As the title of this thread indicates, I am interested if anyone has tried playing Disk Wars where you cannot charge an enemy disk (i.e. flip onto an enemy disk) unless you have line of sight to that disk. I don't believe the rules are written requiring this, but it would make sense and I wonder how much additional strategy it would add to the game.
I have found that the game feels too wide open and that it's hard to protect certain disks from other disks no matter where you position them. Maybe I need to use more terrain but I'm playing with the amount of terrain required by the rules.