For homebrew. Since, everyone gets up in a big knot when random shmucks like me try balancing things.
Seems like a few people like this variant so I figured it might be okay to place it in its own thread for now.
Precision Sensors
Modification: Tie Advanced and x1 only. -2 points.
When attacking a ship you have a target lock on, the defender reduces their agility by 1 (up to 0).
This should increase the damage potential of the Advanced without giving it 3 dice. It will likely be in alternate turns, as you take a target lock, and then the next turn attack for -1 agility, TL + F. The Tie Advanced benefits from having lots of hull and lots of agility so its an easier choice to take a TL instead of a F on any given turn. Good flying will also serve to make more use of this. It will also greatly change how one flies and how one builds for a Tie Advanced.
Removing agility also helps deal with the Falcon, which meets a better match in ships with decent hull and agility (both of which the Tie Advanced has).
This makes Proton Rockets and, especially, Pre-Wave-3.5 Missiles and Torps much more effective. Proton Torpedoes with -1 agility? Heck yes. I would gladly pay 4 points for that. Also doesn't need any fixing of the missiles themselves.
1. This stops the Tie Adv from stepping on the toes of 3 attack ships: X-wing and Interceptor.
2. This deals with a metagame problem that will simply get worse in Wave 5 with 2 more turreted ships. (Falcons, and even hitting a Phantom).
3. It makes you fly the ship in a different way, changing the way that you play the game with this ship.
4. It uses its existing advantages to allow it to fill the role of a tanky, medium fighter.
In terms of cost, the Tie Advanced is expected to be cost-ineffective by about 4 points. Outmaneuver costs 3, so should be about right. It requires you to have a TL on THAT ship, and taking a TL means that one turn you didn't have a Focus.
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Currently, at 100 pts, you could then get 5 of these -1agi (every other turn), 2 dice ships with 3 agility and 5 hull each. You'd have 5 points left over: 1 assault missile?
That would be a good list, not overpowered except against the Swarm.
You still couldn't take 4 Tempests Adv and Vader.
With 5 points extra, you could only afford 1 Proton Rocket
