Corporate Sector Authority?

By patox, in X-Wing

What I want to see at GenCon 2015:

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As cool as that would be. And CSA is canon now. I suspect that most of the GenCon announcements will revolve around FFG's plans for Force Awakens stuff.

Patox is a mighty necromancer indeed. :P

I would love an ILH-KK for my Edge of the Empire games. I have this vision of a group of them used by pirates, with pairs of Cloakshape fighters deploying from the docking clamps on their wings.

I have though of using the S&V faction as a mercenary units. However when used as a mercenary units it essentially changes the faction completely so cannot use scum only cards. Also only a certain number of points can be spend on S&V ships depending on the total point cost of the squadron list.

  • Rebel faction with S&V mercenaries would be the Rouge and Smuggler faction and can use upgrade cards that say Rebel only but cannot equip Scum only upgrade cards
  • Imperial faction with S&V mercenaries would be the Corporate Sector Authority faction and can use upgrade cards that say Imperial only but cannot equip Scum only upgrade cards.

These would be the point limits for S&V mercenary ships based on the total point value of the squadron list. Any upgrade card equipped to a S&V pilot cards counts against those points.

  • <60 points total no more than 15 points in S&V mercenaries
  • 60-79 points total no more than 20 points in S&V mercenaries
  • 80-99 points total no more than 30 points in S&V mercenaries
  • 100+ points total no more than 40 points in S&V mercenaries

Expanded limits for escalation and epic format

  • <100 points total see above
  • 100-149 points total no more than 40 points in S&V mercenaries
  • 150-199 points total no more than 50 points in S&V mercenaries
  • 200-299 points total no more than 75 points in S&V mercenaries
  • 300+ points total no more than 100 points in S&V mercinaries
Edited by Marinealver

Not a bad idea Marinealver. While I don't see this catching on for competitive play it most certainly work for casual games and narrative campaigns.

I see everyone talking about CorSec and the CSA, but no one seems to remember a tiny little 63 planet consortium with (comparably) old tech which started out as a loose collection of matriarchal pirates.

Can you imagine the abilities of the Hapes Battle Dragons and their rotating ring of recharging blasters? Or the potential swarm damage when firing the full 360 with appropriately balanced recharging period?

I think it would make for an interesting faction due to the restrictive nature of 'low tech' compared to the test of the factions.

From memory the Hapes Consortium did exist as a neutral party throughout much of the Civil War period. Not that I ever expect it to happen, of course.

I see everyone talking about CorSec and the CSA, but no one seems to remember a tiny little 63 planet consortium with (comparably) old tech which started out as a loose collection of matriarchal pirates.

Can you imagine the abilities of the Hapes Battle Dragons and their rotating ring of recharging blasters? Or the potential swarm damage when firing the full 360 with appropriately balanced recharging period?

I think it would make for an interesting faction due to the restrictive nature of 'low tech' compared to the test of the factions.

From memory the Hapes Consortium did exist as a neutral party throughout much of the Civil War period. Not that I ever expect it to happen, of course.

Battle Dragons are like 500m

Also they really do not have enough ships to be their own faction. I could see S&V or maaaybe even Rebels getting the Miy'til, though.

Not a bad idea Marinealver. While I don't see this catching on for competitive play it most certainly work for casual games and narrative campaigns.

Well I would hate to say this but in reality nothing really catches on in competitive play unless it is stated in an FFG released FAQ.

I see everyone talking about CorSec and the CSA, but no one seems to remember a tiny little 63 planet consortium with (comparably) old tech which started out as a loose collection of matriarchal pirates.

Can you imagine the abilities of the Hapes Battle Dragons and their rotating ring of recharging blasters? Or the potential swarm damage when firing the full 360 with appropriately balanced recharging period?

I think it would make for an interesting faction due to the restrictive nature of 'low tech' compared to the test of the factions.

From memory the Hapes Consortium did exist as a neutral party throughout much of the Civil War period. Not that I ever expect it to happen, of course.

That is thrown in with the S&V faction. To be honest the S&V faction is a whole mesh of factions from the Hutt Cartels to the Black Sun to include the Zahn Consortium. While it does seem rather odd to have say a faction that is other check block right below imperial and rebels to be precise that is exactly what the S&V faction is. That is why I like the idea of using them as mercenaries and making sort of an alliance spectrum and spectrum work after all the who mythos of Star Wars which is about polar opposite ideologies.

