So this piece of tech in Far Horizons pretty much screams "use me!" to any Politicos with Scathing Tirade and/or Inspiring Rhetoric. While the book doesn't give any specific rules other than stating that it could boost the wearer's voice out to Long or even Extreme range under the right conditions, it seems to me that this would synergize nicely with the above talents.
So there are two things I'd like to float past everyone regarding this. First, how would you run this in the game, mechanics-wise? And second, how should a piece of gear be treated with regards to overruling/enhancing specific talent descriptions?
For the first part, I initially thought to add some setback dice to checks made at ranges above Short, which is what the talent description states that the range is. But then I thought that since I already tend to throw in some setback dice for noisy surroundings etc. it might be more appropriate to raise the difficulty, say by one level per range band beyond Short. Does anyone have any thoughts?
And second, how does other GMs (and players) feel about using gear to boost talents that already have a specific mechanical limit? Both ST and IR have a stated range of Short, although I have allowed my group's Politico to affect targets beyond that with Triumphs. My personal take is that it's not a big deal, but should entail some increase in difficulty like the example above. How would you run this at your table?