Wayfarer Variants?

By Rossbert, in Star Wars: Edge of the Empire RPG

Do stats exist for variant armatures on the Wayfarer?

I remember reading that it was designed to have either a cargo pod, a hanger, or a passenger compartment, and that generally only the hanger one was produced and most people used it as cargo space. Does anyone know if stats exist of it using that space as either a hanger or passenger space? If not, what is a good estimate for capacity exchange, specifically how much cargo space does the pod contribute and what is a good exchange for it in terms of size for either ships or living quarters?

According to the core rules it needs to be a 5 sil or larger ship which it is thats not what you asked, so lets see here page 263 in EotE states that only the cargo container was made for them. Pg 271 has the retrofitted hanger bay and that a total of vehicles can be carried up to sil 5 in a sil 5 ship, 6 sil in a 6 sil ship and so on. But IMO the Wayfarer could be different and you could increase its sil with different custom containers,increasing the sil of the Wayfarer also. That should be simple since the containers are modular. Just build up different sized containers making sure that you account for docking to the Wayfarer, and make sure you adjust things like speed and handling on it

I did see that and I thought it was weird that you still get all that cargo room AND room for a couple of fighters (up to 3 if upgraded 4 times). At least with the rules as written, though I wouldn't get offended if someone said that you have to give up 600-700 of that cargo capacity for it.

I believe the stats don't change, as the container size would remain the same, but the components and usage would.

The cargo version caries 850 Encumbrance. We'll allow 150 of that to belong to the ship itself and say that the storage mod carries 700. Considering that the main ship carries 16 people total (and that most configurations in book show 10 encumbrance needed per person for a seat), this feels like a fairly reasonable approximation.

Now, this isn't to say that things wouldn't be cramped aboard the S.S. Sardine Can, just that those people would have somewhere to sit, at the least. The crew would likely have quarters together, with the exception of the Captain who would most likely have a room of their own, and passengers would probably share a space as well.

If we take that 700 encumbrance and just give people somewhere to sit (a shuttle craft would have little more than that for passengers) you could carry 70 people in the passenger modular. If you are trying to make it a vehicle for a dedicated crew (archaeology team, engineers, or a very specifically boots-on-ground only merc team, giving them tight quarters could allow for 50 people. More comfortable rooms could put you at room for 20.

The hangar module, from what I've seen, is supposed to be able to hold 2 fighters. If you stacked them towards the front on 2 decks (possible), you could put a small storage or work area in the back end of it so that repairs can be taken care of in flight. This may also leave room for another room or two, or just some storage space.

I guess the real question to ask is, if i had 5 vehicles in a sil 5 ship how much cargo would it hold and not get in the way of the ships taking off. or how much encumbrance does each ship take. looks like all fighters are sil 3 and that means that you can only fit one in the sil 5 Wayfarer. so that would mean that you can fit 2 sil of cargo. how much encumb is 2 sil? so that the real question there. the only thing i see that could fit with a fighter would be some speeder bikes. can anyone explain how that would work?

Going by what Serif said you could teaspoon the ships in the hanger also considering that they have repulsor lifts. but IMO the container that you build (if not affecting sil) would still affect handling and speed.

Going by the book I would say that you could only have a 3 sil ship in a 5 sil ships container due to what the book says. so to get 2 fights in the sil would need to go up on the Wayfarer.

That would be with the one upgraded capacity mod, but Serif is referring to the swapped out hauler. In other sources what is used as the cargo pod in this game is often used as a hanger for two fighters as shown in this link http://starwars.wikia.com/wiki/wayfarer-class_medium_transport

Looks like the core rulebook and wookie have not coordinated here. wookie says hanger, core says cargo container. either way according to the rules (which any GM can house rule) the wayfarer as shown in the book is sil 5 and can hold only a total of sil 5 ships in the cargo container. Thats why i said what i said about uping the sil unless using the mod retrofitted hanger. I did make one mistake tho a sil 6 can carry 20 dif sil ships. SO it looks like the question was answered by everyone mod with the retrofit and don't worry about the sil, handling, or speed changing.

Now how much cargo space is left was the next question which I saw one answer to figure it out but any more ideas?

Looks like the core rulebook and wookie have not coordinated here. wookie says hanger, core says cargo container. either way according to the rules (which any GM can house rule) the wayfarer as shown in the book is sil 5 and can hold only a total of sil 5 ships in the cargo container. Thats why i said what i said about uping the sil unless using the mod retrofitted hanger. I did make one mistake tho a sil 6 can carry 20 dif sil ships. SO it looks like the question was answered by everyone mod with the retrofit and don't worry about the sil, handling, or speed changing.

Now how much cargo space is left was the next question which I saw one answer to figure it out but any more ideas?

That would be for making a retrofitted cargo bay.

Look at the Marauder. Sil 5, holds 12 fighters and 2 shuttles.

Which goes to show that designated spaces trump the Sil rule. If it is designed to hold cargo (or fighters), it is unaffected by the general rule.


Also, you mentioned that even if the sil didn't change with the fighters on board, the handling and speed should.

Why?
It's not like their weight would change anything. It operates in space. 0 gravity.

Edited by Serif Marak

Also, you mentioned that even if the sil didn't change with the fighters on board, the handling and speed should.

Why?

It's not like their weight would change anything. It operates in space. 0 gravity.

But they have mass and mass has inertia and thus mass effects things in zero G. It's physics. Now it is true that star wars does break a lot of rules of physics.

Sarif your right, that is for the mods, I got tunnel vision, and as far as the sil and such changing i was thinking that a change in the container. thats where i was locked onto for the whole thing was a diff container or the retrofit, sorry bout the confusion.

Also, you mentioned that even if the sil didn't change with the fighters on board, the handling and speed should.

Why?

It's not like their weight would change anything. It operates in space. 0 gravity.

But they have mass and mass has inertia and thus mass effects things in zero G. It's physics. Now it is true that star wars does break a lot of rules of physics.

Like hyperspace. lol

Okay, fair point, but 850 Encumbrance should be about equal to at least 2 starfighters. If it works for you, change the speed and/or handling, but I don't think you should need to until after you go up to 3. And keep in mind the reversion back once those fighters are deployed.

Personally, sounds like too much work.

i was just thinking if you built bought a new container would change handling/sil, speed on the other hand

i was just thinking if you built bought a new container would change handling/sil, speed on the other hand

The sil rating is very ball-parkish for a range of diminsions and the container would probably bigger than the drive/crew section could handle to change it. Any container bought probably can be considered to be designed for the Wayfarer due to it's unique cargo handling system and thus the drive/crew section can handle it with out loss to performance. Now if the PCs want to build or have something built to some ridiculous diminsions, you could use GM fiat to tweak the handling and maybe speed to reflect that.

i think to get 2 fighters in it you do have to do a hanger upgrade.

Per a comment by Sterling Hershey on the order 66 podcast.

Edited by Daeglan