Last night in our game, a player asked about the possibility of waiting for an enemy to attempt a certain movement and then attempting to interrupt him doing it.
Basically, an enemy droid was going to try to reach the player character by crossing a narrow walkway.
The PC wanted to try to interrupt the droid while the droid was on the walkway. Something like using a "Readied action" in D&D.
I know you can approximate this with the fluid initiative system in SWRP, but how would you manage letting the PC actually interrupt the enemy's movement?
I've been considering implementing Attack of Opportunity and Readied Action style behaviors in the SWRP system, but haven't committed to it yet. I like the idea that you have to take a specific Disengage action to get out of range of a melee fighter who can reach you.