E-Wing Experiences

By uscsmurf, in X-Wing

Am I crazy to consider Etahn or Corran with R2F2, Sensor Jammer, PtL, and Stealth Device.? Aside from how massively expensive it is.

I also did consider it... until I saw the price. 48pts for Corran.

Etahn is very good when you're throwing 3 dice. I paired him with Ten in a B-wing. Forces an opponent to spend an action on an evade token or get a crit. Screen with 2 z-95s and you've got a good little squad. Still need some more time playing with them, but I gave a phantom-interceptor squad a run for it's money. A couple of better crits (munitions failures on both interceptors...) and I'd have won.

E-wings deserve more love than they get.

There's some merit in falcon + 2 e-wings..

Han + 2 knaves = 100

Chewie + 2 knaves = 96

This leaves room for FCS, droids, engine or 3po/ ptl + falcon title

Ors + 2 knaves leaves quite a few upgrade points.

Soon, I can go outrider and 2 knaves, with a fairly built dash...

I know the jousting math tends to suggest the generics are over costed, but the action bar, and dial lend to a maneuvering game that's stronger than a similar cost x wing + permanent stealth device. With a strong anchor allowing for flank, hit and run or baiting tactics, I've found the generic e's to be good performers.

The e wing has a great upgrade bar, but I think the p.s. bid and named pilot abilities are necessary if your gonna dump points into them. Generics really need to be naked or very upgrade light.

P.s. EEBB with enhanced scopes is nifty :)

Corans good but Ethan has never impressed me and I've faced him several times.

Last game I played coran had one good round where he striped my firesprays shields then stressed from ptl he spent three turns getting back into the fight which let me kill his escorts.

He's so expensive though it's tough to build a synergistic list around him.

Etahn requires a little bit of build around for him to really shine. If he's herding a Z-Swarm, or a pair of B-Wings with Cracken, or in an EBXZ build, he just laughs at Imperials when they chew up their hull with crits. He really shines in escalation and larger matches since his ability is a force multiplier that requires more ships to be on the table.

As for Corran, I would say his synergy comes through his setup. He's either the number one gun or a flanker to the main force. But you either live or die by the upgrades you put on him. Want him to survive? Corran + R2-D2 + VI + Adv. Sensors. Want him as an offensive hit and runner? Corran + R7 Astromech + VI + FCS. Want the best of both? Corran + R2 Astromech + PtL + Advanced Sensors.

Whatever the case, with an E-Wing dial it shouldn't take three turns to get back into the fight. It's either really bad flying on your opponent's part or extremely superb flying on your part.

There are 3 builds to an E-wing. One is the burst damage with Corran Horn & FCS & R7-T1 The other is squad leader with Ethan swarm tactics and Headhunters. The other is damage sponge with Shield Upgrade + R2-D2 & Sensor Jammer and if using a unique pilot Draw their Fire to pull critical hits off ships so R2-D2 can regenerate them.

I especially like the sounds of option number three. That seems like it makes Corran a tank so that other ships can survive to get their shots off on the enemy. I may use that in my next game. Thanks!

using 5 hitpoints ship as tank? Not gonna float, sorry but no

With ptl and r2d2 it works pretty well. Corran is one of the tougher ships in the game. HLC is a bit scary though.

Corran Horn + R2-D2 + Fire-Control System + Veteran Instincts + Engine Upgrade (46)

Etahn A’baht + R5-P9 + Push the Limit + Fire-Control System (40)

I like either of these load out to the E-Wings. I will run a naked Etahn but not a Corran. You really need to give Corran some toys to play with.

I would be interested to hear how you would run these two load outs.

I know it depends on the situation, but I always see people list load outs, but when I try them I don't really know what to do with them.

Corans good but Ethan has never impressed me and I've faced him several times.

Last game I played coran had one good round where he striped my firesprays shields then stressed from ptl he spent three turns getting back into the fight which let me kill his escorts.