Trying to draw a picture in text is sort of the lames thing to do in a forum but here is my concept.

Rebel Factions---------------------------| |----------------------------------Imperial Factions

Rebel Alliance Rouge & Smugglers Scum & Villainy Corporate Sector Authority Galactic Empire

|------------------------Mercenary Factions----------------------------------|

Edited by Marinealver

I'd be all in favor of it if it meant I got real Z-95s instead of those pseudo X Wings.

I have though of using the S&V faction as a mercenary units. However when used as a mercenary units it essentially changes the faction completely so cannot use scum only cards. Also only a certain number of points can be spend on S&V ships depending on the total point cost of the squadron list.

  • Rebel faction with S&V mercenaries would be the Rouge and Smuggler faction and can use upgrade cards that say Rebel only but cannot equip Scum only upgrade cards
  • Imperial faction with S&V mercenaries would be the Corporate Sector Authority faction and can use upgrade cards that say Imperial only but cannot equip Scum only upgrade cards.
These would be the point limits for S&V mercenary ships based on the total point value of the squadron list. Any upgrade card equipped to a S&V pilot cards counts against those points.

  • <60 points total no more than 15 points in S&V mercenaries
  • 60-79 points total no more than 20 points in S&V mercenaries
  • 80-99 points total no more than 30 points in S&V mercenaries
  • 100+ points total no more than 40 points in S&V mercenaries
Expanded limits for escalation and epic format

  • <100 points total see above
  • 100-149 points total no more than 40 points in S&V mercenaries
  • 150-199 points total no more than 50 points in S&V mercenaries
  • 200-299 points total no more than 75 points in S&V mercenaries
  • 300+ points total no more than 100 points in S&V mercinaries[/*S

This is a very good idea. If I could suggest one or two thingd. First, I woukd change the name of "Corporate Sector Authority" to "Alies and Aliens". The reason being is that it would open up alot more of the other established galactic powers in the EU such as the Chiss, Cor Sec, The Hapes Cluster, etc. Second, as a way to further differentiate the new hybrid factions from the 3 parent factions, I recommend not allowing "Rogues and Smugglers" or "Allies and Aliens"to use Rebel only, Imperial Only or S&V only cards, but release R&S and A&A only cards. This would allow for different abilities and ship repaints down the line as well a one off ship here and there. For example, a repaint of the YT1300 for R&S with lots of R&S only cards to kind of define the faction, but also generic upgrades for the YT that both factions could use. Or a repaint of the Xwing for A&A representing Corsec or the Hapans(who both used Xwings and Allies of the Empire) having a ton of A&A only cards, but also cards that Rebel Xwings could use(xwing fix anyone?) Or even further down the line a Chiss Clawcraft or CSA IRD with cards and rules stating which ships could be used together in a particular army list or faction. There really is no down side to this idea.

I see everyone talking about CorSec and the CSA, but no one seems to remember a tiny little 63 planet consortium with (comparably) old tech which started out as a loose collection of matriarchal pirates.

Can you imagine the abilities of the Hapes Battle Dragons and their rotating ring of recharging blasters? Or the potential swarm damage when firing the full 360 with appropriately balanced recharging period?

I think it would make for an interesting faction due to the restrictive nature of 'low tech' compared to the test of the factions.

From memory the Hapes Consortium did exist as a neutral party throughout much of the Civil War period. Not that I ever expect it to happen, of course.

Edited by JJFDVORAK

I think CSA would fit in best as scum rather then an all new faction in X-Wing and armada. That said I would love to see Marauders as Scum Huge ships in X-Wing, and would tolerate the IRDs. I would love to see some of their ships in Armada and more in the RPG as well. Most of their ship designs seemed to end up in third party hands after all. (Marauder corvettes were used by the CSA, Rebels,Pirates, and I think even some Imperial forces. Plus some Old Republic system defense fleets which leaves an opening for CIS use as well though I'm unsure if any CIS Marauders actually appeared anywhere. Some of the Etti class transports which had been converted to warships also ended up in pirate hands. And I'm pretty sure that either Pirate or Merc IRDs appeared in X-Wing Alliance. And of course pirated CSA Chasemaster class Frigates seemed to form the bulk of the Lostt Tribe of the Sith's fleet in Fate of the Jedi <I hate the series but would love some of the ships mentioned in it to appear in new material and I believe the frigates were referred to as old so maybe FFG will include them in Armada or the RPG.>)

The Corporate Sector Authority definitely does not fit in with Scum & Villainy.

