In order for a ship to use the Upgrade Card "Deadeye", does the ship have to normally have the Target Lock action on its card or does it simply have to be able to use a Focus action in order to gain the benefit of the Upgrade Card? Can a ship without the ability to do a Target Lock still use this card? My thanks in advance for any feedback ![]()
Deadeye Upgrade
Sure it could gain the benefit. But since there is no ship yet that can take a secondary weapon that requires you to spend a target lock to fire which does not have target lock natively the point is rather moot.
Note Deadeye does not allow you to spend a focus token and act like you spent a target lock.
(And before someone goes all rules lawyery on me - the only way you could lose target lock functionality affecting your ability to fire a secondary weapon would be the Damaged Sensor Array crit which would also nix your ability to focus!)
Edited by BilisknirI wanted to use the Deadeye upgrade on a Black Squadron Pilot TIE Fighter and wondered if I was allowed to since the ship cannot perform a Target Lock action but can perform a Focus action...
I wanted to use the Deadeye upgrade on a Black Squadron Pilot TIE Fighter and wondered if I was allowed to since the ship cannot perform a Target Lock action but can perform a Focus action...
It wouldn't do anything for a Black Squadron Pilot. Read Deadeye again, it's not letting you treat Focus tokens like Target Locks, it's replacing particular card text. For example, Proton Torpedoes normally read:
Attack {Target Lock}: Spend your target lock to perform this attack...
All the Deadeye upgrade does is change the card text of Proton Torpedoes to, if you choose, read
Attack {Focus}: Spend your focus token to perform this attack...
If you want to give a Black Squadron Pilot TIE Fighter the ability to Target Lock, you could give it a Targeting Computer, but it still wouldn't interact in any way with Deadeye.
Yes, Otacon, I see what you mean and I understand now ![]()
If Deadeye gives me the ability to spend a focus token as opposed to a target lock on, say, Proton Torpedoes, since I spent said focus token, do I get to change 1 of the 'eyeball' results to a hit result- in addition to being able to change an 'eyeball' result for a critical hit result??
If there was only 1 'eyeball' result on my hit dice, I assume one would want to change it to a critical hit result as opposed to just a regular hit result...
I wanted to use the Deadeye upgrade on a Black Squadron Pilot TIE Fighter and wondered if I was allowed to since the ship cannot perform a Target Lock action but can perform a Focus action...
You can do this but all it does is make the BSP more expensive without adding ANY benefit to the card. While you are at it you could also give it a Munitions Failsafe despite having no potential use for it.
There are a number of upgrades that can be selected by ships but which have little to no actual benefit. For example any ship could take a Targeting Computer but if the ship already has Target Lock as an available action that upgrade is just two wasted points. Selecting Deadeye is pretty much the same.
Edit:
When you use Deadeye to spend a Focus instead of a TL to fire ordnance you gain NO benefit from the Focus just like you would gain no benefit from the TL. For example lets say Luke has a Proton Torpedo + Deadeye and has a TL on a target as well as a Focus token. He's going to use the PT so his options are:
1. Spend TL to fire torp at locked target. Roll Attack. Torp's effect can turn one [eye] to a [crit]. May spend Focus to turn any remaining [eye] into [hit].
2. Spend Focus to fire torp at any target in arc. Roll Attack. Torp's effect can turn one [eye] into a [crit] and if firing at locked target you could spend TL to reroll any number of dice before making using that ability or after using that ability. If TL is not spend Luke keeps it for next turn.
Edited by StevenOYes, Otacon, I see what you mean and I understand now
If Deadeye gives me the ability to spend a focus token as opposed to a target lock on, say, Proton Torpedoes, since I spent said focus token, do I get to change 1 of the 'eyeball' results to a hit result- in addition to being able to change an 'eyeball' result for a critical hit result??
If there was only 1 'eyeball' result on my hit dice, I assume one would want to change it to a critical hit result as opposed to just a regular hit result...
First, because it seems you're unclear on this point, a Focus token doesn't just change a single (eye) result to a (hit), it changes any number of your (eye) results to (hit), such that if you rolled (eye) (eye) (eye) when you attacked, and you had a Focus token to spend, you'd get (hit) (hit) (hit) after spending the token.
Secondly, no. In the same way that spending your target lock to perform the Proton Torpedo attacks means you don't get to use the Target Lock's reroll effect on the Proton Torpedo attack, using Deadeye to spend a focus instead means just that; you're expending the focus token to even roll the 4 attack dice. You've already spent the token before the dice are rolled.
But be sure to read cards carefully. Proton Torpedoes requires you to discard the Target Lock(or Focus with Deadeye) to make the attack. But take a look at say Homing Missiles. Like Proton Torpedo, they have the "Attack [Target Lock]" header, meaning you have to have a blue Target Lock to make use of the card. Unlike Proton Torpedoes though, Homing Missiles doesn't require you to discard the lock to perform the attack, meaning after you roll the attack dice for Homing Missiles, you can spend that target lock to reroll results(and similarly with Deadeye, you would in this case just need to have a Focus token to make the Homing Missile attack, and would be able to spend the Focus token to modify the dice).
