Question About Using Force Powers

By Midnight_X2, in Star Wars: Edge of the Empire RPG

When a PC wants to activate a Force power he rolls his Force Rating's worth of white dice and accumulates light side or dark side points. How does he activate magnitudes or control powers lower on a Force Talent's tree? If the average EotE Force user is rolling one, maybe two, Force dice how does he ever have enough light side points to activate such things? Is he able to activate abilities lower on the tree the next round with a new Force roll?

Using Move as an example, how does the PC add extra targets and range to his rolls when he has so few Force points to use?

Thanks for the assist folks.

Basically, he doesn't. He could get lucky enough to roll multiple dots, but for the most part the powers are written to take into account the future releases that will be more force oriented.

In my game I'll be allowing Force Users to flip a Destiny to upgrade their Force Pools. Sure it's not a "skill check" but who cares.

In my game I'll be allowing Force Users to flip a Destiny to upgrade their Force Pools. Sure it's not a "skill check" but who cares.

I guess the PC get 1 more force die if the flip a DP?

I like that idea, I think that I might start using that.

You only need to spend extra FP in order to activate upgrades once. For example, with Move, even if you have your magnitude upgrade maxed out, it only takes one FP to activate the fully upgraded ability. So that would just be two light side points, one to activate the base power and one to activate the magnitude upgrades.

In my game I'll be allowing Force Users to flip a Destiny to upgrade their Force Pools. Sure it's not a "skill check" but who cares.

I guess the PC get 1 more force die if the flip a DP?

I like that idea, I think that I might start using that.

You only need to spend extra FP in order to activate upgrades once. For example, with Move, even if you have your magnitude upgrade maxed out, it only takes one FP to activate the fully upgraded ability. So that would just be two light side points, one to activate the base power and one to activate the magnitude upgrades.

So if a PC used one point to activate Move he could then spend just one more Force Point to activate his magnitude. Does he have to add a third Force Point to activate his strength upgrades? And so on?

Correct

You only need to spend extra FP in order to activate upgrades once. For example, with Move, even if you have your magnitude upgrade maxed out, it only takes one FP to activate the fully upgraded ability. So that would just be two light side points, one to activate the base power and one to activate the magnitude upgrades.

So if a PC used one point to activate Move he could then spend just one more Force Point to activate his magnitude. Does he have to add a third Force Point to activate his strength upgrades? And so on?

Yup, which is why it's really important for someone with Move to get that Force Rating talent at the bottom of the Exile tree.

And then jump to Emergent from AoR to be able to buy the talent again to get Force Rating 3.

Or jump over to F&D specs to get the additional Force Ratings those trees provide if the GM allows

Or jump over to F&D specs to get the additional Force Ratings those trees provide if the GM allows

Why do you say, "if the GM allows"? Do they rules in FaD (do not have the book) say that the GM may has to allow it for the players to gain additional Force Rating?

Well since FFG is not going to knock on your door and stop anything it is up to your GM if they will allow it. rather like any other career.

F&D is in Beta. GMs don't have to allow anything at their table if they don't want it. So, that's why it is mentioned that it is up to the GM to allow such things. Heck, the GM doesn't have to allow any of the AoR Careers/Specs into his EotE game or vice versa. The systems are compatible, but can be played separately.