I will be participating in a new campaign for Star Wars: Force and Destiny soon and my character concept is a former Padawan whom survives by using the Sense and Foresee force powers to gamble with.
He's also alluded the Empire by being able to sense when they'd be near.
When I pitched this idea to my GM he really liked it, but wasn't quite sure how to handle it. My thought is to use the Gambling rules (listed on page 108 of Star Wars: Edge of the Empire ) as normal, but with some alterations.
For the Sense Power: Instead of upgrading the difficulty for an opponent to hit you in combat, you can commit a Force die to upgrade the difficulty of his checks. Likewise, for a high enough initiate in the ways of Sensing one's surroundings, you could commit a Force die to upgrade your own checks.
For the Foresee Power: With the option to roll one's Force dice and spend pips (of the appropriate type) on successes can be used to directly apply to the gamble check that round.
Good and Bad of it: I think it is a nice little mechanic that lets a Force-user increase thier chances to win without being overbearing. Now there are some possible things to consider: Can the Force-user use the Foresee power in the same round as the Gamble check?
Maybe not as that'd be a seperate skill check unless they have the "Force is my Ally" talent which let the power be a maneuver-- once . A commited Force die could be done before the cards are even dealt (or when a player is sitting that round out).
Let me know what you all think about it.
Sign--
Wacky