Best players in the League and couple other Q

By alfirst, in Blood Bowl: Team Manager

1. OK, so in a 3 manager game we had only 2 committed to Blood Bowl tourney. As i get it from the rules the manager finished 2nd still gets runner-up payout - correct?

Then the question arise - i had a staff upgrade that reads : Scoreboard phase. Each time you win a matchup with at least 1 friendly star player without Freebooter ability gain 2 fans .
I read in rules p.16 i believe that runner-up is considered a winner as well. So do i get 2 fans as my only player there was a star player (not Freebooter)? O i should not as i did not win the tournament in this case (or in any case) as i had nobody as a loser and the only other manager - winner - obviously had more Star power than me?

2. Also Team Upgrade for Disease team that can move disease token from midfield to any other match-up works before all other skilled/abilities resolved for committed player? (as usually, you use Team Upgrade after all that). In this particular case team commits a player to a match-up with decease token at midfield with intention to move it to another one - so Team Upgrade applies first OR a player has to put decease token on himself first? Then if He has decease ability as well - he can put another decease token at midfield and THEN play Team Upgrade and move it to another match-up. But that does not sound right to me game/strategy-wise. You have to take -1 before moving another another -1 somewhere else - not a great Upgrade if any.

1. OK, so in a 3 manager game we had only 2 committed to Blood Bowl tourney. As i get it from the rules the manager finished 2nd still gets runner-up payout - correct?

Then the question arise - i had a staff upgrade that reads : Scoreboard phase. Each time you win a matchup with at least 1 friendly star player without Freebooter ability gain 2 fans .

I read in rules p.16 i believe that runner-up is considered a winner as well. So do i get 2 fans as my only player there was a star player (not Freebooter)? O i should not as i did not win the tournament in this case (or in any case) as i had nobody as a loser and the only other manager - winner - obviously had more Star power than me?

2. Also Team Upgrade for Disease team that can move disease token from midfield to any other match-up works before all other skilled/abilities resolved for committed player? (as usually, you use Team Upgrade after all that). In this particular case team commits a player to a match-up with decease token at midfield with intention to move it to another one - so Team Upgrade applies first OR a player has to put decease token on himself first? Then if He has decease ability as well - he can put another decease token at midfield and THEN play Team Upgrade and move it to another match-up. But that does not sound right to me game/strategy-wise. You have to take -1 before moving another another -1 somewhere else - not a great Upgrade if any.

1- With only two managers going for the tournament, the second place automatically gives the "runner-up" reward. Nobody gets the "lose" reward in this case. You have two types of rewards for the losers of the tournament, the runner-up reward for the second place, and the "lose" for the rest of the teams. No ability triggering upon you winning a matchup would apply unless you came first place at the tournament.

2- The rulesbook says that you IMMEDIATELY assign the disease tokens at midfield to the player being commited at the same matchup. The player you just commited would get the token.

1. How about this from the rule bookp.16: Abilities Based On Winning or Losing

Some card abilities only resolve when a manager’s team wins or loses a
matchup. At tournaments, the winner and the runner-up are both considered
winners . Managers who collect the “LOSE!” payout are considered losers. If
a manager is alone at a highlight or a tournament, he is considered the winner.
I think that means that runner-up being considered a winner will trigger the ability to gain fans on "Best players in the league " card, right?
2. So then mechanic works like this - you have disease token at midfield, you place another player there, get the token first, then realize your "when played" ability for placing another token at midfield and then play Team Upgrade of moving that token to another match-up? What good does it make?
Not a great upgrade in that case - it can only work in favor of the team then if the player with disease ability is played to a match-up without token, then he places token at midfield and moves it to another match-up (if he think it's better that way)
I can't see how it can be played at the match-up where disease token is already at midfield though i bet the intention of the Upgrade is exactly that. I am confused.
Edited by alfirst

OK, my bad about point 1, I was totally wrong. Our playgroup had a house rule for that and I somewhat assumed it was part of the core rules. I realized the rulesbook had a section at the end of it with the clarification you mentioned. Apologies!

About the disease token. I assume you are talking about the team upgrade called "Grossly Infectious: matchup action: exhaust this card to move 1 disease token that is currently at midfield to midfiels at any other matchup ". You know that can play team/staff upgrades triggering as matchup action only after you have commited a player and resolve all of his skills/abilities. So yeah.

your player will inevitably suck up the existing disease token at midfield first, then generate a new token at midfield if he has the spread disease ability, plus the rest of his skills/abilities would be executed before you can cast Grossly Infectious. You can then play the upgrade to move the new token to another matchup.

As for how useful this particular team upgrade is, I guess it's going to be highly situational in most cases, like most cards for this team if you ask me. I don't think it's as bad as you think it is, though. If you are leading at a matchup (tournament in particular) and therefore do not intend to commit any more players to it unless you are forced to, then there is something to gain from sending a disease token to that matchup. It incitates managers not to commit players to the matchup. You can also send the token to a matchup to help a manager against another one. It's a race for who has the most fans in the end, so sometimes helping out against the leader can be a strategy.

Thanks for follow-up. I think we got p.1 squared away.

As for Grossly Infection" - i understand the sequence of events but it's still weird to place a disease on your player when your intention is to move midfield disease token somewhere else. I guess, Upgrade can be best use if currently there's no token i in midfield and for some reason you want to place it (the one you can put with your move) somewhere else.

Still, very situational usage, i'd say.