1. Can ironskin prevent sorcery from being used for range?
2. After a hero party flee from a dungeon to Tamalir, can Tamalir be upgraded in this turn?
3. At the start of the turn, hero group is in Tamalir and a lieutenant is also in Tamalir, and the heros want to (a)attack the lieutenant (b)visit the market, can both of the above action be done in one turn? If so, which one should be solved first?
4. Can knockback and alertness make a chained attack?(use knockback to strike an enemy to hero's another adjecent place and use alertness to stike again. Like rapid fire, a fighter can spend 2 fatigue to continue his attack.)
5. A hero makes an attack and inflict 9 damage, then OL plays dodge card and the result changes to 8, can hero now use fatigue to increase a power die? If so, can OL still dodge this extra power die?
thanks a lot