Some rules questions

By Visha, in Descent: Journeys in the Dark

Hi together, its me again ;)

Again we played some rounds of descont 2.0 and we had some discussions about the rules.

1)

Is the skill "oath of honor" counting as an movement? I mean ... The hero is moving, but there isnt noticed a "movement" on the skill?

So is a movement only a movement, when it is noticed on the card?

2)

After Syndrael is deafeated she had to recover herself. Is the special ability triggered then? (she gets 2 endurance if she dont move) (I think yes, it is triggered)

3)

The necomancer can summon his undead. This will cost him one action. Can he now activate the undead with his skill as the second action and gets one movement and one attack action? The rules say that the undead can only do one attack action in the round he is summoned. But it is unclear when he is activated again...

4)

When a quest changes the rules for water (in this case every movement on a water terrain will cause a check on the attributes for "heroes"), is the Necro undead affected for this rule? (so he is always failing this check?). The rules in german say that every "hero" has to do the check, and the text on the undead say that the undead is counting as a "hero-figure"...

Or can the undead be buffed by a healer? (for getting an extra yellow dice)

Is a hero the same as a hero-figure? How is it explained in the englisch rulings?

5)

Generally question ...

I play as overlord with 4 heroes and 2 of these players are playing RPG strategy games for long time. So its very hard for one overlord to win a quest ... Currently we had played 3x act 1 quests, the first encounter and one additional quest from the troll swamp extension ... I won no quest or szene until now ... its a bit depressing to loose all the time ;)

Some quests are very close for me (last round, last unlucky dice, etc.) but in my oppinion it is very hard for the overlord to win a match ... is this normal?

Im also an expierienced RPG player and Im also using hard strategies to get advantages ... The heroes say that the difficult is on a very high level ... but nevertheless Im loosing all the time ... ^^

What can I do to win a game? Is there any generally tip? (yes, Im focusing only on my tasks and try to get more time, stopping the heroes)

Thank you a lot for answering all the questions ;)

Greetings

Visha

1+2) Oath of Honor is not a move action, but perorming it does count as "moving," so Syndrael cannot Oath of Honor and recover 2 fatigue. "Moving" is basically just changing spaces during a turn, whether that involves a move action or not.

3) The Reanimate can perform one move action beacuse it's a familiar, and one attack action because of its card. However, the Reanimate cannot activate between the Necromancer's actions. It activates after the necromancer's start of turn but before he performs any actions, or before his end of turn but after the necromancer is done doing actions (or suffering fatigue, etc.) In the link, it's either between steps 2 and 3, or between steps 3 and 4.Think of it like a monster group- on the Necromancer's turn, the hero and the reanimate activate as a "group," but their individual activations can't overlap. (There is a Necromancer skill that let's him use an action to do a special activation of his Reanimate immediately, this is an exception.)

4) This is in the FAQ/Rules somewhere: Familiars treated as hero figures (like the reanimate) are considered "heroes" for the purposes of:

hero abilities

monster attacks/abilities

OL cards (but not Plot cards)

Quest Rules ONLY if they specifically say so.

Otherwise, it is not considered a hero. This goes for anything "treated as a hero" like villagers treated as heroes, or an Ally. Also, there is no difference between "hero" and "hero figure."

4) The game can be hard for the OL. This happens.Some quests will be VERY hard for the heroes to win. There are too many varying strategies to list. Be ruthless!

Edited by Zaltyre

You have to remember, this is not an RPG. As an overlord, unless the quest dictates it, attacking the heroes is situational. In many cases, there may not be any incentive to attack the heroes. However, attacking them could inflict conditions, knock them down, waste actions, etc. That would be beneficial to the quest for sure, but does not mean that you want to spend your entire time attacking the heroes.

Descent is not an RPG; do not play it as such unless you want to lose.

1)

And when syndariel was deafeated? As your explainations she can regenerate additionally to the 2 red dices 2 fatigue counters cause she dont move ^^. correct?

3)

Free translation of one of the necros skills:

"Wrath of the undead" 1 Fatigue and 1 Action as costs, use this card and activate your undead. This activation can be played additionally to the normal activation in this turn.

