Been listening to the Order 66 podcast entitled "May the Sam be with you" and I wanted to clarify something said there.
Your starting Morality could start at either 30, 50 or 70 with something about an xp or extra money if you increase or decrease from there.
Now I'm sure I've got that bit wrong but what's wrong with;
1) Your character is a Darksider so you could start off with a Morality of 30 and gain the ability to swap one lightside destiny point to dark at the start of a game session as you make use of the darkside anyway.
OR
For either an extra 5xp or 500 extra starting credits your Morality starts at 40 but you don't gain the above listed ability
OR
Your Morality starts at 50 in exchange for either an extra 10xp or 1000 starting credits but otherwise lacks the darkside special ability.
2) Your character is a lightsider and can start off with a Morality of 70 gaining the ability to add 1 lightside destiny point at the start of a game session as you make use of the lightside anyway.
OR
You could start off with a Morality of 60 in exchange for an extra 5xp or 500 credits but don't gain the above listed ability
OR you could start off with a Morality of 50 and gain either 10xp or 1000 starting credits without the lightside special ability.
3) You don't want to be either so you could start off at 50 Morality and gain the special ability to restore 1d10 Morality at the start of a game session to represent your ability to remain neither light nor dark.
OR
You can either drop or increase (although NOT BOTH) this Morality by either 5 to gain the subsequent bonus 5xp or 500 credits
OR by 10 to gain either a bonus 10xp or 1000 starting credits but cannot regain the special ability mentioned above unless you manage to remain at 50 for a full game session.
Unlike the other two your limitation is dependent on remaining balanced, I added this because there should be three viewpoints on this staying with two is ultimately unsatisfying and having your character declare whether they're lightside or darkside removes an unnecessary barrier to roleplaying because there will be those who want to play Sith and those who play Jedi like homicidal lunatics and this explains why they can and explain how Luke turned Anakin back to the light.
Anakin turned because he was protecting his son, Palpatine like Windu before him seriously underestimated Anakin because he thought he was essentially like him and was proven wrong.
As for the restore Morality ability, well I figure as they mentioned that ability to mess with the destiny points at the start of a game session why not give an easy means of restoring lost or boosted Morality if the player wants it.
Anyway I can't go any further with this as they still haven't released the new Beta (I pre-ordered shortly before I learned of the release on this site but if Esdevium Games is right it will be another week before it reaches the UK) so I'm hoping you can correct me if I heard this wrong and what you think about my idea...
Is it any good?
How does it read in the book, do they do a better job of explaining starting morality than they did in the podcast?
Anyway thanks in advance!
Edited by copperbell