Slicer/outlaw tech

By Kinsa79, in Star Wars: Edge of the Empire RPG

Need some help with the things my character can Make/Invent that my Gm has confidence running with. Also my slicing ability seems to not be that useful as all i seem to do is open doors or check out security systems and I would love to do more, but this seems to not be possible most of the time. Any advice would be greatly appreciated.

I have my notepad ready.

All the Things My Jawa Sliced; Or What I Did on My Summer Vacation, by EvilE

-- Sabotage and Slice a local L.E.O. (Port Authority) Droid to gain access to Law Enforcement Databases (for info on Criminals and Law Enforcement alike)

-- Slice Port Authority Droid and issue a "Stop and Frisk" order against all Imperials to cause chaos and confusion (using above Droid's commcodes)

-- Slice a pair of Droid minds to reprogram them (Difficult and Time Consuming, ultimately failed)

-- Slice (Google Search) the local HoloNet for any Information on Local Important People

-- Slice a Vendor's systems to cover up a potential heist (changing warehouse stock records)*

-- Slice another Vendor's system to create a purchase receipt and Transfer of Ownership papers (another potential heist suddenly made easier)*

-- Slice Port Authority and issue a False Distress Call "The Imperials are attacking Port Authority"*

-- Slice Port Authority and issue "Arrest On Sight" and "Armed and Dangerous" orders pertaining to all Stormtroopers*

-- Slice several sets of blast doors

* All from within Port Authority HQ of course.

And that was just the EotE Beginner Mission "Escape From Mos Shutta"...

Edited by evileeyore

Inventing things is just that, I would think you need to convince your GM that you want to invint something and come up with what that something is and describe what it does. Example: I want to make a blaster beam consentrater so I can concentrate the beam to use as a "cutting tool", you would need to think of the components that you need. Ie: a light saber crystal to focus the beam, a plasteel tube to contain it and so on. The GM could come up with other component requirements also making it part of the story line. As the person inventing the item you need to be the creative one to convince the GM that it can be done.

As far as slicing, there are one of 2 was to do that. You become a thief and state you are going to steal credits or information that you can blackmail with to earn the credits (you are controlling when you slice), or you and your GM speak together and let hi/her know that you don't like slicing just locks and security systems, that you want to do more with it but feel limited. The GM's creativity really comes into play during build of the adventure. He could start building more of an adventure and include some more in depth slicing for you. You could find evidence of another super weapon. or find a Moff is really working with the rebels or vice verce. All you need to do is let your GM know that you want more slicing challenges. Heck show him your post here if you if you don't want him knowing that you are the one asking and you thought you found really good answers coming from others. Communication is key when you feel you bought into a skill set thinking that you would be as important to the story of the other PCs. There will be others that comment here that will say different things than i have and others that say the same thing I did but differently.

All the Things My Jawa Sliced; Or What I Did on My Summer Vacation, by EvilE

-- Sabotage and Slice a local L.E.O. (Port Authority) Droid to gain access to Law Enforcement Databases (for info on Criminals and Law Enforcement alike)

-- Slice Port Authority Droid and issue a "Stop and Frisk" order against all Imperials to cause chaos and confusion (using above Droid's commcodes)

-- Slice a pair of Droid minds to reprogram them (Difficult and Time Consuming, ultimately failed)

-- Slice (Google Search) the local HoloNet for any Information on Local Important People

-- Slice a Vendor's systems to cover up a potential heist (changing warehouse stock records)*

-- Slice another Vendor's system to create a purchase receipt and Transfer of Ownership papers (another potential heist suddenly made easier)*

-- Slice Port Authority and issue a False Distress Call "The Imperials are attacking Port Authority"*

-- Slice Port Authority and issue "Arrest On Sight" and "Armed and Dangerous" orders pertaining to all Stormtroopers*

-- Slice several sets of blast doors

* All from within Port Authority HQ of course.

And that was just the EotE Beginner Mission "Escape From Mos Shutta"...

Sounds like this guy told the GM h is going to do these things.

evileeyore how did you come about slicing these items? Was it your idea or the GM being creative and including this in the adventure?

evileeyore how did you come about slicing these items? Was it your idea or the GM being creative and including this in the adventure?

Note: It wasn't just my character, I had 4G for Slicing, our Smuggler had 2Y1G, so working together we were a Slicing combo of 2Y2G which was hard to beat.

