Introducing "Super Biggs"

By CliffordHolm, in X-Wing

Is the following build legal?

Biggs takes R2-F2 and Experimental Interface which will yield 2 additional green dice (3 if range 3)

A wing-mate of his has "Squad Leader" and that allows Biggs to use an action on the droid which now yields 3 additional green dice (4 if range 3)

That could be a total of 6 green dice if in range 3!

Did I do that right?

Is there a limit on how many repeated same Actions a single Droid can do?

You may only take [each individual] action once in a round.

That being said, there are other similar shenanagins to pull with Biggs in the near future.

Edited for clarity

Edited by Rakky Wistol

It does not matter how many you roll sooner or later those traitorous gits will betray you!

The key to making Biggs successful: keep him cheap.

The key to making Biggs successful: keep him cheap.

Agreed he's going to die you accept that and use the turn or two to maximize damage.

Have Biggs behind chewie with tactical jammers, tac jam makes chewie kinda like an asteroid, he obscures shots. Give him bodyguard, you can spend a focus token to increase Biggs agility by One if he's in range one of chewie. However, to do that you need the HWK or R2D6 and vet Instincts. If you go the HWK route with the one that buffs Biggs to ps12, you can give Biggs r2d2 or r2f2 for survivability. Then if you have r2f2 take stealth device and bam. 2 base + 2 from chewie + 2 from stealth device and r2f2 = 6 unmodified evade dice. That means about 2 natural evades each roll. And that is silly. (Of course you would have to proxy a bunch of the cards but that's no biggy)

To clarify Rakky's answer some.

You can only perform a given action once a round, no matter how many total actions you may be given. Biggs could be passes 16 free actions somehow but he still would only be able to use the droid once per round.

But if Jan is a crew to Kyle's HWK, Biggs could R2F2 and get a focus from Garvin or squad leader. Don't think there's room for a Lando YT. Not sure there's a way to protect him with a Luke R2D2 with Draw Their Fire. Now that would super Biggs.

Have Biggs behind chewie with tactical jammers, tac jam makes chewie kinda like an asteroid, he obscures shots. Give him bodyguard, you can spend a focus token to increase Biggs agility by One if he's in range one of chewie. However, to do that you need the HWK or R2D6 and vet Instincts. If you go the HWK route with the one that buffs Biggs to ps12, you can give Biggs r2d2 or r2f2 for survivability. Then if you have r2f2 take stealth device and bam. 2 base + 2 from chewie + 2 from stealth device and r2f2 = 6 unmodified evade dice. That means about 2 natural evades each roll. And that is silly. (Of course you would have to proxy a bunch of the cards but that's no biggy)

I believe Bodyguard is scum only if it wasn't though Garven+Bodyguard would be fun (with R2D6) I'll increase your agility AND pass a focus, if only....

There are a few ways to get his agility up and token passing and then converting. Biggs + chewie falcon light and a z or two is going to be te next "fat falcon". I'd say its fat Biggs but that's just porkins...

I had a super-Biggs in Wave 3 that I liked:

-99pts-
31 Biggs w/ R2F2 + Stealth
30 Garvin w/ Engine
38 Kyle w/ BlasterT + RecSpec + MC + Engine + PTL

The idea in my head was AGI 4 (5 at Range 3) Biggs with x2 Focus, and just wade in. Kyle's turret makes it harder for wily ships like Soontir to flank, as a TL+F shot from Kyle is a match for Soontir with just Focus to defend. If/when Biggs does go down, Kyle can pass to Garvin -- this lets Garvin TL+F stack or Boost around to stay alive, while passing the Focus right back to Kyle. Kyle himself can go mobile as well to stay alive and hunt targets, with similar capabilities to Garvin. PTL+RecSpec keeps him rich in the Focus tokens he needs to keep his turret online.

The best thing about this list is that if 1-2 of your ships get blocked, you still have a lot going for you. It's very hard to disrupt the Focus machine here. And the firepower isn't so bad. You can get x2 ATT 4 TL+F shots from Biggs and Garvin, if the best way to guard Biggs becomes kill something deadly in front of you (like a fat Han).

In this wave, I can see replacing Garvin's Engine with R2D6 + DTF + Hull -- that would run at 100, and be very likely to keep Biggs in play longer. I don't know that it's better, but I don't know that it's much worse either. Additionally, switching Kyle to an Ion Turret would allow some things too -- you could discard RecSpec for Jan (crew).

-100-
31 Biggs w/ R2F2 + Experimental Interface
31 Garvin w/ R2D6 + DTF + Hull
38 Kyle w/ IonT + PTL + Jan + Engine + MC

I think maybe I prefer the old Blaster Turret version, in this coming meta. We have lots of large ships, and in particular the HLC Outrider will be able to strip Biggs apart sooner than later. I'd rather have a damage weapon than an ion weapon there, after the death of Biggs. And I definitely want Engine for Garvin there, to get better angles and keep from being out-positioned too easily.

Edited by Theorist Jeff

Repost, nothing was "introduced."

We could call him Chubby Biggs.

Is the following build legal?

Biggs takes R2-F2 and Experimental Interface which will yield 2 additional green dice (3 if range 3)

A wing-mate of his has "Squad Leader" and that allows Biggs to use an action on the droid which now yields 3 additional green dice (4 if range 3)

That could be a total of 6 green dice if in range 3!

Did I do that right?

Is there a limit on how many repeated same Actions a single Droid can do?

Sorry to shoot you down here, but the following rule (from page 9) applies to all pilots. Imagine if R2-F2 gave you an evade token instead. It would just be too powerful.

Other Actions

Some card abilities include the “Action:” header. A ship may resolve this ability during its “Perform Action” step. This counts as that ship’s action for the round.

Card abilities without the “Action:” header may be resolved when specified on the card and do not count as the ship’s action. However, a ship cannot perform the same action more than once during a single game round (not even when the action is a “free action”).

Edited by Parravon