The Corporate Sector is a legitimate and recognized governing body that comprises over 30,000 star systems. It’s nearly half a millennium old. It’s outlasted the Old Republic and the Galactic Empire.

It has a organized military in the form of the Espos who are armed to the teeth and police their space with a large fleet.

The Corporate Sector Authority definitely does not fit in with Scum & Villainy.

The Corporate Sector is a legitimate and recognized governing body that comprises over 30,000 star systems. It’s nearly half a millennium old. It’s outlasted the Old Republic and the Galactic Empire.

It has a organized military in the form of the Espos who are armed to the teeth and police their space with a large fleet.

The CSA would not be Scum and Villainy, they would be a mostly Imperial Faction that sometimes employees mercenaries.

However sure you can go on into all the different segments and factions from sith to mandalorian to hutt cartels and the black sun but right now the current options are Rebel , Imperial & Other . The CSA would be closer to Imperial than other so put it in as an imperial affiliated faction. It is true that story wise they are not Imperial , but they are certainly not O ther .

Rebel Factions----------------------------| |-------------------------------------Imperial Factions

Rebel Alliance Rouge & Smugglers Scum & Villainy Corporate Sector Authority Galactic Empire

|------------------------Mercenary Factions--------------------------------------|

Edited by Marinealver

The Corporate Sector Authority definitely does not fit in with Scum & Villainy.

The Corporate Sector is a legitimate and recognized governing body that comprises over 30,000 star systems. It’s nearly half a millennium old. It’s outlasted the Old Republic and the Galactic Empire.

It has a organized military in the form of the Espos who are armed to the teeth and police their space with a large fleet.

Yet pretty much every CSA picket fleet ship class we know of which was't Imperial, CIS, or ancient Republic leftovers was used by scum whereas there are only a couple of CSA ship classes we've seen used by the Empire that weren't provided to the CSA by the Empire originally and one of those was used by the Rebellion almost as widely as it was used by the Empire if not more often. Besides where was it established that being big and old means an organization or government can't be considered scum?

It's been a while but didn't corsec use x-wings too?

Corsec is Correllian Security. The Corporate Sector Authority is a larger entity, (It my memory of the Han Solo adventures holds true.)

As cool as that would be. And CSA is canon now. I suspect that most of the GenCon announcements will revolve around FFG's plans for Force Awakens stuff.

We know there's a Corporate Sector. We don't know any more about it.

They're not really big enough to warrant a fourth faction, and none of their ships are really release material.

As cool as that would be. And CSA is canon now. I suspect that most of the GenCon announcements will revolve around FFG's plans for Force Awakens stuff.

We know there's a Corporate Sector. We don't know any more about it.

They're not really big enough to warrant a fourth faction, and none of their ships are really release material.

How do we know there is a Corporate Sector? Was it made/remade canon in something?

Mentioned in Tarkin.

Mentioned in Tarkin.

Oh OK. I haven't read it yet.

In-flight report in less than 24 hours.

A new life awaits.

pic2594813.jpg

In-flight report in less than 24 hours.

A new life awaits.

pic2594813.jpg

No 4th faction.

Lemme just say: there are NO Mankvim pilots. At all.

Could this be a 4th faction?

*smashes dislike button*

Any corporate ships could easily be slotted into one of the existing factions. Heck, I'm pretty sure most corporations would fall under S&V. Just look at Games Workshop! :D

To be fair, even as an eager advocate of the third faction, I agree with this statement. We have the Empire, we have the Alliance, and now we have Scum & Villany, which could easily incorporate everything else. There's no reason for CorSec to be a faction in and of themselves, just like there's no reason for the Zann Consortium to be a faction in and of themselves.

The only reason I could see for releasing another new faction now would be if the upcoming Episode VII introduces an entirely new, never before seen faction... and even then I think we'd be more likely to see a version of the game based on Episode VII rather than an addition to the current game...

What about the Yuuzhan Vong? With their organic ships, that is a faction I would really like to see.