Awesome, as I feared I'm playing the character that basically messes with the game itself, and with no rules in with to govern this i'm assuming it will take many conversations and negotiations with the Gm on what I want vs what's acceptable?

I'm really hoping for a technician book next. Outlaw tech is my favorite specialization out of EotE and I think it could use some peripherals.

I've only played two sessions ever so maybe I don't know what I'm talking about, but get creative? When my party is in a situation with a computer available, we just ask to check it for things or try things and the GM says what difficulty computers check that will be and figures it out from there based on success or failure. This hasn't been slicing, per set, but I'm sure when we have an opportunity to slice (contextually) it will work the same for us.

I've only played two sessions ever so maybe I don't know what I'm talking about, but get creative? When my party is in a situation with a computer available, we just ask to check it for things or try things and the GM says what difficulty computers check that will be and figures it out from there based on success or failure. This hasn't been slicing, per set, but I'm sure when we have an opportunity to slice (contextually) it will work the same for us.

Yes, Creative, you have asked to check for things when you see a computer. Have you tried being very specific on what you want to check for? Computers are not the only things that can be sliced, see below. You may not find anything, but I believe a creative GM would need to be preped for the below items and other things you may come up with. What happens if you hit all successes and no threat, disadvantages, or despair? Creativity is what will make slicing a success.

All the Things My Jawa Sliced; Or What I Did on My Summer Vacation, by EvilE

-- Sabotage and Slice a local L.E.O. (Port Authority) Droid to gain access to Law Enforcement Databases (for info on Criminals and Law Enforcement alike)

-- Slice Port Authority Droid and issue a "Stop and Frisk" order against all Imperials to cause chaos and confusion (using above Droid's commcodes)

-- Slice a pair of Droid minds to reprogram them (Difficult and Time Consuming, ultimately failed)

-- Slice (Google Search) the local HoloNet for any Information on Local Important People

-- Slice a Vendor's systems to cover up a potential heist (changing warehouse stock records)*

-- Slice another Vendor's system to create a purchase receipt and Transfer of Ownership papers (another potential heist suddenly made easier)*

-- Slice Port Authority and issue a False Distress Call "The Imperials are attacking Port Authority"*

-- Slice Port Authority and issue "Arrest On Sight" and "Armed and Dangerous" orders pertaining to all Stormtroopers*

-- Slice several sets of blast doors

* All from within Port Authority HQ of course.

And that was just the EotE Beginner Mission "Escape From Mos Shutta"...

Also you could slice vehicles and so on. Slicing is essentially hacking, a hacker just doesn't say I'm going to check the computer for something. They say I am going to hack into that computer, then hack into the imperial version of the internet, then I am going to look for, whatever, say what info they have on us or for information on inquisitors, you may be doing a smuggling run and want to know about imperial and law enforcement in the system, forge documents just in case you get caught. Or like I said earlier. Steal money or information. Plant a virus and so on. You could always ask the GM to come up with a something in the adventure that you could use slicing on that's more in-depth for a slicer, say a Hutt wants this information from a rival crime lord and by the way leave no trace, or crash and burn their systems. These are just short classic things a slicer can do.

Don't just get rid of the slicer career, cause right after you do the GM may have a situation come up that needs one. cross specialize. I play an Outlaw Tech and concentrated on my mechanical and spent a little on computer skills on my build, then went Gadgeteer to build on fighting and help my mech/computer skills again (its a knight type build) and I can contribute to combat.

Edited by Osprey

Awesome, as I feared I'm playing the character that basically messes with the game itself, and with no rules in with to govern this i'm assuming it will take many conversations and negotiations with the Gm on what I want vs what's acceptable?

I was lucky as both myself and my GM are big Cyberpunk fans, so hacking was something that needed little to no negotiation. Mostly it was "I'm going to try this..." and GM saying "Go ahead and try" and tossing out difficulty dice. Sometimes he'd veto it based on say Lack of HoloNet or I'd try it and find out what I wanted simply wasn't possible (those systems aren't interconnected, etc), but it was fairly rare. Probably just there when such an effort would have circumvented the plot.

evileeyore is right, you need to sidebar with the GM right after a session. Let him know you took slicer to help the group and because you thought there were going to be opportunities to use it. Putting him on the spot helps a bit also. A "YATZEE" roll would really mess the GM up if unprepared. You can't "not" find something every time or not be able to connect to a computer system. If he does include more slicing opportunities, don't forget to thank him. If he does a really creative job praise him, if a so so job then praise him and give him some suggestions.

