Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Not really. Hence why it specifies that mostly only blasters fall into the category. I could see it being slightly possible in select scenarios, like if the lightsaber user was engaged with another enemy, instead of the bullets being reflected at whoever's in medium range, the melted slugs can only sort of splash at the engaged enemy.
And by Luke deflecting some debris, I think you mean "gets helplessly pummeled". Definitely not one of his shining moments.
With slugthrowers I'd say it's almost always impossible to reflect back at foes. The vast majority of projectiles are simply going to be destroyed when they make contact with a Lightsaber.
If you're asking if Jedi can use 'regular' 'base' reflect to block ranged attacks from a slugthrower using their Lightsaber, then yes I'd say that they generally can.
And yeah, Luke most definitely did not do any kind of "reflecting" in that scene. He moved out of the way of one or two pieces of debris. Unless you mean he was "reflecting" the blunt force trauma with his torso. Ouch.
Edited by DemigonisDidn't he chop a few pieces in twain also? And then get clonked on the face?
Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Basic Reflect talent, as in reducing the damage from a ranged attack? Definitely, as the talent just says a ranged attack using any one of the listed skills under the talent (pretty much the three combat skills for making ranged attacks)
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
The scene in ESB where Luke gets bashed with TK-hurled objects doesn't really fit since Vader's using Discipline to attack Luke via Move, and probably using the Magnitude Upgrade to pelt him with a bunch of Silhouette 0 objects; remember his goal wasn't to kill Luke, but to leave him beaten and thus vulnerable to being turned to the dark side.
Edited by Donovan Morningfire
Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Basic Reflect talent, as in reducing the damage from a ranged attack? Definitely, as the talent just says a ranged attack using any one of the listed skills under the talent (pretty much the three combat skills for making ranged attacks)
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
The scene in ESB where Luke gets bashed with TK-hurled objects doesn't really fit since Vader's using Discipline to attack Luke via Move, and probably using the Magnitude Upgrade to pelt him with a bunch of Silhouette 0 objects; remember his goal wasn't to kill Luke, but to leave him beaten and thus vulnerable to being turned to the dark side.
Would you rule that Stun Setting could be reflected. I recall in the final arc of the Season 5 of TCW, that Ahsoka was negating stun blasts, but I don't recall those blasts being deflected or reflect.
It seems to me that the Reflect talent would work just fine on stun blasts, but not improved reflect.
As for stun blasts, I'd say that both Reflect and Improved Reflect could be used, but the later is again up to the GM, and they'd certainly be within their rights to say that you couldn't use Improved Reflect on a stun bolt.
Didn't he chop a few pieces in twain also? And then get clonked on the face?
He cut one large piece of debris in two after he stepped out of the way of it. I'd hardly call it a reflect by any means though.
Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Basic Reflect talent, as in reducing the damage from a ranged attack? Definitely, as the talent just says a ranged attack using any one of the listed skills under the talent (pretty much the three combat skills for making ranged attacks)
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
The scene in ESB where Luke gets bashed with TK-hurled objects doesn't really fit since Vader's using Discipline to attack Luke via Move, and probably using the Magnitude Upgrade to pelt him with a bunch of Silhouette 0 objects; remember his goal wasn't to kill Luke, but to leave him beaten and thus vulnerable to being turned to the dark side.
Would you rule that Stun Setting could be reflected. I recall in the final arc of the Season 5 of TCW, that Ahsoka was negating stun blasts, but I don't recall those blasts being deflected or reflect.
It seems to me that the Reflect talent would work just fine on stun blasts, but not improved reflect.
Yeah, I'm pretty sure that I recall this being the case with Ahsoka in TCW, that stun blasts do not reflect off of a lightsaber, they dissipate on contact.
Edited by DemigonisYou can reflect slugthrowers in raw. Otherwise there would be no side bar about cortosis jacketed bullets. I don't think you can do improved reflect with them as the slugs likely cease to exist.
