Motivated by my demanding group, this is my attempt to bring the Kiffar to the game.
First I must thank Kaosoe for pointing me to the d20 radio guys who were giving their inputs on the Kiffar species, very helpful indeed, since I heed their advice.
Second, this my simplistic take on them. My point of view is that they are near - humans, so I kept the same characteristics as humans, all 2's. Wounds and Strains and skills I did keep them the same as humans. I only took away 10xp to give them the Psychometry ability but as a Latent ability; meaning that they will be able to use it only if they take any of the Force Specializations and purchased the Forsee Force Power.
KIFFAR
SPECIES ABILITIES
BRAWN 2
AGILITY 2
INTELLECT 2
CUNNING 2
WILLPOWER 2
PRESENCE 2
• Wound Threshold: 10 + Brawn
• Strain Threshold: 10 + Willpower
• Starting Experience: 100 XP
• Special Abilities: As Near - humans Kiffar, start the game with one rank in a different non-career skill of their choice. They still may not train this skill above rank 2 at character creation.
• Psychometry (Latent): You must have purchased any Force Specialization and the Forsee Force Power in order to use the Psychometry ability. When you use the Forsee Force Power you may use it to examine an inanimate object. You must touch the object to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced up to one day in the past.
What do you think? Balanced? Overpowered? Underpowered?
Edit: Removed one of their starting skill.
Edited by Neredan Kaz
to gain vague hints of the sights, sounds, and feelings, both emotional and physical that the wielder of the object experienced up to one day in the past.