warlords and planet selection

By Smeehee, in Warhammer 40,000: Conquest - Rules Questions

Recently I have started playing conquest on OCTGN and I have found it interesting how the different warlords have very different criteria fir the best planet to commit to.

For anyone who is interested herev are my thoughts on the matter

All warlords have to consider

1 any units at HQ - this is obviously more important the more units you have

2 the command struggle - this is a big part of the game and warlords auto win command unless both warlordscare at the same planet

3 combat - can you win a fight at that planet (and does that change if the enemy also commits to that planet) and what will the fight cost you and your opponent

4 battle ability - either you or your opponet will get to use this ability and while it is satisfying to ****** a command struggle from your opponet if they then use the battle ability to seriously hurt you it may not have been worth it

Tau warlord

- poor in combat

- wants a non-vehicle unit to be at the planet (not a problem if 1 is at HQ)

- equally suited to helping win the first planet or helping units at other planets hurt the enemy (and prepare for later fights)

- usually wants to retreat after first round

eldar warlord

- poor in combat

- ability is great for winning command when both warlords are present

- usually safe from retaliation unless there are multiple enemy units

- wuth firsight can influence 2 command struggles

- great at picking off lone units or exhausting big units in fights

Space marine warlord

- 1 word resorces its wgat he does

- great at sniping 1-2w weak comnand units like rouge tragers or void pirates

- once he gets his blade ge is great in combat

- loves big fights as they provide lots of resorces but should

chaos/IG

- similar

- unless you are doing damage (attacking with soldiers/warriors in IG case) their abilities are waisted

- both ok in combat

Dark eldar

- good at sniping 1-2 weak units or 1 fairly strong as combined 4 attack with token

- Not the best in large fights but if you build up tokens they can be devistating

Ork

-larg battles are what he does best but a good oppenet will avoid damaging ready units instead attacking exhausted units or the warlord (or overkilling to prevent shield saves)

- also great if unit at planet is already damaged