I didn't think it was possible...

By markcsoul, in X-Wing

...But I think I hate playing against decimators even more than falcons. Between the 16 hit points, great pilot abilities, and tons of room for upgrades, they are beasts to be sure. I've only beaten them once in 6 games. Granted, they were all winnable for the most part, at least a couple came right down to the end, but still ended up as losses.

I hate to be another one of "those" guys, but I really am sick of the turreted ships in this game. I could easily see falcons, decimators, and outriders taking over the meta really heavily now.

The fix is coming. FFG reps at Gencon stated that turreted ships will be getting declawed. OR maybe just trimmed. Will have to wait and see what S & V brings to the table in terms of upgrades.

What could that fix be besides a GW styled FAQ that nerfs the 360 degree, 3 attack dice primary attack down to 2 dice? No range three perhaps? Or is Autothrusters going to be the panacea to this illness. Man, that Xpac that has that card is going to be sold out the minute it's announced.

In one of the interviews they hinted at an upcoming upgrade that will be useful for squints in fighting against turrets.. I forget which ship it is supposed to come in, maybe the MA-3?? Anyone remember, or was it the mando fighter..

I'm guilty of playing a lot of games lately with the Outrider. It is a very impressive ship. The large ships do have a weakness already, Swarms! I know people love their Interceptors and want to fly them all over the board, however you can't make the answer of one thing and flip it back. By making a card that will be effective for the Interceptors against turrets you are walking a fine line. Too good and the Whispers and Soontirs will rule. You have to have the counter to everything. Turreted ships has always been the answer to highly maneuverable ships. Now the swarm use to be a little boring when your only choice was some low cost ties but now we have the rebels into the mix. 5 & 6 rebel builds will handle a Big 60pt ship with ease.

In one of the interviews they hinted at an upcoming upgrade that will be useful for squints in fighting against turrets.. I forget which ship it is supposed to come in, maybe the MA-3?? Anyone remember, or was it the mando fighter..

Yeah it is our soon to be beloved meanass Star Viper!

DAT Scum Glory!

:ph34r::angry::lol:

I'm guilty of playing a lot of games lately with the Outrider. It is a very impressive ship. The large ships do have a weakness already, Swarms! I know people love their Interceptors and want to fly them all over the board, however you can't make the answer of one thing and flip it back. By making a card that will be effective for the Interceptors against turrets you are walking a fine line. Too good and the Whispers and Soontirs will rule. You have to have the counter to everything. Turreted ships has always been the answer to highly maneuverable ships. Now the swarm use to be a little boring when your only choice was some low cost ties but now we have the rebels into the mix. 5 & 6 rebel builds will handle a Big 60pt ship with ease.

Yeah but that hlc plus a crew is going to eat ties alive. No extra green dice? Crap.

No action? Who cares. Gunnnnnnnerrrrr it.

Join me on my "screw large base turret ships" campaign, play the swarm of your choice, and make them feel the pain. Together, we can make them cry.

I'm guilty of playing a lot of games lately with the Outrider. It is a very impressive ship. The large ships do have a weakness already, Swarms! I know people love their Interceptors and want to fly them all over the board, however you can't make the answer of one thing and flip it back. By making a card that will be effective for the Interceptors against turrets you are walking a fine line. Too good and the Whispers and Soontirs will rule. You have to have the counter to everything. Turreted ships has always been the answer to highly maneuverable ships. Now the swarm use to be a little boring when your only choice was some low cost ties but now we have the rebels into the mix. 5 & 6 rebel builds will handle a Big 60pt ship with ease.

Yeah but that hlc plus a crew is going to eat ties alive. No extra green dice? Crap.

No action? Who cares. Gunnnnnnnerrrrr it.

Ahh the shoes on the other foot now eh, well tough we imps had to deal with it for bloody ages now we finally get parity.

Hahaha, f*cking excellent. I had a feeling people would hate playing against this beast. Just you wait. We'll be seeing obese Oicunns and Chiranaeus soon.

The Decimator, imo, is even more powerful than the Falcon.

