Admiral Chiraneau + Expose = Just Plain Mean...?

By heychadwick, in X-Wing

Admiral Chiraneau + Expose would give you the ability to fire 4 dice in a 360 w/ only losing the action. Also, if within range 1-2, you get to turn an eyeball into a crit. That's the type of firepower that can just chew someone up!

Throw in 4 Academy Pilots and you have enough other stuff to distract your opponent while you smach them around.

Admiral Chiraneau + Expose would give you the ability to fire 4 dice in a 360 w/ only losing the action. Also, if within range 1-2, you get to turn an eyeball into a crit. That's the type of firepower that can just chew someone up!

Throw in 4 Academy Pilots and you have enough other stuff to distract your opponent while you smach them around.

Best coupled with Experimental Interface so you don't lose your action!

Admiral Chiraneau + Expose would give you the ability to fire 4 dice in a 360 w/ only losing the action. Also, if within range 1-2, you get to turn an eyeball into a crit. That's the type of firepower that can just chew someone up!

Throw in 4 Academy Pilots and you have enough other stuff to distract your opponent while you smach them around.

Minor correction:

Admiral Chiraneau + Expose + Experimental Interface

lets him keep his action, which you would use for a Target Lock.

However, this comes in at 53 points so you can't have 4 TIEs. If you can settle for 3 TIEs then consider:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

Backstabber

Dark Curse

Academy Pilot

edit: or the Large Ship Special:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

2x Omicron Group Pilot (42)

edit edit: or the Ysanne version:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade + Ysanne Isard (62)

Backstabber

2x Academy Pilot

Edited by MajorJuggler

Obviously you need to add Ysard so you can Experimental interface off of your Free Evade Action, so you get to Expose even if action denied.

Obviously you need to add Ysard so you can Experimental interface off of your Free Evade Action, so you get to Expose even if action denied.

Yes, that is a great combo once you have taken at least 5 damage in a previous round.

Isard is almost an auto-include on the Decimator. For 4 points you can at least save yourself from two damage. That's pretty good bang for the buck.

Chiraneau is very expensive, so I am a little reluctant to take him. Expose and Experimental Interface work well with him. Isard also works well in that combo. I'll definitely give it a shot, though.

Chiraneau is very expensive, so I am a little reluctant to take him. Expose and Experimental Interface work well with him. Isard also works well in that combo. I'll definitely give it a shot, though.

He's the same price as Han Solo, who is quite effective in the right list.

Can you use Expose on something that has 0 agility to begin with? You can't subtract 1agility when it doesn't have any so you can't actually do what the card says.

Admiral Chiraneau + Expose would give you the ability to fire 4 dice in a 360 w/ only losing the action. Also, if within range 1-2, you get to turn an eyeball into a crit. That's the type of firepower that can just chew someone up!

Throw in 4 Academy Pilots and you have enough other stuff to distract your opponent while you smach them around.

Minor correction:

Admiral Chiraneau + Expose + Experimental Interface

lets him keep his action, which you would use for a Target Lock.

However, this comes in at 53 points so you can't have 4 TIEs. If you can settle for 3 TIEs then consider:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

Backstabber

Dark Curse

Academy Pilot

edit: or the Large Ship Special:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

2x Omicron Group Pilot (42)

edit edit: or the Ysanne version:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade + Ysanne Isard (62)

Backstabber

2x Academy Pilot

...or you can skip the TIEs altogether and go with a named Phantom. I played the following last weekend:

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

My logic for the Ties with Chiraneau is that you need to focus on something. Chiraneau can't dodge and concentrated fire can take him down. He's only got one shot a turn. The Ties are cheap enough that you can swarm someone who isn't concentrating on them. If you face a swarm or a few quality, the extra Tie Fighters should cause enough damage to worry you. Spend time swatting the Ties and you get racked by 4 dice turrets.

If you took a Phantom, I would think that people would just concentrate on finishing the big ship off.

That's my logic, at least. Not any experience....just theory.

Can you use Expose on something that has 0 agility to begin with? You can't subtract 1agility when it doesn't have any so you can't actually do what the card says.

