I'm in the throes of planning a long-term campaign and also moving, and I was hoping to get my new roommates in on it. One of them is intensely interested, but his girlfriend is less enthused. I don't want to leave her out, as she'd be the only person in the house not playing, and my prospective player has said that if she doesn't want to play he probably won't do it.
So I've decided to run a one-shot, to introduce her to the game and the concept of gaming as a whole. This is the story hook:
The group is retained by Kumari Bai to locate and recover a Gran named Gil Pellis. Pellis has possession of vital data pertaining to secret hyperspace routes and colony sites. The catch? He's currently in Imperial custody and needs to be rescued. Of course, Pellis may not want to be rescued by the likes of Bai, especially for the price she's asking…
I homebrewed a planet, Ord Vaago, to serve as the setting. Here's the description:
Ord Vaago is a Mid Rim world with a troubled history. It was one of the regional ordnance depots of the Old Republic, but in its time it was frequently the target of thieves and corrupt officials looking to sell arms illegally. It became known as a hotbed for criminal activities that were frequently overlooked by the bloated Republic, yet it retained its depot status, drawing criticism from a number of senators on pacifist and anti-corruption grounds.
The Clone Wars saw many such depots pressed back into service, but despite being restaffed Ord Vaago only produced a fraction of the arms expected of it. The Separatist war machine gained a foothold in the system, and under very little threat the Quartermaster surrendered the planet unconditionally.
When the Empire rose to power it quickly regained the world and pledged to restore it to a glory age that many believe never existed. However, aside from adding a largely impermanent fleet presence, very little has changed. There's evidence of corruption in the Imperial governance of the world, evidence which is quickly eradicated by the planet's governor, Lon Kilian.
Finally, I have five pre-gens that I built up and added about 50 XP to. There are only going to be three players, so I'll let them choose from among them.
- Smuggler Scoundrel.
- Bounty Hunter Assassin.
- Explorer Scout.
- Technician Slicer.
- Hired Gun Bodyguard.
There's some variety there, but nearly everyone has some combat capability if necessary. The Slicer is the one most at risk, but even though the guy I'm expecting will take him isn't an experienced roleplayer, I know he's also a good sport and a quick study.
Now. I'm far from finished here, so I'm turning to the community for some help. I'm currently putting together encounters, but I wanted input on what sorts of encounters there should be? What do you think is iconic for Star Wars and also roleplaying in general? There'll be a chase scene on a speeder, that much is practically certain. I'm trying to avoid space combat for the moment, as the goal is to expand the players' horizons, not shatter their minds.
I also have no idea how to pace myself. The whole thing should fit into a single four hour session. Should I skip the information gathering step? I want to avoid making it combat heavy, since I'm trying to demonstrate this game has other avenues of conflict resolution, but that makes it trickier to time.
Maybe I'm overthinking it, but I'd like to get other people's ideas on what to do.
Edited by CaptainRaspberry