I would like to discuss the recent rule change about damaging a lightsaber.
There are examples in the movies of lightsabers being destroyed. There are examples in the EU of lightsabers being damaged but still somewhat functional.
In previous core books, lightsabers were immune to sunder.
I believe the reason they were made immune to sunder was that they were rare and expensive weapons, and replacing them was perhaps too daunting of a task. If a lightsaber made its way into the game, it was not to be squandered.
In FAD, we have a system with a range of lightsabers, from the Shoto hilt to Pikes. There are curved and extended hilts. We have a rudimentary system from which to narrate the construction of lightsabers.
While it might be argued that Sunder doesn't work because the majority of the lightsaber is the blade, which cannot be sundered, I do not see how the hilt itself warrants such protection, especially not large versions such as lightsaber pikes.
The fact that the hilt is in your hand is irrelevant because you could sunder a holdout blaster or brass knuckles.
I am not sure I like the idea that lightsabers should be as easily sundered as any other weapon, but I feel that it should have damage states (minor, moderate, major, p. 119).
Here I would like to discuss other options.
1) Resistant to Sunder: Perhaps the lightsaber should simply be more resistant to sunder? Introduce a quality or rule similar to the Massive rule for starships, that increases the number of Threat required to sunder a particular piece of gear? If so, what other equipment might such a quality apply to?
2) Immune to Sunder, but able to be damaged through other means? If so, what other means, and under what circumstances might a lightsaber be damaged? How would this apply to other equipment?
3) Anything else?
Edited by Scalding