Sell me on the Ewing

By ShakeZoola72, in X-Wing

I have played against it 7 or so times against all the pilots it has to offer.

I have been exceedingly unimpressed, especially when cost is factored in. It only has 2 hull and being an Imperial 3 greens feels standard...It is currently the only ship outside of the huges I dont have...

While I want the flechette torps that come with it I dont really want to buy a ship that I dont think I will use just for a few torp cards.

So give me some success stories or reasons to purchase. What were some things you guys have spotted that impressed you and made it worth purchasing?

My personal experience is all based on Corran Horn and I'll just say his ability is something you can't put into numbers and the combos available in the upgrade slots make for a more valuable ship than you'd expect.

For Mr. Horn, his ability is better than you would imagine. At first blush, you think "one attack now or one later, what's the difference?" But there are so many times when for example you are crossing paths at R1 and won't have a shot next turn. Or you'll have to K-turn and take an unmodified shot. Taking 2 R1 shots is devastating, as is two shots against a key target, or just getting a shot now when you will be out of position next turn. You don't notice how common these moments are UNTIL you are flying Corran Horn.

In general, there are a lot of great things you can do with a system slot and a droid slot. Do your 3-dice imperials have an R7 astromech? Do they have sensor jammer? What about both? FCS on Corran is awesome. PtL and an R2? Great. FCS and R7? Also great.

I realized the power of the E-wing when my souped up Fettigator went against a Knave Squadron with R2-D2. Even though I outmaneuvered easily, he beat me on defense dice, matched me on offense and gained a shield every turn. Unless I could do 2 damage every single turn and stay out of his arc turn after turn, I was going to lose, and I did lose. E-Wings are a powerful ship. The best small base ship on the rebel side by a large margin in my mind, even with the point cost. But you almost have to fly it to feel it.

Edited by GiraffeandZebra

The generic E-wings are overcosted by about 3 points according to my MathWing scripts. Even then you are paying for their upgrade potential, not their brute force.

Corran Horn, however, can be very good, especially with Fire-Control System and R2-D2. His 2nd shot has a TL if you shoot at the same ship twice, and R2-D2 is great for keeping him alive. Double tap for the win. He has been making a splash in the tournament scene as half of a two-ship build that features a Fat Han and Corran Horn.

E'Tahn when flying with allies in formation can make your opponent rip their hair out when they receive crits over and over. He works great with lots of different ships as long as their attacks aren't ion based (Y-Wing turrets, for example) and can ruin un-shielded craft like TIE's pretty quickly. He's a great candidate for unique talents that rely on being close to your allies, like Wingman for example. Also, the sheer amount of options for the ship are just great. Even running him with Z-95's is fun!

As I said there are 3 builds for E-wings.

Burst Damage Corran Horn with FCS so it can target lock fire and have a target lock for the second attack. Might even be good with proton Torpedoes as the first attack kills shields and the torpedo attack applies critical hits.

Swarm Leader which is Etahn + 5 Headhunters.

Damage Sponge, take E-wing with Shield Upgrade, Sensor Jammer and R2-D2. Or if you have a named pilot as Corran or Ethan then take Draw Their fire to pull critical hits off of ships and onto your shields that R2-D2 can bring back.

Edited by Marinealver

Etahn has been shredding my decimator the past few weeks. Those crits are brutal.

As for the 2 hull, yeah, but it also has 3 shield, which is the x-wing flip flopped, actually making the e-wing slightly more durable since it's less concerned about crits (watch for proton bombs though).

Etahn is the one to watch. He just needs to stay alive while the rest of the Rebels shred you.

1. 2 Hull shouldn't be a worry since it has 3 shields total HP is 5 and that is equal to X-wings and Tie Advanceds (not the poster child for a good ship, but its hard to kill)

2. If you want those torps your only choice is the E-wing or a GR-75 so the E-wing is probably gonna be more useful than the GR-75 (granted it has multiple copies and the X-wing pilots/droids)

3 It has an awesome back story about how the contractors that made it tried to use synthetic tibanna gas (those dang contractors cutting corners to pinch a few pennies) and the weapon range was 1/3rd of what it should have been resulting in some good old Alliance jury-rigging to make them useable even though these were the "state of the art" off the line fighters not old junkyard finds like Z-95s and Y-wings

2. If you want those torps your only choice is the E-wing or a GR-75 so the E-wing is probably gonna be more useful than the GR-75 (granted it has multiple copies and the X-wing pilots/droids)

Ummm....what? Lots of things can take torpedoes.

Ummm....what? Lots of things can take torpedoes.

He was referring to this from the OP

While I want the flechette torps that come with it I dont really want to buy a ship that I dont think I will use just for a few torp cards.

Edited by Forgottenlore

A'baht has a scary assisting ability which can also fly out of formation since it's his cone of attack it effects.It was worth the two Assault missiles to make him a pile of space dust my first game against him. Shield-less ships don't like Crits

He and Horn I think would be worth it for one at some time. The upgrades are OK not optimal but the Expert skill is good for swarms and the Flechette are the cheapest Torpedoes. I just got the Phantom and HWK so I'm going to wait a little longer for the E-Wing.

2. If you want those torps your only choice is the E-wing or a GR-75 so the E-wing is probably gonna be more useful than the GR-75 (granted it has multiple copies and the X-wing pilots/droids)

Ummm....what? Lots of things can take torpedoes.

If you only want one the E is the better bargain but If your like me and want lots of munitions for Bombers it does become tempting.

Also Porkins.

