Post Up your FaD character

By Thebearisdriving, in General Discussion

Or your player's characters. Something fun to share what we've all made.

EDIT: if possible, give us more than stats. A full Bio is obviously out, but maybe something like whats in the folios, or at least a couple non-stat details. :D

I'll start with one I adapted from my first d20 (OCR) character, Alaina Driister.

A Human female, Born and raised on Dantooine, Alaina was a peerless hunter with a keen talent for finding prey. She plied her trade chasing beasts on the plains and raising several animals, which always seemed to take to her.

One rainy night while chasing a persistent kath hound Alaina fell through a sink hole made unstable by the falling rain. when she awoke she found she was in a dilapidated storage room, one that contained ruined data pads and archives. While exploring the room to find a way out she found a curious jeweled box, which felt familiar to her some how.

When she returned home, Imperial storm troopers were searching her dwelling for signs of rebel sympathies (having finished a search for a recently abandoned rebel base). When they attempted to take her new possession, and take her into custody, she lashed out with the force, crushing their throats. In that moment, she heard a whisper from her new bauble, and it told her to take to the stars, for more troops would come.

She grabbed a few possessions, walked outside to see the kath hound she had been chasing. it simply looked at her and she realized that this was a sign from the force (though she didn't know to call it that), and she set out for the space port, with her companion and her treasure, to explore her calling to the stars...

Human Knight level character, force powers seek, Grip, pathfinder and hunter specialization.

Edited by Thebearisdriving

A Chevin Aggressor in Power Armor and with a Vibro Greasword.

So our game is set in the middle of the Sith/Republic Cold War:

Princess Salina Bymm, Eternal Queen of a Thousand Years is the oldest child in the Royal Family of Apess Rosha, daughter of Lord Tarlson Bymm and Lady Chandra Bymm and heir to the Eternal Bym Dynasty. She is also wanted for the murder of her fiance`, prince Dorium Maldovar.

Apess Rosha has been at war for centuries with her sister planet Hera Rosha. Thanks to years of diligent work of negotiators, the hostilities had been winding down and a tentative peace had been brokered with the Vislor of House Maldovar - a treaty that would have been formalized with a marriage between Princess Salina and prince Dorium.

Unfortunately, several hours of wearying marriage ceremony, Dorium and Sleina finally retreated to her chambers. While all the princess wanted to do was collapse, Dorium was more physical, more insistent, demanding his right from his new bride. It started slowly at first, then more aggressive and openly hostile.

Up until this point, Salina had only ever done this twice in her life - both at times of extreme duress. Her latent, untapped potential with the Force manifested itself and she shoved him - from across the room - sending him toppling over the balcony railing, some three hundred feet to the ocean and jagged rocks below.

And suddenly the entire peace process unraveled before her very eyes over a stupid accident, from an aspect of herself she can't even control. Even worse, thanks to long standing, deep running planetary social prejudices against Jedi and force users, even her loving parents unable to protect her once details of the incident came to light.

And so at the prompting of her bodyguard and mentor, she ran. She fled to her secret hobby, a lovingly restored XV-2600 light freighter and fled to the stars. . . .

Our game is less Tramp Freighter traders making a living and more a homesteader game centered on (more or less) one planet. The team just wound up owners of a bar on a frontier, gold-rush world. So while she started as a Politico, Salina has recently diversified into Entrepreneur:

AGILITY: 2

BRAWN: 2

Ranged (Light): 1

WILLPOWER: 3

CUNNING: 3

Coercion 1, Deception 1

INTELLECT: 3

Core Worlds: 1

PRESENCE: 3

Charm: 1, Cool: 1, Leadership: 1, Negotation: 1

With -

Kill with Kindness, Grit, Plausible Deniability x2, Toughened

and
Sound Investments x2, Rapid Recovery

Eventually I'll pick up one of the Jedi trees for her - but that's not for a while, first she comes to terms with being a someone strong with the force after being raised all her life with deep rooted prejudices to hate and fear Jedi.

Edited by Desslok

I posted several characters for FaD up on my blog, including a Knight-level take on my namesake from the Star Wars d20 systems.

i haven't gotten the chance to actually play a purely FaD character yet outside of one-shots (and most of those were at GenCon), though hopefully that will change in the near future. My current character that's using FaD rules is a mish-mash of EotE (Smuggler/Scoundrel), AoR (Force Emergent), and FaD (Ataru Striker), and while interesting to see how those various elements interact, Valin's become a bit of a monster at this point (sitting at 365 earned XP as of last night's session).

A Chevin Aggressor in Power Armor and with a Vibro Greasword.

Cool. In our group it's a twilek Aggressor. She uses an ancient sword when she's being "subtle" and a double saber when hish goes down.

How does your character play up the fearsome aspect? IS it more dark side, or is it to get people to back down?

So our game is set in the middle of the Sith/Republic Cold War:

[good stuff that is too long to quote]

How do you find that the game system works in The Old Republic?

My current character that's using FaD rules is a mish-mash of EotE (Smuggler/Scoundrel), AoR (Force Emergent), and FaD (Ataru Striker), and while interesting to see how those various elements interact, Valin's become a bit of a monster at this point (sitting at 365 earned XP as of last night's session).

What's some of the high points of your character? fun moments, interesting adventure, does he fight directly for the rebellion?

Edited by Thebearisdriving

stupid double post.

Edited by Thebearisdriving
How do you find that the game system works in The Old Republic?

Well, we're still in the very early stages of the campaign (what - four games now, I think), still getting feeling our way around the characters and getting settled in the setting. However, it's working pretty good so far. Really, the setting is so universal - life on the lawless frontier, intrigue on all sides - that it can be slotted anywhere.Need some bad guys? Just use Stormtrooper stats and call them Sith Troopers, and so on.

On the surface tho, with the freedom to play with the universe and not be constrained by movies or continuity, it seems to be working. Once we get our legs under us, I'll be in a better position to judge.

As far as the character goes tho - someone who actively hates Jedi? Someone who hates the fact that she's got strong mojo? Someone who has to come to terms with her own prejudice when one of her friends on the team tuns out to be a Jedi? Yeah - the character is working out great. I love the hell out of her!

Edited by Desslok