Will The Woodlands be the end of the Talisman productline?
The Woodlands - End of Talisman?
No until the Timescape is released.
I don't think so, but I do hope they revise FAQs which might be quite helpful. I possibly see more PODs that possibly support areas in the inner region (Vampire's Tower, for example) or embellish other spaces in the outer and middle (Staying on the Castle space to explore there; new encounter cards with a Queen or other nobles, evil dukes or barons, secret treasures with more gold or magical objects, etc.)
I don't favor more inlay boards to the set up, but would probably buy it if it arrives. Since PODs are cheaper, maybe they can enhance other expansions, both boards and small sets (a zombie and other undead set to enhance Blood Moon), (a Jail expansion, you escape to a set of tunnels or catacombs underneath, lost treasures, bigger rats or vermin, a lost community of evil-doers... or Morlocks!)
How about "Master" sets in the POD, that enhance or create pathways between corners or other sets. I like to think there is a secret tunnel in the castle that could take you to specific places in the Dungeon; the Library (find spell books and such) or the cell (rescue the Queen who is trapped there and get a big reward or advantage)
But a lot of these ideas pull away from the eventual COC endgame, which works for me because more than half the time, in my 2 player games, we don't get there! After hours of play, someone dies and we call it a game, or similar scenarios to that.
Nope. Not by a long shot!
Lord of Death [ Vampire NPC small box expansion] ZOMBIES!!!!
Talisman: The Ocean. [ Big box ]
Desert of Doom : [ POD ] Adventure deck for desert and Oasis spaces.
Gnomes and Magitech : small box themed around constructs Gnomes and Magitech
Talisman: The Otherrealms [ Big box Expansion with alternate realms for Demons and stuff] like Timescape but less scifi and better desighn.
The Green Horde: Small box with Orc an Goblinoid theme and big ugly Epic monsters
Talisman: The adventure. Big box expansion that contains cards for all previous expansions. [ like miskatonic Horror]
Years left in the game. More than anything we need a new FAQ.
Gee, GG, you have really great ideas that I 'ken' to immediately.
I've often thought if they ever did 'boardlets' between the expansions, a desert one would be great! You can only enter from the oasis - unless you have the magic carpet, of course. Boardlets would have about 9 spaces the size of regular board spaces more or less. So going inward to a center space - - the Bazaar? Where you can either stock up on stuff or (we need some harem girls, I don't care if its a family game, we.need.harem.girls! ) or ... The Cave of Ali- Baba? I don't remember the actual story but it sounds cool, no? Creepy desert monsters or 40 thieves or what ever...
I like the idea of an Ocean but the board is big enough. Not sure how you envision that?
Otherrealms - yes, totally, as you say!
All your ideas are great.
I think the Woodland only ends our minimum expectations about the Talisman product line.
We have 4 corners now, but the options to expand the game are countless. GrimGuvna brought up a lot of good ideas, which I would happily see realised. Timescape is not something I care about as it was in 2nd edition (never played with it, but I was strongly repelled by the sci-fi content and the idea of prolonging the game), but I'm all for inter-dimensional or time travelling. I'm also very intrigued by the expansion of all expansions, I think the main purpose of it would be to: 1) include errata cards (e.g. a balanced Scribe) 2) provide cards to connect corner Regions between them 3) expand special decks including some novelties 4) some worthy old characters that have not been printed in 4th edition 5) perhaps providing retrofit cards, such as a base game Ring with the Trinket keyword.
And the FAQ, yes. ![]()
What worthy old characters do you have in mind?
What worthy old characters do you have in mind?
Centaur, Halfling, Pirate I think.
GG you forgot The Leprechaun Maze, The Tinker Forge, Space Wars and my Fav Smurf Village...
I think what we need is a set that adds more sideboard cards to the mix like a set that includes cards for all the other big expansions increasing the size of the other decks and bringing the sets together more.
Mind you this would mean that players will without some sets will miss out. But I find that Bloodmoon and Firelands need some includement in the outer boards. Mind you this could just be the way Talisman was designed if you want to get away from the outer go into a region board.
