Dislikes include:
Return to Mirkwood threat gain is ridiculous when played solo.
What do you want? Threat decrease and free resources? That's the whole point of that quest. Your threat is rising fast so you need to quick get gollum to the Elf cave. Take out the rapid threat increase and Return to Mirkwood would be ruined. It would lose theme, be really easy, boring, and nothing to it. I think the threat increase is what makes it really fun, tense and unique.
Am I the only one who thinks RtM isn't that bad?
You just have to build a pretty good threat lowering deck with willpower....well, everyone has their own opinion. ![]()