Id like to ask for advice from my fellow players. The situation is that my character, a divination Pysker has gotten into a position where he cant really let a fellow player character, a Tech Priest Secuter, live.
Now OOC I am a little apprehensive and would rather resolve the situation in a manner which doesn't necessarily involve one or both of our character dying. Neither of us have any problems with the other OOC its just a situation that has come up in game. I have talked to the GM but hes keeping his cards close to his chest ATM and I havent had a chance to speak to the other player, who I normally see only on game nights.
To give some context to this situation heres how it came about. My Pysker had been playing a gambling game while on mission trying to crack a cult. Unfortunately the game didnt just result in the loss of money but also transferred power and skills to the winner, which we didnt know. I lost, even trying to use my powers and left the room, rapidly realising my pyschic abilities were no longer with me. I got our assassin to tail the winner and we caught up with him and beat him senseless (finding out about what the game does in the process). Death transfers the powers back to the owner, or you can play the game again. Unfortunately the winner also seemed to have some form of warp entity within him. We ended up putting his eyes out and carting him back to our ship just in case while we try and work out what to do.
Me and the Assassin go out leaving the prisoner under guard with our arbite and tech priest, who have clear instructions not to talk or kill this thing till we get back. When the 2 of us return (after more unpleasantness) the Secuter immediatly starts pointing a gun at my head makes numerous accusations including that the warp creature is actually from me originally (which is true as it happens, though my character was not aware of the infestation at the time, remebering the true course of events only once it left. Sensibly he kept this last part secret) after talkiing to the Warp creature. The assassin sides with the Secuter and they send me to the room where the prisoner is kept. We talk, I call it accursed etc....Secuter walks in calmly, slays the prisoner (I try to stop her, the assassin shoots me for my troubles), warp entity goes straight for me and infests my mind again. I go apeshit and blast the assassin aside (non fatally) and take a swing at the Secuter, luckily missing. She explains her 'plan' which is to activate the Gellar field and sweep it out of my body. This does not does not work.
We have had several sessions since then, as we had an even more serious situation to deal with (!). However it looks like we have some down time coming up (the pysker lost a leg, suffered spinal injuries and needs quite a lot of healing) and infesting a fellow acolyte with a warp entity is not an action that can be forgiven IC. Knowing that hed have difficulty slaying the Secuter in combat, even in the fullest of health, cold blooded murder or assassination seems the only answer IC but I dont really want to a) completely derail the storyline b) ruin someone elses enjoyment.
Ideally if any of you can think of a creative out, where we can both live and keep working together, without it seeming contrived please post your thoughts.
Or alternative ways of handling the situation.
Or failing that fool proof schemes to do the Secuter in
Sorry its a bit wordy, Thanks