A'baht has a scary assisting ability which can also fly out of formation since it's his cone of attack it effects.It was worth the two Assault missiles to make him a pile of space dust my first game against him. Shield-less ships don't like Crits

He and Horn I think would be worth it for one at some time. The upgrades are OK not optimal but the Expert skill is good for swarms and the Flechette are the cheapest Torpedoes. I just got the Phantom and HWK so I'm going to wait a little longer for the E-Wing.

2. If you want those torps your only choice is the E-wing or a GR-75 so the E-wing is probably gonna be more useful than the GR-75 (granted it has multiple copies and the X-wing pilots/droids)

Ummm....what? Lots of things can take torpedoes.

If you only want one the E is the better bargain but If your like me and want lots of munitions for Bombers it does become tempting.

Also Porkins.

and Tarn especially with the E-wing pack. TAR-7 builds are interesting (Tarn Misson + R7 Astromech.) Player attack Tarn Tarns gets a target lock. Player rolls 2 hits and a crit, R7 spends the Target Lock and makes those 3 dice rolled again.

Good points all.

I hadnt seen the sensor jammer with corran before.

It given me something to ponder...keep the suggestions coming.

Not sure why people dislike E-wing generics. Slap SJ on them and just be amazed at the survivability of them. People are off put by the price, but if I could I would swing 3 of these bad boys in a squad but don't have a third SJ.

E'tahn is a beast. His ability coupled with an EPT availability is awesome.

Horn is interesting and is a double edge sword that can make a game, or have him go down in a brilliant flame of glory before being of use.

It comes with very handy cards.

Corran is a beast when fully kitted out.

Etahn is fun, and a Etahn push the limit, R2, advanced sensors is quite hard to crack. Then you pair it with 5 Z's and you can go have some fun.

Good points all.

I hadnt seen the sensor jammer with corran before.

It given me something to ponder...keep the suggestions coming.

How about just to have the model because its fricken awesome? Hell, I would have bought at least one of everything even if I didn't like the game just because I like the models.

E-Wings have impressed me so far. They're expensive to run, yes,and don't have the tricks that the Imperial Wave 4 ships offered, but they're tough nuts to crack, manueverable and pack a punch.

I ran Corran in one of my recent games - R2D2, Shield Upgrade and Marksmanship. Never used his ability once (either his target was destroyed by the end of the round, or I decided a shot, potentially two the next turn would be a better option), but he was really effective. The R2 combo made him really effective.

Etahn is a fantastic force multiplier - just hang back and keep him alive.

The system upgrade slot is a huge plus as well.

The generics are powerful but overpriced. However, Etahn and Corran can certainly get some work done. Corran can make up his points quickly by finishing off a ship at the end of the turn and then bugging out to do so later on, especially with the right upgrades. They can become pricey quickly, so you need to take care, but they are both excellent flankers. Not to mention, they come with R7-T1, R7 Astromech, and a new copy of Advanced Sensors.

Edited by Engine25

E-Wings have impressed me so far. They're expensive to run, yes,and don't have the tricks that the Imperial Wave 4 ships offered, but they're tough nuts to crack, manueverable and pack a punch.

I ran Corran in one of my recent games - R2D2, Shield Upgrade and Marksmanship. Never used his ability once (either his target was destroyed by the end of the round, or I decided a shot, potentially two the next turn would be a better option), but he was really effective. The R2 combo made him really effective.

Etahn is a fantastic force multiplier - just hang back and keep him alive.

The system upgrade slot is a huge plus as well.

The good thing about Marks on Corran is you can attack a different target at end phase and still get Marks benefit, as opposed to FCS. Did you see for any chances to gib a second target in the end phase?

I don't sell you on it. I blow you up with it.

(when I'm not playing the empire).

I'm 99.99% sure this thread exists already.

Patrick Ewing

  • 11× NBA All-Star (1986, 1988–1997)
  • All-NBA First Team (1990)
  • 6× All-NBA Second Team (1988–1989, 1991–1993, 1997)
  • 3× NBA All-Defensive Second Team (1988–1989, 1992)
  • NBA Rookie of the Year (1986)
  • NBA All-Rookie First Team (1986)
  • New York Knicks all-time leading scorer
  • No. 33 retired by the New York Knicks
  • NBA's 50th Anniversary All-Time Team
  • NCAA champion (1984)
  • NCAA Final Four Most Outstanding Player (1984)
  • College national player of the year (1985)
  • 3× Consensus first team All-American (1983–1985)
  • 2× Big East Conference Player of the Year (1984–85)

OR

The Ewing family is the core family of the American prime time soap opera Dallas and its 2012 revival, as well as the foundation of the spin-off series Knots Landing. In the original series, The Ewings owned and ran Southfork Ranch and the oil giant Ewing Oil. In the revival series, Ewing Oil is replaced by Ewing Global, formerly Ewing Energies. Knots Landing featured the large corporation; Gary Ewing Enterprises.

The E-wing is what the Tie Advanced should have been. The System upgrade and an astromech is a great combo. Couple that with two great named pilots. The only reason I haven't got three of them is the high point cost. Look at the numbers! 3 attack, 3 evade, 3 shields. It's almost a defender.

The E-wing is what the Tie Advanced should have been. The System upgrade and an astromech is a great combo. Couple that with two great named pilots. The only reason I haven't got three of them is the high point cost. Look at the numbers! 3 attack, 3 evade, 3 shields. It's almost a defender.

E-wings need the support though defenders don't, and generic defenders are still something to fear same can't be said for generic e-wings.