I think the change to holocrons and mentors makes the ship option an odd choice. You have two choices that give you an XP boost, and one that may or not be a requirement for the campaign.
On the surface, it looks like the base or ship(s) choice in AoR, but in all cases you are selecting the group's foundation for launching attacks against the Empire.
In this case the group is choosing between how they study the Force and how they get around. I think this would be better as an apples to apples choice.
Does there always have to be a choice between three things? Can there be two things? Can there be two choices? Maybe the group selects their mentor type, then their ship or base.
Thoughts?