No, because then players will argue that they should get to do that when they encounter fear effects.
[...]
And then you tell them no.
Honestly, anyone gripped by fear should be controlled by the GM until he snaps out of it, doing fear-related things, including knocking over oil lamps, emptying a clip uncontrollably, or just leg it.
The rules of fear are incredibly robust and completely unessecary to change. They are down right torturous as it is. High handed GM tyranny doesn't make for a good game, and most players will just stop coming to your game if you are a ****** intentionally.
With that said, I appriciatte your input everyone. I took out Fettering, and read the Errata. I brought in all of the limitations that the Errata introduced and in a single game session the character was noticably challenged more. He had to decide between defensive poers and fighting the fight. When he switched and did something spectacular, he got shot a lot. He took his damage and almost went down. I compeltely content now.
Happy GM