He's so expensive though it's tough to build a synergistic list around him.

Etahn requires a little bit of build around for him to really shine. If he's herding a Z-Swarm, or a pair of B-Wings with Cracken, or in an EBXZ build, he just laughs at Imperials when they chew up their hull with crits. He really shines in escalation and larger matches since his ability is a force multiplier that requires more ships to be on the table.

As for Corran, I would say his synergy comes through his setup. He's either the number one gun or a flanker to the main force. But you either live or die by the upgrades you put on him. Want him to survive? Corran + R2-D2 + VI + Adv. Sensors. Want him as an offensive hit and runner? Corran + R7 Astromech + VI + FCS. Want the best of both? Corran + R2 Astromech + PtL + Advanced Sensors.

Whatever the case, with an E-Wing dial it shouldn't take three turns to get back into the fight. It's either really bad flying on your opponent's part or extremely superb flying on your part.

Well I did pull a move with my firespray that was impressive I was going to fly straight and keep three of his ships in my rear arc then it hit me what a stupid move it would be to let him hit me with ten attack dice from three ships so instead I pull a hard two left and cause his b-wing and a z-95 to slam into its side meaning they can't attack but both my defenders were behind him, firespray killed the head Hunter that hadn't slammed into him and defenders ripped the b-wing apart.

As for the e-wing after he'd double tapped I ignored him turning for the other three ships so stressed he could not k turn so he had to do a green first and the next right turn left him out of range because I'd travelled the opposite direction.

Then when he faced my fighters one defender took off a shield then the firespray got two hits and a crit his green dice betrayed him and he took a direct hit.

The superior movement options of the defender coupled with the PS 3 mercenary gave me total control of move phase.

Corran + VI + FCS + R7 with a Han Super Falcon build is my go to tournament setup. The double tap effect can really mop up a ship in a single turn.

Except for the super falcon part, I love this Corran. I put Engine on mine as well. R7 is a fantastic droid.

I flew a 2 ship e-wing list. Both died on the first turn of engagement as every single time my green dice rolled nothing but blanks. After the third time of this I gave up and started looking wishfully at the YT's.

And this is why I love R7 on them.

Corran + VI + FCS + R7 with a Han Super Falcon build is my go to tournament setup. The double tap effect can really mop up a ship in a single turn.

Except for the super falcon part, I love this Corran. I put Engine on mine as well. R7 is a fantastic droid.

What do you usually run with this Corran setup?

Corran + VI + FCS + R7 with a Han Super Falcon build is my go to tournament setup. The double tap effect can really mop up a ship in a single turn.

Except for the super falcon part, I love this Corran. I put Engine on mine as well. R7 is a fantastic droid.

What do you usually run with this Corran setup?

2 Blues and a bandit. To be honest, the super falcon is better. I wasn't intending it to come off as critical of the squad, but instead indicative of my own personal hatred for super Falcons.

Corran + VI + FCS + R7 with a Han Super Falcon build is my go to tournament setup. The double tap effect can really mop up a ship in a single turn.

Except for the super falcon part, I love this Corran. I put Engine on mine as well. R7 is a fantastic droid.
What do you usually run with this Corran setup?
2 Blues and a bandit. To be honest, the super falcon is better. I wasn't intending it to come off as critical of the squad, but instead indicative of my own personal hatred for super Falcons.

So far, to accompany a <40 point Corran, I've come up with:

-3x Green Squadron Pilots + Refit + PtL

-5x Bandit Squadron Pilots

-2x Blue Squadron Pilots + FCS, 1 Bandit Squadron Pilot

-Airen CrCken + Swarm Tactics, x4 Bandit Squadron Pilots

I've yet to find a suitable list that runs Corran and Biggs together, since Corran is usually better off as a lone gunner/flanker from my hours spent flying him.

