So far as I know there aren't any established profiles for vehicles useful for getting your other vehicles to the surface of a planet. This is kind of a problem, sure the core rulebook has the Halo Barge but from reading the entry you get the sen that the stupid thing can maybe fit what? One or two Rhinos into it? That wont do. So I decided to make up a vehicle for deploying proper batlleforces
My idea for how these things interact with your starship is that rather than be inside a lighter bay they would more sort of dock with some servo-arms and get pulled up into specific cavities in the hull. I figure you could bull it and just say that you automatically have somewhere between one and six of them on a given ship depending on the size class. Or alternatively you could come up with a ship componant with space and energy costs that incorporates entire squadrons of the things letting you drop full armies on planets below.
I consider myself knowlegable about 40k but I'll admit I haven't even read 10% of everything that's ever been put out there so I apoligise in advance if these barges contradict some established cannon. Yet the process by which the Imperial Navy actually deploys Guard armies seems to be pretty glossed over in everything I've ever seen. My primary inspirations here are probably an illustration from one of the splats where some ratings are herding xeno animals up a ramp and that one from the cover of the Guard codex where swaths of guardsmen pour from a big metal box.
So I just got to fooling around and this is what I came up with, it's a work in progress please give constructive feedback.
Heracles Pattern Landing Barges
Type: Spacecraft
Cruising Speed: 1,400 KPH/4VUs per Strategic Turn in Space
Structural Integrity: 60
Armour: Front and bottom 30, all others 24
Carrying Capacity: Either twelve “enormous” vehicles/objects or a full company of guardsman or an equivalent load with full supply capability for the assets it deploys.
Tactical Speed: 10m/5AUs
Maneuverability: -50
Size: “Titanic” (+60 to hit it with a ballistic weapon -60 to it’s dodge reaction)
Crew: Flight Lieutenant, Pilot, Co-Pilot, Egineseer, twelve loadmaster voidsmen and thirty six ratings for load and maintenance related labor. In total that works out to fifty two crewmen for normal operations.
Special Rules
Void Tug
In the void landing barges can be used as tugs, with crewmembers donning voidsuits and going outside to deploy and attach cables and void chains that can be used to drag large objects such as shipping containers, other craft or whatever else needs towing. When towing a load greater than “titanic” in size halve the barge’s movement speed, cannot tow any load greater than one equaling two “titanic” objects see pg249 core rulebook table 9-9 for size comparisons.
A Brick with Retractable Wings
These craft are not maneuverable and not even functional fliers when it comes down to it, after immediate entry into an atmosphere they deploy their airfoils and glide down to their landing approach altitude at which time they reverse thrust and approach a stall. Then they switch to vectored thrust to stay aloft while still arresting their forward momentum only ceasing it about one hundred meters above ground. Then simultaneously retracting airfoils while descending vertically onto their eight heavy duty landing struts. Egress is available from the barge’s twelve bays by way of their loading ramps. When landing a very large and mostly flat and even landing zone is obviously required.
Returning to the void involves more or less the same process except in reverse and consuming vastly more fuel. When landing on a planet without an atmosphere reduce the carrying capacity by half as without airfoils the barge is required to carry extra fuel and burn almost as much during landing as on the return trip.
These landings and takeoffs are the only maneuvers they are intentionally built to perform when functioning as fliers and assuming they’ve been properly plotted and planned ahead of time, and that the barge doesn’t have to avoid any terrain or land in strange or hazardous conditions no piloting roll is required to perform them. If landings or takeoffs must be performed in adverse conditions the barge's manueverability is considered to be +10 but only for those specific maneuvers and no others.
Giant Fireball
Due to it’s mass and huge fuel tanks crashing a landing barge is far worse than crashing most craft or fliers. Should the landing barge suffer an incident inflicting the 11+ Explodes results on table 5-2 pg 178 Into the Storm substitute the following result: 10 d10 explosive damage to all persons and objects both inside the barge and within fifty meters of it. After calculating that damage and the results of the initial damage everything and everyone within the barge is immediately then also considered to be on fire and everyone and everything outside within fifty meters must succeed an agility or manuever test or be lit on fire as well.