Hi all,
I'm hoping someone can help me. I'm new to the system and I'm going to start running a game soon. One of my players wants to be a stealthy, "black ops" rebel commando (think Solid Snake).
One of the things he would like to be able to do is to sneak up behind someone (like a guard) and either knock them out or put them in a sleeper hold unitl they pass out.
Are there existing mechanics to support this? All I can initially find is do to nonlethal, unarmed damage until the target's strain threshold is met. But looking at the dice, it looks like this may take a few rounds to complete.
Does it seem reasonable to use advantage pips to keep the guard from just screaming out or moving away and shooting? Consider him grappled, then let the player roll an attack each turn until he scores enough successes to meet the strain threshold.
Any other thoughts? Am I missing an existing mechanic?
Thanks so much for any help you can offer,
Jon