I think a random game starting deck (like the one I made) is needed to something that will set a game out so no-one knows what regions are being played with.. I'm finishing up my desgned "start game" deck as I type this.
Edited by UvathaTimescape is not something I care about as it was in 2nd edition (never played with it, but I was strongly repelled by the sci-fi content and the idea of prolonging the game)
If I were malicious, I would say that the Dungeon, or Woodland, and for sure City are prolonging the game much more than the Timescape. For example because the Timescape has just 16 spaces, and even then not all of them are encountered (and the character cannot turn back, but must move forward, so most often he will encounter 8-10 spaces during a single run, but he won't enter the Timescape again soon, because it's quite hard to enter it). Therefore visiting the Timescape takes much less time than visiting any other expansion board.
Anyway, among all the expansions from the 2nd and 3rd Editions, only the Timescape yet was not released in the 4th Edition. So if the 4th Edition wants to be complete (like Beelzeboss
), it won't end until the Timescape is released.
During the olden times ('80s, 2nd edition) my wife often accused me of hanging out in the Timescape to avoid the CoC and/or other aspects of the game.
There was 1 character which could stay in Timescape infinitely.
I would like to say, as I have shared before I would like to see Timescape return. Not sure if they will, as it appears to be a 50/50 like/dislike expansion. And while I liked it, it wasn't my favorite.
I don't think Talisman is done, I lean toward there will be more. I would like to see some of the expansions people have discussed, another cool idea would be a contest to create Alternate endings and have them publish a dozen or so fan made ones.
They did this with one of my favorite games: Bang! a contest to make cards for the game.
And I really would like to see a collector master set with a small set of boards of all the board expansions but smaller in size.
Edited by DomaGBMy aging eyes would not support smaller boards, smaller texts. I would need extra magnification. I wear glasses now for reading and it can still be challenging to see the small text.
I would not be a purchaser of small boards.
I have the same problem 0beron, but I pretty much know what the spaces say.
Timescape is not something I care about as it was in 2nd edition (never played with it, but I was strongly repelled by the sci-fi content and the idea of prolonging the game)
If I were malicious, I would say that the Dungeon, or Woodland, and for sure City are prolonging the game much more than the Timescape. For example because the Timescape has just 16 spaces, and even then not all of them are encountered (and the character cannot turn back, but must move forward, so most often he will encounter 8-10 spaces during a single run, but he won't enter the Timescape again soon, because it's quite hard to enter it). Therefore visiting the Timescape takes much less time than visiting any other expansion board.
Yes, but the problem is that a character can do it when another character is sitting on the Crown of Command: there he will be safe and he may return weaker or stronger. I don't like that option, it prolongs the endgame, especially the CoC standard ending. Obviously exploring Talisman corner Regions prolongs the game, but people are usually having fun when doing it and others are playing as well. With Timescape there's that endgame problem that I cannot overlook.
However, I'm not against a non linear board that recalls the Timescape, or is called Timescape, but has a different purpose and balance. The Horrible Black Void nerfing was quite an oddity as well. If you don't like that ending just don't play with it (like we do).
Remove the protection from CoC. Would that make it acceptable?
Timescape is not something I care about as it was in 2nd edition (never played with it, but I was strongly repelled by the sci-fi content and the idea of prolonging the game)
If I were malicious, I would say that the Dungeon, or Woodland, and for sure City are prolonging the game much more than the Timescape. For example because the Timescape has just 16 spaces, and even then not all of them are encountered (and the character cannot turn back, but must move forward, so most often he will encounter 8-10 spaces during a single run, but he won't enter the Timescape again soon, because it's quite hard to enter it). Therefore visiting the Timescape takes much less time than visiting any other expansion board.
Yes, but the problem is that a character can do it when another character is sitting on the Crown of Command: there he will be safe and he may return weaker or stronger. I don't like that option, it prolongs the endgame, especially the CoC standard ending. Obviously exploring Talisman corner Regions prolongs the game, but people are usually having fun when doing it and others are playing as well. With Timescape there's that endgame problem that I cannot overlook.
