My group has been doing this for a while, with the roll out of the enforcer in the hired gun splat.
We have said that a character can use the intimidating talent to upgrade the difficulty of the fear check prompted by fearsome. Strictly speaking this isn't RAW, but we thought that the strain was a fair cost, and that the talents would synergize in this way.
Since the aggressor is composed of similar talents, I wanted to ask if people think this is miss-using these talents, or if that is a fair extrapolation?
Also, would you let a player use influence in conjunction with the fearsome talent?