Edited by SpikeSpiegel

There are 3 builds to an E-wing. One is the burst damage with Corran Horn & FCS & R7-T1 The other is squad leader with Ethan swarm tactics and Headhunters. The other is damage sponge with Shield Upgrade + R2-D2 & Sensor Jammer and if using a unique pilot Draw their Fire to pull critical hits off ships so R2-D2 can regenerate them.

I especially like the sounds of option number three. That seems like it makes Corran a tank so that other ships can survive to get their shots off on the enemy. I may use that in my next game. Thanks!

using 5 hitpoints ship as tank? Not gonna float, sorry but no

E-wings deserve more love than they get.

Exactly!! Used correctly they can be hard to kill. Used normally and they are still a pain in the ass.

I'm thinking:

Etahn w/ Outmanuever

Luke w/ R2D2 and Elusiveness

Wedge w/ R7

I was originally thinking of a Y w/ Ion, but I think using Etahn's ability would be better with someone like Wedge.

Once I get my hands on Rebel Aces

Etahn +R2 + PTL + Adv Sens

Gemmer + Awing test + PTL + refit

Tala x2

Bandit

Might be nice. It's a point short of my favorite Awing set up: Jake + Outmanuver + PTL + test pilot + refit... That might be reason enough for me to drop that R2 and drop the tala's to bandits. SOOOOOO close to being really good I'd bet.

Edited by Rakky Wistol

The thing about E-wings and why you don't see them as much is that they are point expensive. Just for clarity I sorted out all the ships and lined them up in order of point cost for the lowest pilot skill available and noticed around 5 groups. The Budget which is the 12 point swarm fodder and filler, the Economy which were 16-18 points that included Interceptor, A-wings, and Y-wings and Bombers. Not as powerful or as durable but you can field allot of them and have room for upgrades to make them formidable. The 21-22 point Standard which was the Advanced, X-wing, B-wing, and Shuttle. These are the first ships that can be good without any upgrades. The 25-27 point Priority which has the Phantom at 25 and the E-Wing and Outer Rim Smuggler at 27 points. Putting one of these ships pretty much guarantees you are restricted to a 3 to 4 ship build and most of your points and upgrades will be built around this ship. And all the other ships at 30 and above are in the Premium Category because there you are dumping a third to nearly half your point allowance on a single ship.

Edited by Marinealver

The thing about E-wings and why you don't see them as much is that they are point expensive. Just for clarity I sorted out all the ships and lined them up in order of point cost for the lowest pilot skill available and noticed around 5 groups. The Budget which is the 12 point swarm fodder and filler, the Economy which were 16-18 points that included Interceptor, A-wings, and Y-wings and Bombers. Not as powerful or as durable but you can field allot of them and have room for upgrades to make them formidable. The 21-22 point Standard which was the Advanced, X-wing, B-wing, and Shuttle. These are the first ships that can be good without any upgrades. The 25-27 point Priority which has the Phantom at 25 and the E-Wing and Outer Rim Smuggler at 27 points. Putting one of these ships pretty much guarantees you are restricted to a 3 to 4 ship build and most of your points and upgrades will be built around this ship. And all the other ships at 30 and above are in the Premium Category because there wou are dumping a third to nearly half your point allowance on a single ship.

It's far more than just the overall cost. It's the cost efficiency.

The TIE Advanced, TIE Defender, and E-wing are nearly exactly the same in terms raw stat line cost efficiency. Within those three the overall ranking for the generics is probably:

  1. TIE Defender. White K-turn. 'Nuff said.
  2. E-wing. Very well rounded dial, great upgrade options.
  3. TIE Advanced. Has nothing going for it.

The E-wing could get away with being 24 points if it were not for the 100 point squad limit. They would still have the same jousting efficiency of a TIE Interceptor, so you're still paying a premium for the upgrade slots. It would probably still be fine at 24 points in a 100 point squad. 4 E-wings would not simply steamroll any other pure squad of high efficiency ships. 2 TIEs still have more durability and damage output (in general) than 1 E-wing.

Edited by MajorJuggler