However, I'm not against a non linear board that recalls the Timescape, or is called Timescape, but has a different purpose and balance. The Horrible Black Void nerfing was quite an oddity as well. If you don't like that ending just don't play with it (like we do).
Indeed a character can enter the Timescape when someone already is on the CoC. But that mostly was a "problem" (considering that it was; for me personally it was not) in the 2nd Edition in which there was a number of Ending cards and they never changed.
In the 4th Revised Edition we have so many Ending cards, and just a very little amount of them rely on what the other characters are doing. Most of the Ending cards is "if you did something, you win the game". Therefore escaping to the Timescape isn't a problem in the 4th Revised Edition simply because the character on the CoC will win the game regardless.
There's one more thing with the Timescape. It is a hard expansion. Even if someone will manage to escape to it, he still has a chances of dying there. Not once or twice a strong character was leaving the Timescape barely alive. There's always a chance that character in the TImescape will just die... or will draw the Omnipotent Being and will teleport to the CoC.
Previous week I had a Small MiM meeting. Allow me to show You one of the games. I already wrote it to my other friend, but it should not be a problem:
Recently I had a Small MiM session. I won within like 10 turns. Drew the Astropath and another character that can roll a die to see if he evaded a creature (we play with Henchmen rule from the Talisman The Adventure expansion). Started the game in the Timescape; after leaving the Nexus space I drew the Alien Spore enemy. Tried to evade it two times but to no avail. I was poisoned. Somehow I managed to enter the Space Fortress with 1 life left, and two turns later I drew the Omnipotent Being. Rolled "6", moved to the Crown of Command. There I drew the Pandora's Box ending, and players gave up. In fact if they would continue playing, they would lose the game within the next 5 turns anyway. Funny thing to note is that before I entered the CoC space, another player already left the Treasure Chamber in the Dungeon, and if he rolled "6" there, he probably would win the game within like a 5 turns since the start of the game!
Timescape can be fun too, and useful as well. But I agree that it would be like that only if the Fate would not be allowed to be used there. And with all other rules that cards can be used against only the TImescape cards (and therefore You basically cannot cast Spells (may die while having the Healing Spell) and use weapons).
Remove the protection from CoC. Would that make it acceptable?
That would ruin the Timescape, and made it a "yet another board with different kind of cards". ![]()
BTW, in Small MiM we have a rule that the Command Spell caster must choose a target. If he cannot choose another player (for example because he's in the Timescape), he must choose himself. Therefore entering the CoC space does not grant auto-winning. The character on the CoC must survive enough rounds until the Timescape character will leave the Timescape and then kill him. Or otherwise his Command Spell will kill him.
Edited by NemomonAh yes, I forgot about the alternate endings that require no participation by other players. Makes playing with Timescape more viable!
I would like to see a card set that links the four corners in fun ways.
Edited by BolithioI thought about a variant of play where either
1) you pull rune gate cards from various decks and place at least 1 in each region (including middle and outer) and they remain permanent gates; they don't discard after use (to make it a little harder you have to pay a fate to use?)
2) *whenever* a rune gate is pulled, it remains in the game after use (or my caveat of using fate). When additional gates are pulled, you make that one permanent and remove the previous one for that region.
The Rune Gate card is an interesting card... except that it is one use only. If it would be a permanent card, it would really be a nice connection-between-realms card. Maybe we should start playing that we can use it multiple times?
Basically what 0beron said
.
I don't see a problem with making one Rune Gate in each Region into a permanent card. It would still of course be subject to board-clearing cards and burning, but would make for a nice addition I think.
In fact, my hands were a bit idle...

Just print these 5 cards out and slip them into the front of a Rune Gate card, or use them as proxies when a Rune Gate is drawn.
Click HERE for 300dpi .png versions of the above.
Great cards, Jon! ![]()
Yay!
Great idea and nice cards!