Is 6 Tacticians over kill?

By atkrull, in X-Wing

Just going over my cards last night realizing that I could run 2 decimators with 3 Tacticians in each one! That means whoever I shoot at with my glorious 360 degree turret gets 3 stress tokens! Can you say Phantom killer:)

Tactician only works inside your firing arc; Decimators still have one, even though their turret allows you to shoot outside of it. Thus only people in front of you at range 2 would get the stress tokens.

Edited by Omnitron310

It only works at range 2 and within arc, otherwise no, there is no way you can go overkill! :D

In all seriousness, there are some absurd Tactician + Quad Laser Cannon shenanigans that you can pull with a CR-90....

**** :(

Put two each in two shuttles and then one in a Firespray.

Put ion cannon if point allow.

Be fun to try

**** :(

You can still run 3 on a Decimator. Its dial isn't completely garbage and with an engine upgrade or even expert handling it shouldn't be hard to keep most ships in the front arc for a turn or 2. Probably better crew options though.

Edited by Jo Jo

Tactician only works inside your firing arc; Decimators still have one, even though their turret allows you to shoot outside of it. Thus only people in front of you at range 2 would get the stress tokens.

Is that actually so?

As I read the FAQ on the question, it does refer to turreted ships, and it reads:

Ships attacking with turret weapons must measure from

closest point to closest point when determining range.

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

For how to handle Tactician, see Outmaneuver and other arc related cards.

decimator - patrol leader

Tactician x 2

Mara Jade

Engine

Acadamey x 4

use AP's as a bump gaurd in front of the D to keep them at range 2 as long as possible.

[

Is that actually so?

As I read the FAQ on the question, it does refer to turreted ships, and it reads:

Ships attacking with turret weapons must measure from

closest point to closest point when determining range.

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

It gives this explanation since you might have part of the ship within range 2 in the front arc but another part of the ship is range 1 outside of arc. If so, you must fire at the closest point.

Edited by Veldrin

Why settle for 6 tacticians when you could have 8. Four omicron shuttles with 2 x tacticians. 40 hit points worth of madness.

oh my :)

Is that actually so?

As I read the FAQ on the question, it does refer to turreted ships, and it reads:

Ships attacking with turret weapons must measure from

closest point to closest point when determining range.

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

It gives this explanation since you might have part of the ship within range 2 in the front arc but another part of the ship is range 1 outside of arc. If so, you must fire at the closest point.

But the same is true of non-turretted ships, so why mention it for turretted ships?

Beacuse you might think Tactician triggers if part of the attacked ship is at range 2 in the front arc even when you are attacking it at range 1 outside of arc.

Edited by Veldrin

Is that actually so?

As I read the FAQ on the question, it does refer to turreted ships, and it reads:

Ships attacking with turret weapons must measure from

closest point to closest point when determining range.

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

It gives this explanation since you might have part of the ship within range 2 in the front arc but another part of the ship is range 1 outside of arc. If so, you must fire at the closest point.

But the same is true of non-turretted ships, so why mention it for turretted ships?

That is only to determine range, not firing arc.

Tactician specifies that it needs to be within your firing arc.

(sorry, i was looking at something else and just noticed. the above post is correct though.)

Edited by JamesXatu

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

It doesn't say it in the FAQ because it doesn't need to. The tactician card explicitly says "in your firing arc".

The purpose of the FAQ is to cover situations where the range a ship is at depends on where you measure from. Normally you measure to the closest point within your arc, but turret ships measure to the closest point in any direction when determining range. So you could have a hypothetical situation where a ship is within your arc, the closest point within your arc is at range 2, but outside of your arc the corner of the enemy ship just crosses into range 1. In this situation you are at range 1 and can not use a tactician's ability.

Because it is a FAQ.

The FAQ doesn't say it can ignore the tactician ruling, so why bring out a FAQ about measuring distance which is not about arc fire or tactician's exceptions ? Are we going to argue now that you could fire secondary weapons out of arc because of that FAQ ?

Edited by DreadStar

Turrets let you fire inside or outside of your firing arc. They don't give you a 360° firing arc.

Oh, while you were all answering my question, I found the answer in an older thread. Yup, you guys are right.

What this seems to mean, however, is that turretted ships have marginally less utility from a Tactician than non-turreted ships. Because the closest-to-closest might be outside of arc, but still have a further portion inside the arc. The turreted ship would not have Tactician trigger, while the non-turretted ship (which would be shooting at the further corner that is within arc) would have Tactician trigger.

