During the course of the adventure Dark pursuits in the main rulebook the pc's will find themselves in the possession of a curious black sphere infused with warp energy. The adventure is rather vague in describing the consequences of possessing this item for an extended period, but it does hint that the current owner will slowly go mad.
My question is, how have you handled this in game? I was considering daily willpower checks to avoid accumalating insanity points, but I fear that could be rather harsh. What if my players want to get rid of the orb? Should I allow them to just hide it away in some dark place or give it to some authority for safekeeping. I feel that once a pc have began to see the visions that the orb should mysteriously bond with him and he can't get rid of it however much he tries. Anyway, I would love to hear how any of you have handled the orb in game.
Edited by mortagon