Would you rule that Stun Setting could be reflected. I recall in the final arc of the Season 5 of TCW, that Ahsoka was negating stun blasts, but I don't recall those blasts being deflected or reflect.
As you may remember from that scene, the stun blasts were circular blue rings, not the typical red bolts. She was able to "pop their bubble" as a way of deflecting them from hitting her, but she didn’t seem to be able to reflect them.
It seems to me that the Reflect talent would work just fine on stun blasts, but not improved reflect.
IMO, that would depend on the form of the stun blast — if it’s the circular blue ring, then I don’t think that could be reflected in any way by a Jedi with a lightsaber.
You can reflect slugthrowers in raw. Otherwise there would be no side bar about cortosis jacketed bullets. I don't think you can do improved reflect with them as the slugs likely cease to exist.
As I read it, the point of cortosis jacketed bullets was to trick the Jedi into using his lightsaber on them, then the lightsaber "flames out" on contact, and the rest of the bullets (or other attacks) can presumably hit him without risk of being reflected.
You can reflect slugthrowers in raw. Otherwise there would be no side bar about cortosis jacketed bullets. I don't think you can do improved reflect with them as the slugs likely cease to exist.
As I read it, the point of cortosis jacketed bullets was to trick the Jedi into using his lightsaber on them, then the lightsaber "flames out" on contact, and the rest of the bullets (or other attacks) can presumably hit him without risk of being reflected.
He's referring to using the talent Reflect to reduce damage from the cortosis-covered bullets, not the actual reflecting of them.
And regardless, RAW has it as the user of the bullets just needing to score 3 advantage or a Triumph to trigger turning lightsabers off. So if the enemy fires with a cortosis round at a player (scoring no advantages/triumph), and the player uses Reflect to reduce damage, then the player can still melt/destroy/whatever the bullet, and their lightsaber won't short out. But, if the enemy does get the advantages/triumph, then the player is still free to use Reflect to reduce the shot's damage, or even just let the bullet hit them by not Reflecting, and the shot can THEN short out the lightsaber (since it happens only when the combat check has been resolved).
Edited by LathropI personally wouldn't allow reflection of Stun onto enemies as these are the blue rings seen in TCW and they just pop. I wouldn't allow reflection of slugs onto enemies but would allow damage reduction for the sake of not giving Jedi a glaring and cheap weakness (btw, I have a great mental image of someone using some sort of Hutt Launcher against PCs now). I wouldn't allow Reflect to be used AT ALL against sonic weapons or against flame throwers for targetting enemies or damage reduction because neither make any sense to me.
I don't know about disrupters because I don't remember seeing any fired in the movies / TCW. What do they look like, are they bolts like a blaster or something else?
Per the dark forces game a disrupter is a short beam
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
Per the dark forces game a disrupter is a short beam
In Jedi Knight: Jedi Outcast and Jedi Academy, disruptor rifles fired a solid beam that could not be deflected with a lightsaber being wielded by a player character in single player or in multiplayer. (Exceptions for made for certain NPC enemies that the player was required to duel with a lightsaber.)
You can reflect slugthrowers in raw. Otherwise there would be no side bar about cortosis jacketed bullets. I don't think you can do improved reflect with them as the slugs likely cease to exist.
I agree that a standard lightsaber will melt the slugs so they can't be reflected. However, if the lightsaber has a training emitter it should be able to reflect slugs just fine since it doesn't melt things with which it comes into contact.
I know a PC is not likely to want to use a training emitter, but I am planning on having an NPC who has been marooned on a planet for 20 years to have a training emitter. Partly so as to not provide a ready source of a fully functional lightsaber to the PCs, but also to surprise them with the stun damage.
to echo many, regular slug throwing rounds are easily affected by reflect (but not improved reflect).