I understand this skill as following ... the necro can choose if he or the undead do his actions first ... so the undead can move and attacke once ... then the necro will do his actions and can activate the undead again with this skill ... So he got a double movement and a double attack. or as in my case ... he is summond and get only one attack action and then the necro activates him again ... correct?

4) Sorry one mistake ... The undead is counting as a figure ... is this also treating as an hero in this case?

@s1n

As I wrote before ... Im not spending any time in defeating the heroes except there is nothing to do, or the winning conditions says that =) Im focusing only on my OL tasks .. :)

Thank you ;)

Greetings

Visha

Edited by Visha

If you own just the base game, this game can be quite hard for the OL and it will get repetitive sooner or later because you only really have 4 valid monstergroups to choose as your open monster group. This will limit your ability to adept to any given quest by choosing fitting monsters greatly and will leave you with a big disadvantage, especially when playing against veteran strategy-gamers.

I can only advise you to get more monstergroups. You can either buy a big expansion for that (gets you 4 monstergroups or hero&monsterpacks which get you 3 monstergroup although 1 monstergroup of those is in most cases underwhelming). These options are a little bit expensive though and if you don't want to spend that much money on the game for whatever reason, you can get the conversion kit for ~20$ that comes with 25 monstergroups, although there are no miniatures only cards.

Personally I got the conversion kit after playing the second quest (I didn't want to spend much money on the game at that time, because I wasn't sure how much I like it) and I think it's one of the elemental purchases for this game to keep it interesting. Although I don't have miniatures for these monsters, there are good looking 3D tokens on boardgamegeek.com I use as a back-up and as long as I can, I use the miniatures of the base game to proxy these monster, which works quite well most of the time.

If Syndrael is defeated and stands up by herself as the only action she does, she can recover 2 fatigue.

"Advance" is considered movement, however you don't have to move or attack (you can just move or attack if you want to). You can use "advance" when immobilized though (as long as you fulfill it's conditions), as you don't get movementpoints via fatigue or a movement-action. The same can be said for the "oath of honor"-skill.

On the reanimate:

With the first action of your hero you can summon the reanimate, with the second action of your hero you could use this skill to bonus-activate the reanimate. Then you activate the reanimate after the 2 actions of your hero normally.

The thing is you can't mix your hero actions with activating your reanimate, so you can't summon the reanimtate, activate the reanimate normally and then blast your reanimate with the second action of your hero.

However if your reanimate is summend, you can activate the reanimate at the start of your turn, then use the first action to blast the reanimate and the second action to summon the reanimate. Or you could use the skill to activate the reanimate for a second time as your 1st action and as your 2nd action blast him.

I hope that helps.

Edited by DAMaz

5) our group rotates the OL every session, so it keeps things a bit more interesting

1)

And when syndariel was deafeated? As your explainations she can regenerate additionally to the 2 red dices 2 fatigue counters cause she dont move ^^. correct?

3)

Free translation of one of the necros skills:

"Wrath of the undead" 1 Fatigue and 1 Action as costs, use this card and activate your undead. This activation can be played additionally to the normal activation in this turn.

I understand this skill as following ... the necro can choose if he or the undead do his actions first ... so the undead can move and attacke once ... then the necro will do his actions and can activate the undead again with this skill ... So he got a double movement and a double attack. or as in my case ... he is summond and get only one attack action and then the necro activates him again ... correct?

4) Sorry one mistake ... The undead is counting as a figure ... is this also treating as an hero in this case?

1) I never really thought about this, but yes, I guess so. If Syndrael just stands up, she should probably recover 2 fatigue automatically, since it happens at the end of your turn. Hero abilities aren't active when you're defeated (unless it deals with being defeated- see Orkell or Varikas,) and when you stand up, your turn immediately ends. However, her ability kicks in when her turn ends- so it should be fine.

