Originally used for a game of low-level chaos cultists with little to no starting gear, armor and weapons (ritual knife for apostate, a stub pistol for renegade, mechadendrite for heretek, nothing for rogue psyker) having to deal with equally low-level threats: thugs, arbitrators, redemptionist warbands and the like.
-Everyone has wounds equal to their TB
-When a hit to the head penetrates armor, damage is not soaked by toughness
-When taking 5 or more damage after armor and toughness soak (usually sending PC or NPC into low criticals anyway) an immediate Toughness test is made. If the target fails the test, and damage is rending or ranged impact type, the target suffers blood loss on top of any other effects, or is stunned for number of rounds equal to DoF on Toughness test if damage is blunt impact, explosive or energy.
-Injured character, who hasn't recieved medical attantion (successful First Aid use of Medicae Skill) recieves a point of unsoakable damage every TBx10 minutes, TBx5 if Critically wounded.
-When burning Infamy to survive, take half the corruption as failing.