Keyan Spending more than 1 stress

By Mace Windu, in X-Wing Rules Questions

Random thought while brainstorming a squad, Keyan Farlander’s ability says he may spend stress as a focus when attacking, now I have yet to read a rule that says you cannot spend more than 1 focus a turn. (though please point out if I am wrong)

So should Keyan end up with 2 or more stress tokens would he be able to ‘spend’ all his stress as focus in 1 round?

The most obvious situation that this might happen would be if Keyan performs a red manoeuvre then is the first to shoot at a ship with rebel Captive. But I'm sure there are a few other instances where you might end up with more than 1 stress in him.

His card says "you may remove 1 stress token to change all of your {eye} results...". I think it's quantified it right there.

Plus you can't trigger his ability more than once per opportunity. The only way to get around it would be with B-Wing/E2 and Gunner as upgrades, then you could possible shed 1 per attack.

Edited by Parravon

The card says to remove 1 stress token... that's it.

And the "once per opportunity" rule prevents you from spending multiple copies of one token off one trigger event.

Edited by DR4CO

There's no reason to spend more then one per attack.

But yes in theory if you had gunner or some other way to generate another attack then yes you could spend more then one stress. You could spend one per opportunity, since each attack is a new opportunity.

Edited by VanorDM

Interesting, so the consensus is his effect is a triggered ability? to me it reads more like a passive/static effect as the words "When attacking" do not denote a single point in time.

As far as I am aware you are considered "attacking" through the whole 7 steps of attack resolution.

if his ability was worded like:

"If you roll 1 or more attack dice, you may remove 1 stress token to turn all eyes to hits" i.e. a single event that triggers the effect.

Looking at it I suspect that only using it once per attack is the intended function but it feels a little loosly worded.

You may be in an "attacking" process through all the steps of the attack phase, but there's only one opportunity for the attacker to modify the attack dice. That's when one stress token would be removed to modify the {eye} results into [bLAM] hit results. So yes, it is a single moment in the phase when you do this.

As Parravon and VanorDM state, if you use Gunner to activate a second attack then you would repeat the steps and have another opportunity to modify the attack dice.

So here is the section of the rules that we are talking about:

3. Modify Attack Dice: Players can spend
action tokens and resolve abilities that reroll or
otherwise modify attack dice results.

You may be in an "attacking" process through all the steps of the attack phase, but there's only one opportunity for the attacker to modify the attack dice.

By this logic your saying you only get to do one thing in this step, and that would prevent you from using a target lock and a focus in a single attack.

as far as I can tell you are allowed to do as many things during this step as you can, redundant or otherwise. If you had marksmanship active and a focus token, by using the marksmanship effect does this prevent you from using the focus? no.

Now the rules say you cant rules say you can't reroll a dice that has already been rerolled but there's nothing to say that you can't spend more than 1 focus in a single attack (aside from the fact that you have never needed to before)

I'm more playing devil’s advocate at this point but I genuinely don’t see any specific rules that prevent you from spending more than 1 focus (Stress) in a single attack.

By this logic your saying you only get to do one thing in this step,

No, his logic is that you can only do each thing once. You can do as many different things as you can trigger and pay for, but each specific thing can only be done once.

I see the point, you would like to get rid of more then one stress at a time. The thing that prevents that is the card itself. You're only allowed to spend one stress per opportunity.

And the "once per opportunity" rule prevents you from spending multiple copies of one token off one trigger event.

Technically Once per opportunity prevents you from using Keyans ability more than once. It does not prevent you from spending multiple focus or evade tokens.

If you had marksmanship active and a focus token, by using the marksmanship effect does this prevent you from using the focus? no.

Now the rules say you can't reroll a dice that has already been rerolled but there's nothing to say that you can't spend more than 1 focus in a single attack (aside from the fact that you have never needed to before)

This is endeed true. You can use Marksmanship and spend a focus during step 3 of an attack. You can even spend multiple focus tokens during this step. Imagine Garven Dreis with 2 Focus Tokens because he got one from Kyle Katarn. He could spend both focus tokens and trigger his ability once for each token spent. He could even spend a Target Lock in between if he wanted to reroll some of his dice.

Edited by StephenEsven

Here's y favorite counterexample for this...

Mercenary Copilot: When attacking at Range 3, you may change 1 of your {Hit} results to a {Critical Hit} result.

What stops you from using that multiple times and converting everything to crits? "When attacking..." is a trigger. When that trigger is met, you can use the ability once. This is a pretty direct comparison to the question at hand about Farlander. I assume we can all agree that Mercenary Copilot isn't intended to let you change all your hits to crits?

Same for Farlander and stress. One attack, one trigger, one opportunity, one stress.

Now the rules say you can't reroll a dice that has already been rerolled but there's nothing to say that you can't spend more than 1 focus in a single attack (aside from the fact that you have never needed to before)

I'm more playing devil’s advocate at this point but I genuinely don’t see any specific rules that prevent you from spending more than 1 focus (Stress) in a single attack.

Even knowing that you are playing devil's advocate, I personally despise the "Where does it say it can't be done?" argument.

In all games, the rules are preclusive. You can't do nothing if a rule/mechanic doesn't allow you to do so. If the rules don't say anything about a given course of action, that subject, by nature, is not allowed.

In general terms, when someone resorts to that argument, it's a clear indicative that he's trying to 'bend' the rules, to say it lightly.

"Where does it say I can't change my upgrades mid-flight with others with the same cost?"...

"The rules say I can't look your dials, but where does it say that I can't use scopolamine to ask you directly?"...