Or am I misunderstanding the rule in a new way this time?

Edited by Mikael Hasselstein

You're missing that it could also go the other way. You could be at range 3 within your arc and range 2 outside your arc, and you'd get to use tactician if you have a turret.

You're missing that it could also go the other way. You could be at range 3 within your arc and range 2 outside your arc, and you'd get to use tactician if you have a turret.

The ruling stated that the attack has to be IN arc at range 2, not outside arc at range 2. In this case the shot would be a range 2 shot outside of arc, which would not trigger tactician.

The closest point to closest point must fall in arc and within range 2 to trigger Tactician.

The ruling stated that the attack has to be IN arc at range 2, not outside arc at range 2.

No, the tactician card has two separate conditions: inside your arc, and at range 2. The FAQ just tells you how to measure range, it says nothing at all about determining if a ship is inside your arc. So you determine arc the normal way, until something says otherwise.

In this case the shot would be a range 2 shot outside of arc, which would not trigger tactician.

No, it would be a range 2 shot within arc. The ship is within arc (because I said that's where the base is), and it is at range 2 (measuring closest point to closest point, which just happens to be a line outside of the ship's arc).

Edited by iPeregrine

Is that actually so?

As I read the FAQ on the question, it does refer to turreted ships, and it reads:

Ships attacking with turret weapons must measure from

closest point to closest point when determining range.

If it were the case that Tacticians on turreted-weapon ships only worked for ships within the forward 90deg. arc, why doesn't it say that, and why does it give this rule, if turreted ships were no different than non-turreted ships. It seems to me that Tactician works in 360 on turreted ships.

It gives this explanation since you might have part of the ship within range 2 in the front arc but another part of the ship is range 1 outside of arc. If so, you must fire at the closest point.

But the same is true of non-turretted ships, so why mention it for turretted ships?

That is only to determine range, not firing arc.

Tactician specifies that it needs to be within your firing arc.

(sorry, i was looking at something else and just noticed. the above post is correct though.)

Oh, while you were all answering my question, I found the answer in an older thread. Yup, you guys are right.

What this seems to mean, however, is that turretted ships have marginally less utility from a Tactician than non-turreted ships. Because the closest-to-closest might be outside of arc, but still have a further portion inside the arc. The turreted ship would not have Tactician trigger, while the non-turretted ship (which would be shooting at the further corner that is within arc) would have Tactician trigger.

Or am I misunderstanding the rule in a new way this time?

You're missing that it could also go the other way. You could be at range 3 within your arc and range 2 outside your arc, and you'd get to use tactician if you have a turret.

@Mikael Hasselstein has got it. Lets say a ship lies on the edge of your front arc, but your ship has a 360 turret. If the closest point of the ship is at Range 1 but is NOT in the arc, that is STILL how you must measure the ship, and Tactician doesn't trigger, even if a portion of the ship is inside your arc at Range 2. This what the FAQ ruling means. You must meet BOTH conditions: a ship at Range 2 inside your firing arc as measured from the closest point. Goes the other way, too: if the closest point of the ship is at Range 2 but outside your arc but a corner of the ship lies inside your arc at Range 3, Tactician DOES NOT trigger. The closest point of hte ship must meet both conditions.

Edited by Engine25

You guys are getting confused.

First you choose to attack a ship. You measure to see the range.

Then you decide to use tactician, you check if it is on your fire arc, then you check the range within that fire arc, since you are measuring for tactician, not for your regular attack.

Read tactician. For what you are implying (using regular attack's measuring), it would need to be specified, when it is specified as you use the fire arc.

In the case you guys are speaking about.

Is the ship inside arc's range at range 2 ? Since you are measuring for tactician, it would be a yes.

@iPeregrine, it is actually one "inside arc's range at range 2". They are not separate, but are measured as when you measuring arc's range, since it is not a regular attack, but an ability given by a card.

Edited by DreadStar

The closest point of hte ship must meet both conditions.

Could you cite a rule for this? Because the rules very clearly state that a ship is within arc if ANY part of its base is within arc. Where the line from closest point to closest point is has absolutely nothing to do with this. The only thing the FAQ for tactician does is clarify what should already have been obvious: even though it is an ability that refers to a ship's primary arc you still measure range normally.