First list uses this trio and adds a shuttle with advanced sensors. His buddy is a black squadron with wingman. The idea is to keep the tie bumping into the back of the shuttle. The shuttle uses advanced sensors to focus/target lock, then reveals a red stop, and the tie-wingman eats his stress, so he stays perfectly still and gets modified 3-dice attacks every round. If he needs to re-position, his wingman eats the stress so he can do two 90 degree turns in a row, using advanced-sensors to gain target locks/focus while he steers himself around.
The shuttle parks in a corner, and creates a huge killzone that the opponent best avoid, the ties fly out and run interference, and echo dodges around the periphery, waiting for the chance to knife in. I figure this squad has great board control, if maybe not the most firepower.
Second list uses echo and her two blockers and adds some more upgrades to echo - advanced sensors and tactician - as well as howlrunner and a scimitar squadron with a bomb. While I don't have the plodding space cow of the first list to shut down large swaths of the map, I do have a more maneuverable echo, and my mini swarm hits much harder due to howlrunner - who also becomes probably the highest priority target, making it a bit easier for echo to run in behind whoever is shooting her. The bomber's seismic charge further helps with board control and the ship offers a few more hull points over a tie
So thats what ive got, how i plan to use them, and what I figure I can expect with these lists. Can anyone offer me any further advice/tweaks? whats your favourite list? I'm leaning toward the lamda one.
Edited by force kin