Hi guys.
I want to start a campaign really soon and one of the players is interested in playing a Pantoran. This is my interpretation of what I did see in the TCW cartoons and what was posted in a d20 radio thread.
PANTORAN
PANTORAN
SPECIES ABILITIES
BRAWN 2
AGILITY 2
INTELLECT 2
CUNNING 2
WILLPOWER 2
PRESENCE 2
• Wound Threshold: 10 + Brawn
• Strain Threshold: 10 + Willpower
• Starting Experience: 110 XP
• Special Abilities: Pantorans begin the game with either one rank in Discipline or Resilience. They still may not train Discipline or Resilience above rank 2 during character creation.
• Cold Adaptation: When making skill checks, Pantorans may remove a
imposed due to cold environmental conditions.
PANTORAN (Final Version)
SPECIES ABILITIES
BRAWN 1
AGILITY 2
INTELLECT 2
CUNNING 2
WILLPOWER 3
PRESENCE 2
• Wound Threshold: 10 + Brawn
• Strain Threshold: 11 + Willpower
• Starting Experience: 100 XP
• Special Abilities: Pantorans begin the game with either one rank in Discipline or Resilience. They still may not train Discipline or Resilience above rank 2 during character creation.
• Cold Adaptation: When making skill checks, Pantorans may remove a
imposed due to cold environmental conditions.
The special abilities are pretty straight forward and I agree with the guys in d20 radio. I kept their characteristics Wound and Strains as humans because I haven't noticed something that stands out in them, but I am not sure if this is balancing. If I am missing something please let me know.
Edit: Added my last revision, which I believe more balanced.
Edited by Neredan Kaz