Suggestions for getting some ideas of what you may want to try is read some Shadow Run or Cyberpunk and bring those ideas. From what I remember of the Shadow Run rule book they give real good examples, and they web is entered almost physically.

Edited by Osprey

Also, at the end of the day (campaign that is) I'd estimate that 50% of my slicing was purely to throw Boost Dice/Assists at an upcoming Social Encounter.

For example if our Smuggler was going to go met a potential client, I'd generally stay with the ship (in our game Jawa were disliked, treated as grubby little thieves and swindlers across the galaxy) and my presence would just add a Setback. So we'd hit the HoloNet and do research on the target, what are their public habits, associates, purchasing histories, etc. Anything to give a reason to roll Knowledges or apply Advantages and Triumphs from the slice to the next Encounter. We let Triumphs allow me to lend my superior Attributes or Skills to one Skill check of the Smuggler's or add a Boost (her choice when the checks came up) and Advantages added a Boost "pool" she could draw from, 1 Boost die per check (up to 2 if she was also using a Triumph).

Since the other two characters would be accompanying primarily as muscle (the Human Scout was subtle muscle, the Trandoshan Bounty Hunter was obvious muscle).

My other slicing percentages:

Say 20% on doors, systems, locks, ships, etc, to open, close, or "lock permanently" (I'd use Mechanics and weld the door if I really wanted it to stay shut, also my Skullduggery was on par with Slicing, so it did a lot of the "heavy lifting" when it came to door popping with "primitive" locks).

Another 20% on outright data theft.

05% on Droids as "behavioral adjustments" (basically reprogramming)

And the final 05% was pure info-diving.

This is a personal opinion and may not prove true in all situations. Be active in the telling of the story. There are interface terminals all over the place for R2. So simply assume that the same terminals exist in the world you are playing in.

You do not have to be the squeaky wheel to be able to do this. Listen to the direction your GM is taking the story and fill in a detail that he has left out.

I also like the idea of talking directly and politely with your GM.

This is a personal opinion and may not prove true in all situations. Be active in the telling of the story. There are interface terminals all over the place for R2. So simply assume that the same terminals exist in the world you are playing in.

You do not have to be the squeaky wheel to be able to do this. Listen to the direction your GM is taking the story and fill in a detail that he has left out.

I also like the idea of talking directly and politely with your GM.

Exactly, thats where the creativity comes in.

I am running a Chiss slicer, that is slowly picking up the outlaw tech side of things. I initially built Zerda (my female chiss slicer) as a rogue-y type. I was looking to break into a facility, get into the computer system, and out without detection. I only have one rank in Ranged Light with a holdout blaster. I also tried to pick up on some other useful skills, mainly Space Piloting, to bolster our group's freighter pilot.

My group has sessions every other Sunday night, we have been running this game for a few months now, and last night was probably the first time Zerda pulled out her holdout blaster as we faced down a Stormtrooper squad on Cato Neimodia.

Zerda has broken into computer systems to get Clone War Era assassin droid schematics on Geonosis; a list of people that are earmarked for kidnapping on Rodia, Kashyyk, Malastare and Ryloth from an assassin droid, and tap into the Imperial database using a terminal located on top of an Imperial barracks on Cato Neimodia.

Zerda hasn't always had the best of luck when slicing into systems or playing the rogue for the group, but for some reason, she rolls well when she needs to.

I keep thinking I am going to get a droid of some sort to carry some of the slicing gear and some communications for me, as of yet, I have not had a chance to do so, but am waiting for a chance.

Edited by swooshfinn

The other night my party was helping a Rebel group evacuate a planet that was about to get the lock down from the Empire. There was only a single star destroyer in our path, however star destroyers carry a lot of fighters. We had 3 GR-75s and 9 Y-Wings. Blockading us was 72 TIE Fighters, 72 TIE Interceptors, and 36 TIE Bombers. They approached in waves, several minion groups of 12 each (making them fairly weak) at a time. Took us 3 rounds to jump to hyperspace, so we only had to survive.

So when on a ship, an action available to you is to to slice the systems of enemy ships, however the book description says on a success you disrupt the enemy shields. I'm no pilot or astronavigator, so I had few options.

I simply asked the GM if I could use that action to give a target minion group of TIEs a setback on their next attack since they did not have shields. He agreed. I did it. It was awesome. I was merely sitting on a GR-75, but I felt like I was helping in a massive battle by messing with enemy weapon systems.