They mention doing this right in the FFG Decemator update.

Can you use Expose on something that has 0 agility to begin with? You can't subtract 1agility when it doesn't have any so you can't actually do what the card says.

They mention doing this right in the FFG Decemator update.

But that removes the negative consequences of expose! You can't do that, it's not fair!

-This concludes my random navigator + stay on target allegory.

Can you use Expose on something that has 0 agility to begin with? You can't subtract 1agility when it doesn't have any so you can't actually do what the card says.

You can you just get a negative 1 which is then raised back up to the game minimum of 0. (Also I doubt FFG would RECOMMEND a build just to FAQ it as illegal later)

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

If I may tweak... I would swap Rebel Captive and Mara, to counter other Phantoms from attacking your Whisper regardless of initiative bid, and Mara to Chiraneua to discourages range 1 attacks on him. It also encourages you to get at range 1 from the flanks if possible.

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

If I may tweak... I would swap Rebel Captive and Mara, to counter other Phantoms from attacking your Whisper regardless of initiative bid, and Mara to Chiraneua to discourages range 1 attacks on him. It also encourages you to get at range 1 from the flanks if possible.

You can certainly swap it. I originally ran it the way I listed because I wanted to discourage people from just blasting the Decimator from the get go (since it is over half the list) and because I felt that if Mara triggered that they would not be able to easily escape Whisper. Not to mention that if I wanted to trigger the ability for whatever reason, the Phantom is much easier to drop in somewhere than the Decimator.

I was pretty happy with the way it worked out. Most people went after Whipser first, which was fine because it meant that I generally had a near full-health Decimator with a Captive on it at the end, assuming they managed to kill Whisper at all.

I could see the merit of either setup though.

My logic for the Ties with Chiraneau is that you need to focus on something. Chiraneau can't dodge and concentrated fire can take him down. He's only got one shot a turn. The Ties are cheap enough that you can swarm someone who isn't concentrating on them. If you face a swarm or a few quality, the extra Tie Fighters should cause enough damage to worry you. Spend time swatting the Ties and you get racked by 4 dice turrets.

If you took a Phantom, I would think that people would just concentrate on finishing the big ship off.

That's my logic, at least. Not any experience....just theory.

I hear what you are saying, but any time a named Phantom is on the table, most people will go after it first if they can. They can't afford for something to go wrong and have it be a tricked out Whisper vs most anything, since she usually wins those fights, particularly if stress is going out as well. That's why its annoying, since many lists can't have a full-hp Decimator with a stress ability be alive toward the end either. It creates a catch-22 where you can't kill either without suffering somehow.

Alternatively, if you went Decimator and 3 TIEs, the Decimator is pretty clearly the first thing that needs to die. 3 TIEs is not enough of them to scare many lists, especially if a few of them are just Academies.

My immediate thought of this combo is that it is like an Imperial version of the Falcon/Corran builds that have become semi-popular lately.

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

If I may tweak... I would swap Rebel Captive and Mara, to counter other Phantoms from attacking your Whisper regardless of initiative bid, and Mara to Chiraneua to discourages range 1 attacks on him. It also encourages you to get at range 1 from the flanks if possible.

You can certainly swap it. I originally ran it the way I listed because I wanted to discourage people from just blasting the Decimator from the get go (since it is over half the list) and because I felt that if Mara triggered that they would not be able to easily escape Whisper. Not to mention that if I wanted to trigger the ability for whatever reason, the Phantom is much easier to drop in somewhere than the Decimator.

I was pretty happy with the way it worked out. Most people went after Whipser first, which was fine because it meant that I generally had a near full-health Decimator with a Captive on it at the end, assuming they managed to kill Whisper at all.

I could see the merit of either setup though.

What go for the Phantom?

Doesn't seem smart to me.

A bug ship with lots of hp but no agility, or a ship, fragile, but hard to hit seems obvious.

Especially in a two ship list.

Couple rounds of focus fire the Decimator is toast.

