How do you handle?

By Jobu, in X-Wing

So FFG has made a great way to resolve what happens in a game if your opponent chooses an illegal red maneuver when they have stress tokens. In tourneys, my opponents have done this twice.

What has happened in tourneys 5 times is that the opponent has placed a dial that does not match a ship type next to a ship. In two of those cases, they chose maneuvers that ship cannot do (Tie Interceptor doing a 1 bank for example). We usually rule that it does the maneuver but adjust the color as necessary or do the closest approximation to that maneuver (2 bank for an interceptor).

Is there an official ruling on this? Its just as likely someone will make this mistake as chose a red with stress. I have caught myself almost making the mistake a few times, wait he doesn't have a white 3 turn...

If there is not an official ruling how do you folks handle it?

Page 9 of the FAQ, right-hand side under 'Mistakes.'

If a player assigns the wrong ship dial to his ship (for example, assigning a B-wing dial to an X-wing), when he reveals the dial he must inform his opponent of the error. If the revealed maneuver is a legal maneuver for that ship (for example, the revealed B-wing dial shows a green [1] maneuver, a maneuver that also appears on the X-wing ship dial), it is executed as normal. If the revealed maneuver is not a legal maneuver for that ship (For example the B-wing dial shows a red [1] maneuver, a maneuver that does not appear on the X-wing ship dial), the player’s opponent chooses which legal maneuver from that ship’s actual dial that ship will perform.
Edited by WonderWAAAGH

I usually just put them out of position instead of crashing or fleeing. It depends on the game really. I'm there to have fun and an opponent who beats themselves isn't really much fun for either of us.

In the case of swapping dials I usually just let them fix it.

Page 9 of the FAQ, right-hand side under 'Mistakes.'

If a player assigns the wrong ship dial to his ship (for example, assigning a B-wing dial to an X-wing), when he reveals the dial he must inform his opponent of the error. If the revealed maneuver is a legal maneuver for that ship (for example, the revealed B-wing dial shows a green [1] maneuver, a maneuver that also appears on the X-wing ship dial), it is executed as normal. If the revealed maneuver is not a legal maneuver for that ship (For example the B-wing dial shows a red [1] maneuver, a maneuver that does not appear on the X-wing ship dial), the player’s opponent chooses which legal maneuver from that ship’s actual dial that ship will perform.

Thanks I missed that and its been bugging me.

I had this happen in a tournament as well. My opponent assigned a Tie Fighter dial (White 1 Turn) to his Defender and Defender Dial to his Tie Fighter. Aside from the maneuver colour the moves were legal on both ships. We resolved it by changing the White 1 Turn to a Red 1 Turn (as it would appear on the Defender dial) and continued playing.

As noted it is in the FAQ.

1. Is the maneuver revealed one the ship can legally perform? Then perform that maneuver like nothing is wrong.

2. Is the dial "stuck" between two legal maneuvers without being clear which? Opponent gets to pick one of those two.

3. Is the revealed maneuver one that can not be performed? Opponent gets to set your dial to anything they like.

I was really careless in a tournament in a game where I was winning. I had forgotten one dial, I switched one dial with that of another ship, and one ship had a revealed dial next to it (I was a bit tired). The switched dial was valid, the revealed dial was valid (and what I would have taken), that only left the forgotten dial, which my opponent chose for me (ended up on an asteroid).

As soon as I use a dial to move a ship, I always put it on its card so I have it out of the way and make sure I grab the right one for the right ship.

This is one, very good, reason to fly just one ship type in your force.

I usually just put them out of position instead of crashing or fleeing. It depends on the game really. I'm there to have fun and an opponent who beats themselves isn't really much fun for either of us.

In the case of swapping dials I usually just let them fix it.

Now some might disagree and say you should never let them have a green maneuver. I don't care if you want to house rule and say it is white or forfeit actions that's up to well TO or in a casual game yourself.

Still 2 straight, and move on. It is legal for all ships.