This is just a basic example of things you need to think about if playing a slicer. Think about what would make sense and ask the GM if you can do it.

Edited by rowdyoctopus

The other night my party was helping a Rebel group evacuate a planet that was about to get the lock down from the Empire. There was only a single star destroyer in our path, however star destroyers carry a lot of fighters. We had 3 GR-75s and 9 Y-Wings. Blockading us was 72 TIE Fighters, 72 TIE Interceptors, and 36 TIE Bombers. They approached in waves, minion groups of 12 each (making them fairly weak). Took us 3 rounds to jump to hyperspace, so we only had to survive.

So on a ship, an action available to you is to to slice the systems of enemy ships, however the book description says on a success you disrupt the enemy shields. I'm no pilot or astronavigator, so I had few options.

I simply asked the GM if I could use the action to give a target minion group of TIEs a setback on their next attack since they did not have shields. He agreed. I did it. It was awesome. I was merely sitting on a GR-75, but I felt like I was helping in a massive battle by messing with enemy weapon systems.

This is just a basic example of things you need to think about if playing a slicer. Think about what would make sense and ask the GM if you can do it.

Now that is thinking outside the box, that is the type of item a player needs to come up with,

The other night my party was helping a Rebel group evacuate a planet that was about to get the lock down from the Empire. There was only a single star destroyer in our path, however star destroyers carry a lot of fighters. We had 3 GR-75s and 9 Y-Wings. Blockading us was 72 TIE Fighters, 72 TIE Interceptors, and 36 TIE Bombers. They approached in waves, several minion groups of 12 each (making them fairly weak) at a time. Took us 3 rounds to jump to hyperspace, so we only had to survive.

So when on a ship, an action available to you is to to slice the systems of enemy ships, however the book description says on a success you disrupt the enemy shields. I'm no pilot or astronavigator, so I had few options.

I simply asked the GM if I could use that action to give a target minion group of TIEs a setback on their next attack since they did not have shields. He agreed. I did it. It was awesome. I was merely sitting on a GR-75, but I felt like I was helping in a massive battle by messing with enemy weapon systems.

This is just a basic example of things you need to think about if playing a slicer. Think about what would make sense and ask the GM if you can do it.

What class was that Destroyer anyway, some kind of home brewed ship or a home conversion of a model that hasn't appeared in FFG yet? Just curious because nothing officially statted so far can carry that many fighters. Even Executor doesn't carry that many TIEs, much less any ships currently in the system.

I belive we were playing a module on a planet where the Empire was about to lay seige to a fortified settlement that had turbo lasers mounted on the settlements outer walls. During a heated verbal exchange with the Imperial troops, we discovered that the turbo lasers were not in working order and were there just for show, leaving us out gunned and in a bad position.

My outlaw tech dude is not really a fighter. No weapon skills to speak of, doesnt even really carry a blaster that would do any actual damage in a fire fight. So whats a wookiee to do when all the enemies are out of arms reach and threatening to destroy his entire crew? Answer: MacGyver one of the turbo lasers into temporary working condition with a bit of salvaged scrap metal and a light blaster. Was able to get either five shots with the slow fire of a regular turbo laser, or three shots in three consecutive turns. Three turns later, no more Imperial presence on the planet.

Love the problem solving that comes out of a tense situation and not haveing the "right tools" for the job. Outlaw Tech always has the right tools for every situation.

The other night my party was helping a Rebel group evacuate a planet that was about to get the lock down from the Empire. There was only a single star destroyer in our path, however star destroyers carry a lot of fighters. We had 3 GR-75s and 9 Y-Wings. Blockading us was 72 TIE Fighters, 72 TIE Interceptors, and 36 TIE Bombers. They approached in waves, several minion groups of 12 each (making them fairly weak) at a time. Took us 3 rounds to jump to hyperspace, so we only had to survive.

So when on a ship, an action available to you is to to slice the systems of enemy ships, however the book description says on a success you disrupt the enemy shields. I'm no pilot or astronavigator, so I had few options.

I simply asked the GM if I could use that action to give a target minion group of TIEs a setback on their next attack since they did not have shields. He agreed. I did it. It was awesome. I was merely sitting on a GR-75, but I felt like I was helping in a massive battle by messing with enemy weapon systems.

This is just a basic example of things you need to think about if playing a slicer. Think about what would make sense and ask the GM if you can do it.

