Let's say we are at R3 with some rocks between us. Howl has a focus token, Kanos evade and PTL ints take both.
Howl
Fel +PTL
Kanos
Turr +PTL
Let's say we are at R3 with some rocks between us. Howl has a focus token, Kanos evade and PTL ints take both.
Howl
Fel +PTL
Kanos
Turr +PTL
It would depent on my own squad ....
in this case I think its kanos i would focus fore on
My priorities:
Howl
Soontir
Turr
Kanos
It worked for Han....
I would probably shoot at Kanos.
Howlrunner is a big name, but in a list with PTL squints, probably not as crucial as in a TIE swarm.
With each target having 4 evade dice, it's not likely that I'm doing anything more than chip damage, almost definitely not taking anyone all the way out.
But what I could do is try to convince Kanos to spend his evade token on defense, instead of leaving it to give him an extra hit on his return-fire roll.
At R3, you're looking to just get some hits.
Kanos is the weak link, nuke him. As a benefit, he can't spend his evade token to attack you.
Howlrunner won't be very useful with only 2 ships nearby, so save her for last.
If you are at close range with many guns on Soontir, try and take him out in the early game while you still have max firepower.
Carnor jax
Agree I have a special hate for Kanos after losing to him last I time i saw him. Then Fel if you don't take him down ASAP you will regret it
Whoever I can get the most shots on in one round.
Kanos for sure.
Greedo
I wouldn't worry about Howler, those ships won't be holding formation. The PTLers are tempting, Fel takes priority over Turr of course, but the best way to get them is either with ordnance or to try to force them to bump to deny actions. Although this may be the only shot I get at them depending on what else I'm flying. Kanos might yield the best results just to get rid of that evade token though.
I would shoot Toby twice.
I'd fire at Kir Kanos first, try to make him use up his Evade token so he can't use it against me (because getting that sure hit through the asteroid hurts.)
The one on the left, he had crazy eyes.
-Josey Wales
Most of the time, Howlrunner would be Target #1, exceptions being Firesprays or a squad she doesn't help much. If you are running PtL Interceptors, either Howlrunner isn't helping them, or you are wasting the advantages of your interceptors. So, in this case, Soontir first. By far the biggest threat, then Turr because he can be hard to pin down.
If you want the easiest kill, howl is the easiest having just a focus token, so no guaranteed evades. Plus while howl might not be as deadly with ptl squints, she's obviously close by at this point if they are all R3 behind a rock meaning she'll be helping their attacks this turn at least.
It's an interesting question, but in a situation facing these ships, if I have a legitimate and equal choice amongst them, my opponent has done something very wrong or I'm playing a very similar high PS list.
Kanos is likely to be the best first choice based on that (didn't reposition, may not have shot yet) but if my entire squad has shots on Fel, I probably need to take those since he can take apart a list by himself and it will likely never happen again.
All things being equal, at range 3 through a rock, you're gambling.
The best way to make that profitable is to go for the most expensive ship points wise.
So my order is
Soontir
Turr
Kanos
Howl
Stripping Kanos of his evade token is a good plan, but I wouldn't bother trying unless I had a TL or Focus 4 dice attack against him, ideally with a secondary weapon that doesn't suffer the range penalties.
Lando, as the movies have taught me the black guy always dies first, then the slutty girl then the jock a**hole and finally the stoner.
Then the heroine who could of anytime defeated the bad guy finally decides to act!
Coming summer 2016 I know what you did in a galaxy far far away.
Greedo
Greedo shot first bro, accept it!
Greedo
Greedo shot first bro, accept it!
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