However, many types of weapons (projectile weapons referred to as needlers in some settings, or the FA-3 flechette launchers used by EVO troopers) are probably not affected by the basic reflect talent. specifically, in the (of course now legends) book Dark Rendevouz some assassin battledroids were outfitted with needler style weapons to make deflection essentially impossible.
Of course, that could jsut as easily be the "blast" quality of something like a scatter gun.
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
Per the dark forces game a disrupter is a short beam
In Jedi Knight: Jedi Outcast and Jedi Academy, disruptor rifles fired a solid beam that could not be deflected with a lightsaber being wielded by a player character in single player or in multiplayer. (Exceptions for made for certain NPC enemies that the player was required to duel with a lightsaber.)
Just a point of note: the exception was essentially every NPC in the single player game equipped with a lightsaber. They did a Matrix-Agent style super fast dodge to ignore the damage entirely. Which essentially ended up doing the exact same thing the reflection did with other weapons...
How you want to apply this to your RPG game is up to you... Maybe they had the dodge talent... maybe reflect... maybe plot armor...
Edited by GhostofmanThe latest Star Wars Rebels episode showcases disruptors. They are nasty. Sort of a powerful electricity short-circuit effect. Fries people and machines. One shot took out a two man walker! It was like Dark Side lightning from a gun. I would vote no reflect or lightsaber defense of any kind. Diving out of the way is the only defense.
Disruptors have always been nasty. The Star Wars ep was the first I'd every heard of them having an ionization effect, as far as I knew they just disintegrated people.
There are a lot of weapons a determined person could use to get by a lightsaber. I had a character way back in WEG who hated force users. He always carried Sonic Guns.
Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Basic Reflect talent, as in reducing the damage from a ranged attack? Definitely, as the talent just says a ranged attack using any one of the listed skills under the talent (pretty much the three combat skills for making ranged attacks)
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
The scene in ESB where Luke gets bashed with TK-hurled objects doesn't really fit since Vader's using Discipline to attack Luke via Move, and probably using the Magnitude Upgrade to pelt him with a bunch of Silhouette 0 objects; remember his goal wasn't to kill Luke, but to leave him beaten and thus vulnerable to being turned to the dark side.
I thought sonic weapons could be reflected back at the attacker. I vaguely remember something like this being possible in KOTOR 1 + 2. I was trying to find some gameplay footage online to back this up but trawling through 'Lets Play' videos is a bit much.
I thought sonic weapons could be reflected back at the attacker. I vaguely remember something like this being possible in KOTOR 1 + 2. I was trying to find some gameplay footage online to back this up but trawling through 'Lets Play' videos is a bit much.Basic Reflect talent, as in reducing the damage from a ranged attack? Definitely, as the talent just says a ranged attack using any one of the listed skills under the talent (pretty much the three combat skills for making ranged attacks)Possible? Might be a good reason to use slugthrowers against Jedi
I know the RAW say it is a GM decision. But I seem to remember Luke in ESB able to deflect some of the debris Vader threw at him
Using the Improved Reflect talent vs. slugthrowers is generally a no-go, since the slug is pretty much vaporized on contact, so there's nothing to reflect back. Thus why it's typically blaster bolts that get reflected. This what makes slugthrowers a semi-sensible option when fighting Jedi, as well as sonic weapons; you can shoot them, and while they will probably deflect it with their lightsaber, you won't have your own attack reflected back at you. Personally, I'd probably include disruptor weapons as being in the category of "can't be deflected back with Improved Reflect" but that's a personal opinion and not supported anywhere that I can find in the canon or EU/Legends.
The scene in ESB where Luke gets bashed with TK-hurled objects doesn't really fit since Vader's using Discipline to attack Luke via Move, and probably using the Magnitude Upgrade to pelt him with a bunch of Silhouette 0 objects; remember his goal wasn't to kill Luke, but to leave him beaten and thus vulnerable to being turned to the dark side.
Aha, I had forgotten about the use of them in Episode 2.
Point taken