Plus you only have two ships rolling attack dice so unless your getting extremely lucky, chances are you not killing a ship every round.

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

If I may tweak... I would swap Rebel Captive and Mara, to counter other Phantoms from attacking your Whisper regardless of initiative bid, and Mara to Chiraneua to discourages range 1 attacks on him. It also encourages you to get at range 1 from the flanks if possible.

I actually like that quite a bit. The Range 1 bubble on the Decimator is a bit larger, as well. Plus there's still room for a bomb!

Taking it the Expose/Experimental Interface route, I get:

Rear Admiral Chireneau (46)

+ Expose (4)

+ Ysanne Isard (4)

+ Experimental Interface (3)

+ Mara Jade (3)

"Whisper" (32)

+ Advanced Cloaking Device (4)

+ Rebel Captive (3)

+ Veteran Instincts (1)

Edited by ObiWonka

What most people do doesn't matter. But what the efficient move is Hida77, and if you don't have a list tailored to vaporize phantoms (VI Fat Solo or different Roark + Swarm combinations), the best target is the decimator. A lot of damage gets through against it, and it can start to eat crits soon enough, it is just the most efficient move with most lists (or atleast, the ones i play).

Edited by DreadStar

What most people do doesn't matter. But what the efficient move is Hida77, and if you don't have a list tailored to vaporize phantoms (VI Fat Solo or different Roark + Swarm combinations), the best target is the decimator. A lot of damage gets through against it, and it can start to eat crits soon enough, it is just the most efficient move with most lists (or atleast, the ones i play).

While I generally agree, I can also see the logic of going after the Phantom immediately. It is much easier to nail down a Phantom while you have 3+ ships on the table than it is when you have 2 or fewer. If I roll in with 4 ships and go for the Decimator and something goes wrong (one of my ships dies faster than expected, I fail to do good damage for some reason, etc) I am likely to lose if it is the Phantom vs 2 (or maybe 3) lower skilled-pilots regardless of if I kill the Decimator. Whereas the opposite is not necessarily true. If I go after the Phantom and kill it, the Decimator makes a pretty easy target to finish off (since it doesn't exactly arc-dodge and doesn't have any way of defending itself well) even if I only have, say, a couple of X-Wings left.

And that's what I mean by the catch-22. If you go for the Decimator you risk the Phantom doing its thing and if you go for the Phantom you risk being too weak to finish off the Decimator.

I do agree though, the juiciest target is the Decimator both because of its points and how it is relatively easy to mow down. Which is why I was trying to discourage that a bit with the Captive/Mara flip. I could easily see taking the Captive off entirely and going Ysanne, since that would have a similar effect of discouraging fire to it and keeping it alive long enough for the Phantom to be able to clean up at the end if necessary.

Admiral Chiraneau + Expose would give you the ability to fire 4 dice in a 360 w/ only losing the action. Also, if within range 1-2, you get to turn an eyeball into a crit. That's the type of firepower that can just chew someone up!

Throw in 4 Academy Pilots and you have enough other stuff to distract your opponent while you smach them around.

Minor correction:

Admiral Chiraneau + Expose + Experimental Interface

lets him keep his action, which you would use for a Target Lock.

However, this comes in at 53 points so you can't have 4 TIEs. If you can settle for 3 TIEs then consider:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

Backstabber

Dark Curse

Academy Pilot

edit: or the Large Ship Special:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade (58)

2x Omicron Group Pilot (42)

edit edit: or the Ysanne version:

Admiral Chiraneau + Expose + Experimental Interface + Mara Jade + Ysanne Isard (62)

Backstabber

2x Academy Pilot

...or you can skip the TIEs altogether and go with a named Phantom. I played the following last weekend:

Chiraneau

+VI

+Gunner

+Captive

Whisper

+VI

+ACD

+Mara Jade

+FCS

97 pts

It was extremely effective in the games I played it. PS 10 on him is really nice for opposing Phantoms as well. You could pretty easily swap out for the Expose/Interface combo instead though.

I'm curious did you play a Fat Han list? How well did you do? Also: yt1300/2400 lists.