My version of Zhao daiyu

By Da_ghetto_gamer, in UFS Deck Building

Ok so this deck is doing pretty well for me lately even though its not the most fun thing to play against but its effective and its fun for me at least : P

So my problems are i want to dual symbol because it seems so easy to do in this deck but i dont know what to add in to make that work and i need more high blocks so i dont die to feline spike other then that the deck is pretty solid let me know what you guys think

Character x4

x1 Zhao Daiyu** 6/6 +0M (Chaos/Death/evil)
x3 Zhao Daiyu* 6/6 +0M (Chaos/Evil/Void)

Attacks x14

x4 Twilight Embrace 6/3 (Chaos/Death/Evil)
x4 Two Deadly Rings Technigue 2/3 +3M (Chaos/Death/Evil)
x4 Low Dash (Chaos/Evil)
x2 Lao Xie's Grinning Death (Chaos/Death/Evil)

Foundations

x4 Chesters Backing 4/6 +1M (Evil)
x4 Bitter Rivals 3/4 +2M (Evil)
x4 Twilight Witch 2/4 (Chaos/Death/Evil)
x4 Forbiddin Lore 2/5 (Chaos/Death/Evil)
x4 Reventants Calling 2/5 +1M (Death/Evil)
x4 Oral Dead 2/5 +1L (Chaos/Evil/Death)
x4 Red Lotus Of the Sun 2/5 +3L (Chaos/Evil)
x4 Billard Player 3/5 (Chaos/Evil)
x4 Manifest Destiny 1/4 +1M (Death/Evil)
x2 gorgeous Team +3H (Evil)

Actions

x4 Kung-Fu Training 2/5 +1M (Evil/Void)
x3 Invoking the Ancients 3/5 +2H (Chaos/Death/Evil
x2 Rejection 3/5 +1L (Evil)

Assets

x4 Olcadans Mentoring 0/6 +0L (Infinity)

Da_ghetto_gamer said:

Ok so this deck is doing pretty well for me lately even though its not the most fun thing to play against but its effective and its fun for me at least : P

So my problems are i want to dual symbol because it seems so easy to do in this deck but i dont know what to add in to make that work and i need more high blocks so i dont die to feline spike other then that the deck is pretty solid let me know what you guys think

Character x4

x1 Zhao Daiyu** 6/6 +0M (Chaos/Death/evil)
x3 Zhao Daiyu* 6/6 +0M (Chaos/Evil/Void)

Attacks x14

x4 Twilight Embrace 6/3 (Chaos/Death/Evil)
x4 Two Deadly Rings Technigue 2/3 +3M (Chaos/Death/Evil)
x4 Low Dash (Chaos/Evil)
x2 Lao Xie's Grinning Death (Chaos/Death/Evil)

Foundations

x4 Chesters Backing 4/6 +1M (Evil)
x4 Bitter Rivals 3/4 +2M (Evil)
x4 Twilight Witch 2/4 (Chaos/Death/Evil)
x4 Forbiddin Lore 2/5 (Chaos/Death/Evil)
x4 Reventants Calling 2/5 +1M (Death/Evil)
x4 Oral Dead 2/5 +1L (Chaos/Evil/Death)
x4 Red Lotus Of the Sun 2/5 +3L (Chaos/Evil)
x4 Billard Player 3/5 (Chaos/Evil)
x4 Manifest Destiny 1/4 +1M (Death/Evil)
x2 gorgeous Team +3H (Evil)

Actions

x4 Kung-Fu Training 2/5 +1M (Evil/Void)
x3 Invoking the Ancients 3/5 +2H (Chaos/Death/Evil
x2 Rejection 3/5 +1L (Evil)

Assets

x4 Olcadans Mentoring 0/6 +0L (Infinity)

Perhaps personal preference, perhaps statistics, but I stand by my opinion that promo Zhao is better than pack. Promo going 2nd is LOL, and pack Zhao relies COMPLETELY on support (with her E Commit sorta kinda being independent).

Your attack line-up confuses me. You only run 2 mid attacks? Wtf? How do you get off Twilight's Combo? Personally, I'd make Twilight and Deadly Rings at 3. Twilight is a great card, but you run few 6 checks, and Deadly Rings, IMO, sucks balls, even if its conjunction with Zhao is cool, it has no damage output. Up those Skulls to 4, or pack some different mids.

Zhao Daiyu NEEDS The Bigger They Are..., period. You're only running 2 Gorgeous Team, which should be upped to 3 at least, but still, the ability to not just draw, but to draw into combo pieces is simply too important to pass up. Your deck is running a lot of redundant cards. Bitter Rivals is only truly needed in 3s, as is Billiard Player and Revenant's Calling (which, I might add, also needs Bigger They Are to work best). Not just for flavor and for symbol spread, Intolerant of Failure is great because of all the amounts of Chester's and other such negation pieces running about.

I don't like your action selection. Invoking really only works if you're running CCHax, which you are not. I guess you could consider Riual Magic, but to be quite honest, I'm simply not a fan of Ritual Magic, and I'd advise you lose the Invoking and up the Rejection to 4. Your girl is fragile enough as is.

