My friend wants his PC to have an heirloom laspistol of Best quality, which I agree with. However when we looked up what "Best" means, we were shocked to see that the x10 cost modifier isn't worth it. Why don't ranged weapons get a bonus to use? I can see ALL Good weapons getting a +5 and Best getting a +10. For ranged weapons that would factor in balancing, baffling, etc. whereas melee weapons would be balanced, lighter, etc. Never jamming isn't worth 450 thrones! By all means keep the reliability factor for ranged weapons and the +1 for melee (although I can see ranged weapons gaining a +1 to damage instead of the boosted reliability, which would be the player's choice to choose). Hell, the GM screen even has a generic listing for Poor, Good and Best with no differentiation between ranged and melee weapons.
To add, what's with the Good armor bonus that only applies to the first round of combat? That's freakin' silly! Does the Good armor suddenly lose consistency? Why not just have it be a permanent +1 and then the Best adds +2 or a +1 with weight reduction? Hell, why not allow it to add to certain Fellowship tests? That last may be a bit much to keep track of, but I stand by the Good armor bonus being rather dumb.
). Hell, I was going to allow all kinds of bonuses or penalties based on clothing and the like. You could also get really into it and allow for different traits to be added (both good and bad) to reflect truly customized weaponry. For example, adding "Accurate" to a bolter (it has gyrojet trackers) or "Balanced" to a great sword (gyroscopic levelers).
), so I'd say the Good armour has ablative properties - too much damage from a similar aspect, too soon gets through, until you reposition yourself to account for that [in later rounds]. Or other possibilities your imagination can readily furnish you with. Since it gets mentioned in the core book as an attribute, of course better quality stuff should carry Fel modifiers (though could be penalties in some places and should be optional as you procure it - a Noble Cleric might think it worth having a Good revolver because its ornateness redounds to the Emperor's glory; an Assassin might pay extra to have the weapon look as ordinary as possible whilst having some other advantage).