A few of us have just started up as a new group and we found that the level of starting gear that we felt we needed pretty much guaranteed that we had to swap an amount of starting Duty for Credits.
For example, as a Mechanic it seemed that a Toolkit was necessary, which only leaves enough Credits left over for Heavy Clothing and a couple of Stimpacks. So to get a pistol, a backpack (that toolkit is heavy) and a Fusion Cutter, Slicer Gear or Medpack (flavour to taste), you need those extra Credits.
So, are we trying to take too much into the start of the adventure or is this pretty standard?
Thanks.