I've seen talk in numerous threads about the desire to have a tractor beam as a systems upgrade.
What would your take on the tractor beam be?
I think mine would look something like this:
Tractor Beam - Type Systems Upgrade - Cost 3 points
Action: Spend your target lock to reduce a ship that is in your firing arc's agility by 1 (to a minimum of 0) for the entire turn. The defender may not perform red or white maneuvers during this turn.
So, the way I look at it is this. I need to spend a TL in order to beam your ship. That means I'm not using that TL to re-roll any damage. 3 points seems like a justifiable cost - not too expensive, and in-line with other systems upgrades. The one-point reduction in agility is in-line with other cards that do the same sort of thing (Wedge's ability, Outmaneuver etc). The added advantage is that this applies for the entire turn, so any other ships attacking after you have been beamed get the advantage of the -1 to your agility as well. Stacking Tractor Beams would grant a cumulative -1 agility, but again, it would only last for the one turn anyway, and a fresh TL would have to be gained and spent on the following turn anyways if you wished to keep doing this. Opponents that are able to use Expert Handling (or something similar) to remove a TL would of course be able to prevent a Tractor beam from grabbing them, provided they did so before the effect took place.
What do you think? Any ideas to make this better?
Any ideas of your own?