Yes, I do understand that Focus changes ALL (eye) results- I realized my mistake after I posted and meant to edit it- my bad.
I believe I have the Deadeye card down pat and I appreciate all the advice folks have posted ![]()
There are a number of upgrades that can be selected by ships but which have little to no actual benefit. For example any ship could take a Targeting Computer but if the ship already has Target Lock as an available action that upgrade is just two wasted points. Selecting Deadeye is pretty much the same.
I wouldn't leave him thinking the card is completely useless. I may be taking out of the intended context, but your wrote ships, so someone has to point out Deadeye paired with Recon Specialist gives you a free "target lock" for a missile/torpedo. B-wing/E2 is a good example, and if they ever do a similar TIE Bomber variant that combo would rock.
There are a number of upgrades that can be selected by ships but which have little to no actual benefit. For example any ship could take a Targeting Computer but if the ship already has Target Lock as an available action that upgrade is just two wasted points. Selecting Deadeye is pretty much the same.
I wouldn't leave him thinking the card is completely useless. I may be taking out of the intended context, but your wrote ships, so someone has to point out Deadeye paired with Recon Specialist gives you a free "target lock" for a missile/torpedo. B-wing/E2 is a good example, and if they ever do a similar TIE Bomber variant that combo would rock.
I think his point was that there are multiple upgrade/ship combos that are legal but worthless. Examples:
Deadeye on Black Squadron Pilot
Targeting Computer on an X-Wing
Engine Upgrade on a TIE Interceptor
etc
There are a number of upgrades that can be selected by ships but which have little to no actual benefit. For example any ship could take a Targeting Computer but if the ship already has Target Lock as an available action that upgrade is just two wasted points. Selecting Deadeye is pretty much the same.
I wouldn't leave him thinking the card is completely useless. I may be taking out of the intended context, but your wrote ships, so someone has to point out Deadeye paired with Recon Specialist gives you a free "target lock" for a missile/torpedo. B-wing/E2 is a good example, and if they ever do a similar TIE Bomber variant that combo would rock.
Maybe should have said "Selecting Deadeye is pretty much the same (useless) when you don't have ordnance."
The stuff after the "Edit" note is regarding the post that came in the same time mine did. In that post it seems the OP is thinking that using Deadeye to fire ordnance also allowed you to use the normal effect of spending a Focus token which is not the case.
dbmeboy understands what I mean. While there may not be restrictions on some upgrades they may be completely useless on some ships. If you EVER find someone who plays a TIE Interceptor with Deadeye, Engine Upgrade, and Munitions Failsafe because of a Royal Guard title and has more success with it that same Interceptor without the upgrade I'd be amazed despite the one costing 6 points more.
In the end, having the Deadeye upgrade card allows you to spend a Focus token instead of a Target Lock in order to fire the torpedoes/missiles etc. In the case of proton torpedoes, I would still get to change 1 (eye) result to a critical hit result as per the torpedo card, correct?
You don't need a focus token to make the result change (eye -> crit) that the Proton Torps give you. That's part of their charm. They'll do that if you roll an {eye} result regardless of what token was used. If you have Deadeye, you could spend your focus token to fire the torps (instead of using a TL), and then you would no longer have the focus token to make any changes anyway. If you had a focus token and a target lock, you could choose either to fire, and then apply the other to modify.
Again, much thanks to all. I'm going to have to get used to reading, then rereading some of these cards to get the gist of what they say/imply.
As a side note, it is my understanding that using Deadeye, I could fire torpedoes at a target that does NOT have a target lock on it. Please correct me if I am wrong. ![]()
In the end, having the Deadeye upgrade card allows you to spend a Focus token instead of a Target Lock in order to fire the torpedoes/missiles etc. In the case of proton torpedoes, I would still get to change 1 (eye) result to a critical hit result as per the torpedo card, correct?
Correct and you'd get to do that regardless of using the normal TL method or a Focus through Deadeye.
As a side note, it is my understanding that using Deadeye, I could fire torpedoes at a target that does NOT have a target lock on it. Please correct me if I am wrong. ![]()
As a side note, it is my understanding that using Deadeye, I could fire torpedoes at a target that does NOT have a target lock on it. Please correct me if I am wrong.
Ok.
Correction made.
It looks like nothing changed.
Although it may not be all that effective because it's usually rolling unmodified dice an old thought was a Green Squadron pilot using a missile could use Deadeye because of the chances there wouldn't be a target in range to TL when the time came but one would move into range later. You may also see Deadeye on Blount so he can keep an opponent guessing which ship is going to get attacked by his missile.