I am looking at building a T-series tactical Droid type and just not sure how to go about doing so. Was wondering if anyone out there could help me out thanks. Just help in building a good Droid build in general.
Edited by worlddogHow to build droids
Are you building this for use as a PC or are you making stats for an NPC?
This would be a PC I want to figure out how to make different kind of PC Droid build for all types of the different Droids.
Edited by worlddogwell it seems their abilities varied by build, but it said they were analytical and leader types, maybe 2 3 3 1 1 3 and a Commander:Tactician build. bump one of the 1s to a 2 if you go for +5 and +10xp. idk if you can do that/will allow it but it add the option
Also take the Commander tactician tree.
To make it easier i suggest Oggdudes character generator. Look under the edge of the empire section under the Another character generator thread.
Thanks I will take a look at it, now just need to figure out the different ability for each different kind of Droid build.
Edited by worlddogi mean for the most part droids all start the same, you have 175xp for the start plus whatever you take for obligation. they all share the droid innate abilities, just like all humans do. you can model their abilities after certain types (R2 units, LOM models, the T-series) but can be set up however you want. the type of droid for the most part is fluff and to help describe it
My experience with player droids... they tend to be very good at what they do. Especially starting characters, almost to the point of a one trick pony. It's like if you build 3P0. Out of the box, he could talk the ears of a hutt, has excellent negotiation skills, etc.. but he can't shoot a gun for poop.
The players tend to be reactionary from that point, depending on what happened in the story, they would come up short in most areas not in there "specific set of skills". They will start allocating the first good bit of adventuring xp towards those areas, so they aren't rolling "unskilled" in them. May not be a ton of xp that direction, but at the very least to stop taking the negs. Once they get more rounded, they tend to go back to their forte and really start becoming subject matter experts in their chosen droid builds.
Depending on what their primary skills are this is where they can start becoming difficult to GM for, as they start rolling so many dice that providing them with challenges can be a GM challenge all its own.
The one thing I do suggest though, is if you're going to eventually go the route of upgrades/cybernetics really read about them. I've had two droid gun-bunnies now, that have gone the cybernetic enhancement route (I very much doubt they read the section) and they've actually made my job, as their GM, easier to challenge them. They got more powerful, but became a lot more vulnerable in the process.