Scene: The blocked screw [the journey on the Sump River]
“Suddenly the bark shudders and you lose speed while the low humming coming from below the rear deck turns into an angry, strained growling”
Some of the debris and junk floating the sump river must have got into the propeller screw of the bark and be blocking it now. This comes to the mind of any character passing an eas(+30) test for either Operator/Pilot(any water vehicle) or CommenLore(Tech). An ordinary(+10) Logict test will suggest the same.
The engine needs to be stopped at once before the struggling of the machine-spirit leads to damage to its own form. While this is as easy as the turning of a lever and a quick appeasing of the machine-spirit, the other task is more daunting: somebody needs to dive down into the dirty water and free the screw…
Have an NPC suggesting to draw lots over it. If the characters aren´t brave enough to do it themselves outright, have the lot hitting some NPC.
Getting this done takes a brave man, a knife… and a dive. Freeing the screw takes an extended test for Agility(+10), and a total of three success. Each role stands for a couple of minutes of work. A chain knife will give a +10 bonus, but the knife will need server cleaning or the displeased machine-spirit will stop jumping to action if called upon later.
Take note of the number of roles and describe the diver how he blindly fumbles in this tainted thing called water to cut some wrapped up plastek junk away from the screw. After the fifth role, characters watching the water might …see something moving under the surface (Awareness+0; the one inside the water has no chance of seeing it coming).
A successful ballistic skill test (-20) will hit the mark close enough to scare the predator of, otherwise the person in the water will get an Agility(+0) test to climb out quick enough. If both fail, the thing in the water will attack.
The thing attacking is best described as a long, pale eel the size of an adults arm, with no eyes, a body riddled with little spikes and mouth filled with a set of vicious, curved fangs. It locks it jaws in the body, trying to snake around the prey. The initial attack will only inflict one wound. Normally, it has smaller prey and waits till tis prey dies of blood loss or the wound itself and keeps locked for hours. Removing it takes a difficult(-10) Agility test or an routine(+20) Medicae test. If failed, the victim starts to suffer from Blood loss.
Needless to say, if an NPC went down there he will take longer than five roles and he will die from blood loss if the attack is not prevent by a well-placed shot.
Edited by Gregorius21778