You can get 2 stress on a ship from a GR75 equipped for jamming.

There's no reason to spend more then one per attack.

Wait, what? You're saying there would be no reason to spend more than 1 stress? Of course there is - To get rid of stress! Lol. :) If I had 3 stress tokens on a ship you're **** right I would spend all 3 on an ability if I could, but sadly I can't.

If only the B-wing could take missiles. Being able to equip Keyan with Clusters / Munition Failsafe and the Crew slot for gunner would allow him to dump 4 stress in a round. Alas it was not meant to be.

Of course there is - To get rid of stress!

Your right of course. :) I was thinking in terms of what you did with it, like spending more then one focus (for any one who doesn't get to do something special) and there being no reason to spend more then one because you can only change a <focus> in to a <hit > once effectively.

Now the rules say you can't reroll a dice that has already been rerolled but there's nothing to say that you can't spend more than 1 focus in a single attack (aside from the fact that you have never needed to before)

I'm more playing devil’s advocate at this point but I genuinely don’t see any specific rules that prevent you from spending more than 1 focus (Stress) in a single attack.

Even knowing that you are playing devil's advocate, I personally despise the "Where does it say it can't be done?" argument.

In all games, the rules are preclusive. You can't do nothing if a rule/mechanic doesn't allow you to do so. If the rules don't say anything about a given course of action, that subject, by nature, is not allowed.

In general terms, when someone resorts to that argument, it's a clear indicative that he's trying to 'bend' the rules, to say it lightly.

"Where does it say I can't change my upgrades mid-flight with others with the same cost?"...

"The rules say I can't look your dials, but where does it say that I can't use scopolamine to ask you directly?"...

OK Champ settle down, I cede the point and after being directed to merc co-pilot understand that Keyans ability =/= spending a focus.

However, in certain instances it pays to ask and have the answer clarified. A perfect example of this was this little nugget that was added to the latest edition of the FAQ:

‘You may not shot at friendly ships”

Surely an assumed rule previously with players ridiculing others for even suggesting as much, but one that was questioned due to several corner cases where it would actually be advantageous to do so, Assault missiles, blinded pilot when you don’t have an enemy in your arc but do have friendlies etc.

Assuming a rule and having them clearly explained out are 2 different things.

In this instance it has been shown with precedence that it was a triggered ability, not a static/passive one. That’s all. I wasn’t making wild assumptions about changing upgrades mid game or looking at opponents face down dials, I was merely asking if I could spend an additional token for the same effect. As was pointed out if you have more than 1 focus on a ship you can and are allowed to spend more than 1 of them during an attack even if spending more than 1 is redundant.

Keyans ability “effectively” spends stress as a focus when attacking. The 2 are not ridiculously different. I feel I was more than polite in my discussion regarding this topic.

Having said this do you really, genuinely, despise me for asking this question? I think that’s a little harsh.

As an aside, I just re-read page 10 of the rulebook, regarding attacking friendly ships.

Bullet 1 in the first column states:

Declare Target: The attacker chooses which enemy ship he wishes to attack.

So I never understood why they had to FAQ this.

People don't read the rulebook?

Having said this do you really, genuinely, despise me for asking this question? I think that’s a little harsh.

I never said I despise you, I just despised that specific argument. I'm more than happy to debate any rules questions and help any players in search of advice, even those with the most silly or obvious questions. And all your concerns or doubts are legitimate, so is asking for advice, or even questioning it if you are not convinced.

But "Where does it says it can't be done?" is one of the few things that I can't stand or take seriously in a debate. Though on a second read, I admit that my post perhaps sounded more hostile than intended.

In all games, the rules are preclusive.

I think you mean permissive, and not all games are permissive. Any game that explicitly tells players what they cannot do (e.g. fouls) is restrictive in nature. This is all the more clear when there are specific penalties for doing those things.

Edited by WonderWAAAGH

I think you mean permissive, and not all games are permissive.

All games are really a mix of the two. There are parts that tell you what you can do, and parts that can tell you what you can't do, or penalties for doing them.

But in either case, the argument "the rules don't say you can't..." is a very weak argument to make at best. There's a whole host of things the rules don't say I can't do, but any reasonable person wouldn't allow them.

If only the B-wing could take missiles. Being able to equip Keyan with Clusters / Munition Failsafe and the Crew slot for gunner would allow him to dump 4 stress in a round. Alas it was not meant to be.

How?

Dumping 4 stress would mean being able to make 4 attacks. The most I've seen possible would be three attacks and the second one of those would need to miss. Getting three attacks means Cluster Missile + Gunner where it goes:

Cluster 1 - may hit or could miss which could trigger Gunner BUT if Gunner is used then attacks are done.

Cluster 2 - needs to miss to trigger Gunner

Gunner = Primary Attack - Doesn't matter if this hits or missed because once used you can't attack again.

Now that is possible with the Falcon and Firespray but relatively unlikely due to inefficiencies.

If I were guessing I'd think you believe that if you miss with a Cluster Missile you'd get to keep it with Munitions Failsafe (which you can if BOTH attacks miss) and then use it again with Gunner. It fails because Gunner is a PRIMARY weapon attack (making it very poor to use with a HWK) and also because Gunner prevents any additional attacks after it is used. In an extreme example why you could put three Gunners in a Decimator you would still just get one additional attack if the first missed; you would not get up to four chances for your attack to hit.

You could dump the 4th stress by having taken a green maneuver maybe? No idea what exactly he was thinking.