4 Olcs is redundant IMO, and Makai and Blinding are everywhere. Go to 2 or 3, and grab some Seal of Cessation, 2 or 3.

Hope all that helps.

i definitely want to start by adding the bigger they are into the deck and since shes only 5'6 i might get a little extra use out of it

second the invoking the ancients do help sometimes but your right they are very limited and will probably leave for something else very soon

what do you think about running yellow gi? is it worth the cost as an effect? i even thought about begin anew if i wanted 2 try a more milling approach but it just seems way 2 costly

what do you guys think about a turbo twilight deck...run alot of draw power and CC boosting effects to keep my opponents staging area clear? i thought about going that rout also but it just seems like i would have 2 run other attacks to back up the others 2 do more damage early that way

What do I think about Yellow Gi? I think you'll never get it out. If you want to run Void Zhao Daiyu, you'll have access, but it'll not only change your deck completely, but you'd have to run Twilight Embrace off-symbol. I'm really hoping you mean Orange Gi, because it has Chaos and Death. Even then, it's a 4/3, which isn't fun, and I think with all the asset destruction and popularity of Cessation, Cessation just beats the poor card.

Like I've mentioned, if you're gonna stick with pack Zhao, you might wanna try Ritual Magic. It seems decent enough.

You also ought to experiment with Death Daiyu. She'll have more than enough control to get those Twilights sailing through.

MarcoPulleaux said:

What do I think about Yellow Gi? I think you'll never get it out. If you want to run Void Zhao Daiyu, you'll have access, but it'll not only change your deck completely, but you'd have to run Twilight Embrace off-symbol. I'm really hoping you mean Orange Gi, because it has Chaos and Death. Even then, it's a 4/3, which isn't fun, and I think with all the asset destruction and popularity of Cessation, Cessation just beats the poor card.

Like I've mentioned, if you're gonna stick with pack Zhao, you might wanna try Ritual Magic. It seems decent enough.

You also ought to experiment with Death Daiyu. She'll have more than enough control to get those Twilights sailing through.

Right i do mean yellow gi sorry and yeah i thought it seemed a little expensive but its another way to remove cards from the game so i thought i might get an opinion on it

So lets see im going to switch the invokings with ritual magic just to see how that works out and add in the inhumans and bigger they are but i just dont know what to take out any suggestions

also if i should switch to death what other cards do you suggest i run in death? and even then i want to keep it death evil because the deck needs bitter rivals and i like running the chesters

I strongly suggest starting with the promo then stacking the pack version if you decided to run off of evil/chaos. The promo's ability is much more useful in the early game while you're setting up. If you insist on running the pack version following the whole vitality burn theme, I think death may be you're best option.

Death probably has more vitality loss than any other symbol currently, Swing Kick burns a point and can be used as your low attack for Twilight. Living Shadow a little bulky but 3 life isn't so bad if they can't fulfill either option. It also shares evil if you want to dual symbol. Death also has some nice control options. No Memories/Inhuman/Oral Dead is a nice triad, and Perfect Sense of Balance/Revenant's/Trapped in a Nightmare/Manifest etc. to commit they're board. Cursed Blood is also now legal. Lastly death has some blocking support for Zhao's enhance. Tira's Contract/Primitive Instinct are good options to overcome your 6 card handsize (they have a harder time blocking than those cheatin' 7s), and Strife's Patranoge/Spiritual Center get around speed pumps.

If you want to stick with evil, then I would suggest just using the promo. The pack version relies on support not generally found in evil. I'd drop Twilight Witch and Forbidden Lore for BRTs and Ways of Punishment. Anti-K could be useful as well. I'd also add Ichi no Tachi in your attack line-up and maybe Sazan in place of Low Dash (just personal preference, I love Sazan). If you're not afraid of 2 checks Tsunari Kiri or Reverse Flayer can also be used as your mid attack or just simply pumping up a huge Twilight Embrace.

Of course you could always go the chaos route, because chaos cheats apparently demonio.gif

It's nice knowing this game has a top Zhao Daiyu player. It makes advice that much easier XD

Hey guy sorry that it took so long for me to review your deck. The first thing that I will say, though it may sound odd, don't worry about ZD's burn effect. Right now there is just not enough things to remove your opponent's stuff from the game to make true effective use of the burn effect. That said, think of it more in terms of a free damage boost. I would say that, if you are running pack as the starter, you should run no less than three of each of her attacks, with the exception of Embrace where I would say to run no less than 4 regardless of which ZD you use. Her burn is what makes her attacks like good (two rings) or decent (grinning death). If your running evil then I would say to utilize the "ways of the glare" combo to empty your opponents hand. If you do go with that combo then I would say change out the low dash for Sazan. If you empty their hand then the effect of Sazan for your opponent is made a moot point while at the same time giving you a free +3 (or +6 if you fully use TWoP) to pass the check for Embrace. Next I would say to drop Forbidden Lore entirely. In all the games that I've had with my deck I found that The Twilight Witch did all the work that I needed for the similar effect that they share. I also don't think that Manifest Destiny fits very well in this deck. My reason behind this is that most of your deck, while it does share the two required symbols, does not have a very diversified third symbol. In fact most of your deck is tri-symbol which will be fine if you are facing the mirror or are facing a deck with similar symbols but won't really do much outside of that. Granted this is really just an area based choice. If you have a lot of people who run decks that match symbols then run it, but if not then chuck it. Also I would say to trade out one Bitter's for one Gorgeous, as the stats are nearly the same and having more than 1~2 Bitter's out is a bit excessive while the extra GT will help you get those key cards that you need faster. Also I ended up yanking out ritual magic from my deck. The reason being that It just didn't give me enough bang early enough for it to be worth it. I mean once we get into a late game then it can be great but by the time I've had the foundations out to support the extra difficulty added to my cards then I've already burned and bruised my opponent to death. I will also say to not worry about running death as right now it's stuff just can not compare to what evil does for her. Hope this helps. I'll be posting an update on what I did to my deck as soon as I have it ready.

Edit: Well it looks like someone has already beaten me to giving further advise. lol Granted this is just what I feel so take it as you would.

Catch Ya Later