3) The Necromancer can ALWAYS choose whether he or the reanimate does actions first (as long as the reanimate is on the map.) This is a normally allowed turn (assuming the Reanimate was summoned earlier:)

Reanimate move action

Reanimate attack action

Necromancer Action 1: Move

Necromancer Action 2: Rest

end of turn

or

Necromancer Action 1: Move

Necromancer Action 2: Rest

Reanimate move action

Reanimate attack action

end of turn

Both are ok. That Necromancer skill allows the player to activate his reanimate an extra time, immediately . So the Necromancer could:

Necromancer Action 1: Summon Reanimate

Necromancer Action 2: Wrath of Undead:

Reanimate moves (from Wrath of Undead)

Reanimate attacks (from Wrath of Undead)

then:

Reanimate move action

Reanimate attack action

end of turn.

4) The Reanimate is always considered a figure. It is only considered a hero figure in the circumstances I listed. Also, it's treated as friendly for hero movement, and enemy for monster movement. It block LOS like any other figure.

Thank you all ;)

Small summery:

1)

Its not a movement action but she is placed in another field ... So the skill is not triggered.

2)

Yes she regenerates 2 fatigue, when she was defeated.

3)

The necro can summon his undead, then he can use "wrath of undead" to aktivate the undead and then he can decide to normally activate the undead ... So the undead gets 2 attacks and 2 movements in one round

4)

Yes, the undead is counting as an hero for terrain. And if a quest changes the rules for the terain, it is counting as well. Additionally the undead is counting as a hero for abilities (OL or hero side)

Thank you all for answering my questions ... It helps a lot ;)

And for 5)

Yes, my plan is to buy all expansions and small buyable hero sets ... So, it will need some time, but Shadows of Nerekhall is preordered yet (german version). Currently Im owning "trollswamps" & "labyrinth" extension. but i dont add them into my campaign cause the campaign starts before I bought the expensions ;)

I was thinking about the convertion kit, but every descent 1.0 version is about 100€ - 200€ and this is way to much for me (I only need the miniatures then) ... I think I will wait for the additional hero & monster sets to get 4 new heros, 3 new monsters and 2 small quests for each set. Until now 3 sets are in preorder status and I think there will come more ;)

But this is more Off Topic ...

Greetings

Visha

Edited by Visha

4)

Yes, the undead is counting as an hero for terrain. And if a quest changes the rules for the terain, it is counting as well. Additionally the undead is counting as a hero for abilities (OL or hero side)

If by this you mean that when a Reanimate enters a lava space, it takes a damage, yes.

However, if the quest rules say: "When a hero enters a water space, he tests might" then no, the reanimate would not test.

He would only test if the rules said

"when a hero or familiar enters a water space, he tests might"

or if they said

"when a figure enters a water space, it tests might."

2) She won't regenerate fatigue as long as she is defeated. To recover 2 fatigue, at the end of her turn, she has to be alive (her figure must be on the board) and her figure must have only occupied the one space she stands in for her whole turn.

5) If you have so many expansions and even plan on getting hero&monster packs, you won't need the CK, but I would incorporate your additional monsters right away and not wait until the campaign is over, except you play this game alot and the next campaign starts in a week or smth like that. I say this, because I think the base game feels incomplete in terms of monsters and what potential niche they can fill in. Additionally I felt bored with the 4 viable choices of open groups the base game offers after 2 quests on both sides.

2) She won't regenerate fatigue as long as she is defeated. To recover 2 fatigue, at the end of her turn, she has to be alive (her figure must be on the board) and her figure must have only occupied the one space she stands in for her whole turn.

I believe the OP's point was that on the round that Syndrael stands up from being Knocked Out (this is her only possible action that round) she would recover 2 fatigue, since she didn't move.

2) She won't regenerate fatigue as long as she is defeated. To recover 2 fatigue, at the end of her turn, she has to be alive (her figure must be on the board) and her figure must have only occupied the one space she stands in for her whole turn.

I believe the OP's point was that on the round that Syndrael stands up from being Knocked Out (this is her only possible action that round) she would recover 2 fatigue, since she didn't move.

It was, but it's not a bad idea to point out that the hero ability doesn't work if she remains knocked out.