In the wreckage, you've found a lightsaber that appears to have taken some damage (or perhaps it was just shoddily built to begin with). You turn it on, and it crackles and fizzles but the blade appears. Oh wait... Yep, it's back - there it is. Let's cut up some clankers!
As the GM, I want to represent to the player that there's definitely something wrong with this weapon and that it may not be the most reliable lightsaber around. It also may not be particularly safe... But hey, it was free right?
Should I, as far as mechanics go, simply upgrade some of the difficulty dice to Challenge dice until such time as the lightsaber can be fixed? And if so, upgrade once? Twice?
What seems reasonable for a faulty, and possibly dangerous, lightsaber?
Edited by RLogue177