The Decimator is more survivable. While not having any defense dice, it has 3 more HP. This is the same difference between a B and an X-Wing and B-Wings are generally regarded as being able to take more of a beating. Kenkirk and/or Isard both rather even negating this factor. Yes, 5 HP as been taken but by the same token the Falcon would have taken at least 2. The Devastator also comes with several deterrents for people not wanting to get into range 1 (thus maximizing their damage output) while the Falcon has none of these. While it does not have C3-P0 or Chewie (pilot or crew), Moff Jerjerrod can fullfill a similar purpose as Chewie pilot especially with the Decimator having the 3 crew slots.
The Decimator also comes with remarkably the same upgrade slots as the Falcon, plus 2! The Devastator can take one more crew (which is super important) and a bomb.
It was brought up that the movement dials could make a difference but hear as well the Falcon and the Devastator are remarkably similar. The Decimator only lacks the hard bank 1s and a K-Turn, the later of which being of no consequence as a turreted large ships almost never turns. They have the same amount of greens but in different places and it is debatable which ones are more useful and also depends on strategy/play style.
The Decimator also deals with one of the largest problems large based ships have which is bumping and makes it so, when you bump, not only can you still perform actions but it is possible the ship you bump takes automatic damage. There is even the daredevil possibility to give the opponent two confirmed damage for a possible two damage yourself.
Pilots also come out to just about as good, if not better, on the Decimator, as it's base pilot is much better than the ORS and Lando doesn't have as much use in the game currently.
Just my 2 cents.
Edited by Unremarkable Cardboard Box

3 more health on a 5 health ship is hardly the same as 3 more health on a 13 health ship, you know ?

Edited by DreadStar

I don't play in competitive settings like most of you. The majority of games I partake in are friendly with a very specific group so issues of imbalance are less as we're all smiles and sunshine. That being said...

I'm going to eat their souls when mine arrives.

-Cal

I don't do tournaments but I have seen my interceptors slaughtered by a falcon, my friend likes a-wings and is looking forward to the refit, vengeance will be sweet.

3PO and Falcon title would disagree with any "the Decimator is more survivable" arguments.

What if turrets had diminishing returns.they either can't hit at range 3, lose an attack die at that range, or bestow am additional defense die?

I don't know that it is needed, but that's what comes to mind for me.

I hate to be the guy that says this but, FFG knows what they're doing, the game is balanced, let FFG do their job.

While it does not have C3-P0 or Chewie (pilot or crew), Moff Jerjerrod can fullfill a similar purpose as Chewie pilot especially with the Decimator having the 3 crew slots.

Wait, when did C3-P0 become a pilot?

Edited by YwingAce

While it does not have C3-P0 or Chewie (pilot or crew), Moff Jerjerrod can fullfill a similar purpose as Chewie pilot especially with the Decimator having the 3 crew slots.

Wait, when did C3-P0 become a pilot?

He didn't say that.

He said:While it does not have C-3P0 or Chewbacca (pilot and crew). That format of speaking usually would say 3p0 is a pilot, and chewie is a crew.

You can also read as he is only mentioning Chewbacca as pilot and crew cards, and since that actually makes sense, take it for granted.

3PO and Falcon title would disagree with any "the Decimator is more survivable" arguments.

Point for point, Kenkirk+Isard is notably more durable than Chewbacca+C3PO

I hate to be the guy that says this but, FFG knows what they're doing, the game is balanced, let FFG do their job.

Agreed! In the Team Covenant interview with Alex Davy & Frank Brooks, it is specifically stated that no large-base ship has ever won a National or World tournament (start listening around 1:30 to around 2:00).

That would suggest that those of us getting beat by turrets just need to build better lists or fly better.

The game is well balanced - life is good. Go FFG!

3PO and Falcon title would disagree with any "the Decimator is more survivable" arguments.

Point for point, Kenkirk+Isard is notably more durable than Chewbacca+C3PO

Until you add the almost mandatory Falcon title too, 13 HP ignoring crits and 2 Evades per turn, versus 16 HP and AFTER you are reduced to 11 HP then you get 1 guaranteed evade and a single die, people really seem to forget that the Decimators survivability only comes after it already suffers 5 damage one of which could be a crit and then it is still exposed to crits for the last 11 HP. Maybe if Kenkirk+Isard was active 100% of the time (or maybe even just when the shields are down and not needing that extra damage card) Chewbacca *might* have a complaint that the extra 3 HP out weighs the extra evade 5/8ths chance at the evade (still probably not because he still ignores crits on his 8 hull)

Also Kenkirk+Isard costs 2 more points than Chewbacca+C3PO+Falcon So I would hardly consider it "point for point" more durable when it is less durable and more expensive