What class was that Destroyer anyway, some kind of home brewed ship or a home conversion of a model that hasn't appeared in FFG yet? Just curious because nothing officially statted so far can carry that many fighters. Even Executor doesn't carry that many TIEs, much less any ships currently in the system.

I think you could assume that there were other planet bound forces.

probably though what the poster said implies that the Destroyer was the base for all the fighters IMO. they mention how destroyers carry a ton of fighters, then list the fighters the encountered which to me sounded like they all came from the Star Destroyer.

The other night my party was helping a Rebel group evacuate a planet that was about to get the lock down from the Empire. There was only a single star destroyer in our path, however star destroyers carry a lot of fighters. We had 3 GR-75s and 9 Y-Wings. Blockading us was 72 TIE Fighters, 72 TIE Interceptors, and 36 TIE Bombers. They approached in waves, several minion groups of 12 each (making them fairly weak) at a time. Took us 3 rounds to jump to hyperspace, so we only had to survive.

So when on a ship, an action available to you is to to slice the systems of enemy ships, however the book description says on a success you disrupt the enemy shields. I'm no pilot or astronavigator, so I had few options.

I simply asked the GM if I could use that action to give a target minion group of TIEs a setback on their next attack since they did not have shields. He agreed. I did it. It was awesome. I was merely sitting on a GR-75, but I felt like I was helping in a massive battle by messing with enemy weapon systems.

This is just a basic example of things you need to think about if playing a slicer. Think about what would make sense and ask the GM if you can do it.

What class was that Destroyer anyway, some kind of home brewed ship or a home conversion of a model that hasn't appeared in FFG yet? Just curious because nothing officially statted so far can carry that many fighters. Even Executor doesn't carry that many TIEs, much less any ships currently in the system.

There also may have been more star destroyers, only one was visible to us though.

My Clawdite Slicer/Outlaw tech started out as the electronic door opener. That was kind of a drag, so I decided to try and get creative. I got to disable droids and slice into space station systems to re-pressurize areas and the like. That was pretty cool, but still had very little excitement during the combat encounters.

That changed when I started the whole Outlaw Tech thing. Along the way my character had been collecting droid bits, explosives, and even a thermal detonator. I found one of those little mouse droids and designed a simple program (I drew this up as a flowchart during the fight to get the GM's approval. It felt rushed, like the character was doing it in the situation!), then I hooked up the droid with an arming mechanism and the thermal detonator with the intention of being a last ditch effort in a big boss fight that we were losing. It ultimately failed, but it felt like exactly what my character would do and was pretty fun!

My suggestion: think back to your last few sessions and imagine the craziest way that your character could have solved the problem, then add more explosions. Or, if they're in a ship, find as airlock to slice remotely and see about evacuating the bad guys into space. Or overload reactors, re-write history on the holonet, modify your group's ship transponder signal (make it look like an Imperial shuttle or one of the enemy bounty hunters' ships, etc), program droids to slow down your enemies, send enemies fake messages that loved ones have recently passed away, falsify plans for a super weapon to sell to the highest bidder, etc. Hsve fun!

My Clawdite Slicer/Outlaw tech started out as the electronic door opener. That was kind of a drag, so I decided to try and get creative. I got to disable droids and slice into space station systems to re-pressurize areas and the like. That was pretty cool, but still had very little excitement during the combat encounters.

That changed when I started the whole Outlaw Tech thing. Along the way my character had been collecting droid bits, explosives, and even a thermal detonator. I found one of those little mouse droids and designed a simple program (I drew this up as a flowchart during the fight to get the GM's approval. It felt rushed, like the character was doing it in the situation!), then I hooked up the droid with an arming mechanism and the thermal detonator with the intention of being a last ditch effort in a big boss fight that we were losing. It ultimately failed, but it felt like exactly what my character would do and was pretty fun!

My suggestion: think back to your last few sessions and imagine the craziest way that your character could have solved the problem, then add more explosions. Or, if they're in a ship, find as airlock to slice remotely and see about evacuating the bad guys into space. Or overload reactors, re-write history on the holonet, modify your group's ship transponder signal (make it look like an Imperial shuttle or one of the enemy bounty hunters' ships, etc), program droids to slow down your enemies, send enemies fake messages that loved ones have recently passed away, falsify plans for a super weapon to sell to the highest bidder, etc. Hsve fun!

Loving it!