Game night trouble.

By Kith, in X-Wing

So next friday at my local game night I was planning on showing a group of Wings of War players, X-wing. Usually we have 4-8 people show up. So my idea is that we split up into teams, and everyone flys one ship. My problem is while I am getting better at the game I am not good at building teams. I'm trying to figure out a roughly balanced set of 3-3 or 4-4 ships where each person will be roughly equal, I do not need absolute equal, we usually just grab random planes for wings of war, but will still allow for some of the more complex parts of the game to shine through.

I have 2 core sets.

Rebel

1 additonal X-wing

2 B-wings

2 E-wings

2 Z-95s

2 A-wings

1 Y-wing

1 Falcon

Imperial

1 Imperal Aces

1 Tie-fighter

1 Tie Interceptor

2 Tie Defenders

2 Tie Phantoms

2 Tie Bombers

2 Firesprays

1 Lambda

I would recommend not using large ships while teaching a group of players how to play.

I would up the ship count for each player by one as well so you could add variety and more playtime with the group. You should probably do something like XB-XB-XA-XA for Rebels so that everyone gets the basic dial of an X-Wing and a taste of other ships that they should be familiar with from watching the movies. For the Imps, I would give each player a TIE Fighter and Interceptor and have the fourth player fly two Fighters.

Points cost could be an issue, but I wouldn't sweat it for now.

I don't think there's any way to effectively balance what you're trying to accomplish, not without some people feeling outclassed or outgunned. My recommendation is to give them all the standard demo, 1v1. You can do one game while everyone else watches, then set them loose on each other and supervise their games. That works out to your game (with one other player), then two separate games with just enough supplies from your core sets (X-Wing x2, TIE x4) for two more 1v1 games. That's 6 people total. Then, if you have time, everyone can switch and play the opposite faction.

Edited by WonderWAAAGH

If you're doing a 3v3 I would say make it 150 and divide the points into three different 50 point types: one Imperial player gets a small Tie swarm, one gets a Firespray, one gets a small elite or two. Rebels can go one Falcon, one XY, one BZZ. Run the PS1-2 generics where possible and avoid over upgrading any one ship.