So I played Nature's Ire a few times and I have a few questions about some of the exploration cards.
- Does Desmond count as a hero on the Loot/Doom track?
- When Desmond enters an empty space on Rocky Channel, does he automatically pass?
- Consuming Falls peril wording is strange. "Move each sack one space away from the entrance of the Consuming Falls." That could mean that they could technically move at a diagonal and maybe get a space or two to buy time. Why wouldn't it just say move the sacks straight forward towards the nearest water space? (that's how I've been playing, seemed too cheesy to diagonally move them)
- Hoarder's Land doesn't say which hero is snagged. Is it the hero that explored?
- Choke Point: can the civilians move under the merriods? Do they block movement to the merriods? I've been playing that they don't block movement but they cannot be placed on the same tile as a merriod. I'm not sure if that's right though as that seems to buy us an extra turn or two.
- In Cabin of the Lost, you resolve 1 peril card every turn, no matter what? I have been doing so because there was no hourglass.